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504Goon

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Everything posted by 504Goon

  1. Merry christmas from the 504th! :)
  2. ..but doesn't work for the AFM aircraft:) Apparently they are modeled so realistic that they cannot be made invulnerable..:)
  3. Yeesss! Yeehaa! Keep em coming! Oh yeah! F**k yes!! http://rapidshare.de/files/38029715/Maddog.txt.rar.html
  4. There's likely something wrong with the strucctable.sht, as i had a similiar problem, which was solved by replacing the original strucctable.sht with the one included in the pack, even though i thought i had edited the original correctly..
  5. And have you ever studied the performance graphs of the Eagle? The flight envelopes and acceleration information isn't just guesswork, it's real, tested data of the real aircraft. And no, they don't fit special engines to reach those results.
  6. Nor it does include aspect, launching aircraft speed nor closure. All those things that are in that DLZ that was mentioned few pages ago. Interesting in deed. :)
  7. Veljko, what is the actual range of the R-77? Let's say at about 3000m altitude?
  8. Thanks, problem solved! I tried tweaking those values, but so much, so i didn't notice the diffrence..
  9. There's aspect too in that tape.
  10. Is it possible to get the changes done in Meinit.xml and graphics.cfg written on readme file, so i could just add them to my current files without them beeing replaced completely?
  11. I've noticed recently that i really can't see any of the roads except when really close. I've got everything maxed out except water and shadows, and i tried tweaking the graphics.cfg, but no results. I've got nVidia 8600GT with Driver Version 6.14.11.5827..
  12. Thank you! And just today i was wondering if it would be possible to have flat land in the view! Great! :)
  13. But i bet IRL scenarios an AMRAAM would not be fired without a lock, except when the target would be within the HPRF range of the missile, as AFAIK that would lower the Pk of the missile. Sure, it could be called a maddog if someone would shoot an AMRAAM without a lock against an aircraft he just saw 25nm away.. but i bet the guy would be hearing about that in the debrief. :) A maddog should not be confused with a Cheapshot, in that case the target parameters are given to the missile prior to the launch, but there won't be mid course updates, or for whatever reason, they'll stop before the missile goes terminal.
  14. Made by Zorlac :) And we are most certainly not out of business.. just haven't found a suitable public server yet :)
  15. http://forum.lockon.ru/showthread.php?t=22725 You might want to install TekaTeka's russian seat fix aswell.. his site:http://bvr.jpn.org/index.html
  16. Do you mean that we can have comms via DCS itself, and won't need external programs like TS? Or is this for the datalink only in MP?
  17. The contrails tend to flicker every now and then when zoomed out.. but i have never seen any behaviour like that with the clouds. When did the problem start, and did you make any changes prior to that?
  18. Something like this, maybe? :) By Brewber, for 504th use..:)
  19. Or a drunk duckhunter thinking that your Ka-50 is a huge duck..:)
  20. IIRC Wolverine did indeed do it wihtout headwind and a stationary carrier..:)
  21. Somehow i knew that someone would jump in after mentioning the 25t carrier landing..:D Where you been lately? Bought a brand new jeep? :P
  22. The tutorial does explain the AoA indicator, which will give you the correct approach speed no matter what your aircraft weight is. Though i have to agree that the speeds given can be a bit misleading.
  23. Carrier landings are done exactly like any other landing, except you do not flare. Think of flying through the deck.. that's why it's called a controlled crash. :) During approach you should fly the aircraft in a diffrent manner than in a normal flight. Use pitch to control your airspeed, and throttle to control your descent rate. Ie. if you are too fast, pull the nose up to slow down, and if you are too high, throttle down. Now it's a good idea to do these things simultaneously. If you just pull the nose up when you are too fast and don't touch the throttle, you are propably going to go well above the glideslope. The key is to have the aircraft trimmed well prior to touchdown, so you really don't have to do anything else than hold the aircraft steady during the final seconds. Now, as many have mentioned, payload will affect your approach speed quite a lot. My advice: ignore the airspeed completely. Just make sure you start the approach below 400km/h, but after that, do not look at the airspeed at all! What you should be looking at, is the Angle of Attack indicator on the lower left corner of the hud. The 3 diffrent lights will tell you how to fly. Yellow = too low angle of attack / too fast Green = optimal angle of attack / optimal speed Red = too high angle of attack / too slow (you risk stalling the aircraft) Use the throttle and pitch to control the angle of attack, and remember that you have to stay on the glide slope through the whole approach. And remember to trim. If you use the light system, you will always be on the correct airspeed for the approach/landing, no matter what your payload weight is, just as long as you stay on the glideslope. And remember, make small adjustments. If you see that you are getting below the glide slope, just add a bit of throttle, wait a few seconds to see the reaction, and then correct again. Hope this helps. Happy landings!
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