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johnv2pt0

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Everything posted by johnv2pt0

  1. Technique only: When departing the boat and staying below 500' for 7nm, I'll use the time straight and level to trim the HUD. Autopilot altitude hold helps. When inbound for the boat / airfield, once again while in level flight I check/trim the HUD. Understand the tools in the jet (they're there for a reason) and use them appropriately if you want to be as successful as possible. Internet warriors abound ~
  2. It's only been a full year since you last asked bruh...come on...give em some time!
  3. I'd look up all the videos out there on how to set up your graphics based on your gear. After that, something that might help is turning "low latency mode" on within Nvidia control center for DCS. That may mean you get some stutters when things bog down, but give you better frames in most other situations. It really depends on your gear and how you want to prioritize things. If you can't get acceptable performance after a day or two of trying things, you might just have to accept that your gear is just too under powered and start setting some money aside for a future upgrade. Good luck ~
  4. Looking forward to this when I have some time, but let me give you a hearty preemptive thanks!
  5. I could be wrong, but I think at a certain external fuel tank level the 14 starts feeding from both the internal and external. I recall someone saying that you shouldn't punch your tanks until like 14,000 lbs on the indicator to make sure you've drank all you can from the externals. If it's dropping you down to 14700 after you've been flying for a while I'd say it's working as intended, but if you fire up a fully loaded bird and drop the tanks immediately it should drop you down to 16000 like expected. Someone correct me if I'm wrong ~
  6. Happy to see more English versions! Thanks ~
  7. ACLS connects and guides as expected until crossing over the round down on the Stennis at which point it commands a roll. Sometimes it's to the left and sometimes the right. During testing with friends, it seems to effect some of us consistently while others have never encountered the problem. This is the case on the same mission / server at the same time with all other variables being equal as far as we can tell. Personally, upon F-14 early access release, this system worked fine for me, but at some early patch it started behaving this way. YouTube video: Track: https://www.dropbox.com/s/fbkbocyvbu...0TEST.trk?dl=0 Miz: https://www.dropbox.com/s/fvfce1qzx3...0TEST.miz?dl=0 Logs: https://www.dropbox.com/s/vft13yvw0n8rf8r/dcs.log?dl=0 https://www.dropbox.com/s/spraw8ulg4...brief.log?dl=0 WINDOWS 10 HOME 64bit (YUCK) I7 6700K 32 GB RAM NVIDIA GTX 1080 TRACK IR TM MFDS TM WARTHOG THROTTLE VKB MCG PRO STICK VOICE ATTACK MULTIMONITOR Let me know if anything else would be helpful. Thanks ~
  8. ACLS rolls aircraft at the stern of the ship ACLS connects and guides as expected until crossing over the round down on the Stennis at which point it commands a roll. Sometimes it's to the left and sometimes the right. During testing with friends, it seems to effect some of us consistently while others have never encountered the problem. This is the case on the same mission / server at the same time with all other variables being equal as far as we can tell. Personally, upon F-14 early access release, this system worked fine for me, but at some early patch it started behaving this way. YouTube video: Track: https://www.dropbox.com/s/fbkbocyvbu...0TEST.trk?dl=0 Miz: https://www.dropbox.com/s/fvfce1qzx3...0TEST.miz?dl=0 Logs: https://www.dropbox.com/s/vft13yvw0n8rf8r/dcs.log?dl=0 https://www.dropbox.com/s/spraw8ulg4...brief.log?dl=0 WINDOWS 10 HOME 64bit (YUCK) I7 6700K 32 GB RAM NVIDIA GTX 1080 TRACK IR TM MFDS TM WARTHOG THROTTLE VKB MCG PRO STICK VOICE ATTACK MULTIMONITOR Let me know if anything else would be helpful. Thanks ~
  9. I've been trying to get this to work with no avail. Here's what I've got now: --DETECT CLIENT BIRTH AND SPAWN CREW CHIEF IN FRONT ClientSpawnHandler = {}; function ClientSpawnHandler:onEvent(event) if (world.event.S_EVENT_BIRTH == event.id) then local client = event.initiator local clientName = client:getPlayerName() local clientPos = client:getPosition() local clientHdg = mist.getHeading(client, true) if clientName then mist.dynAddStatic{ country = 2, category = 3, x = clientPos.p.x + ( math.cos(clientHdg)*5 ), y = clientPos.p.y + ( math.sin(clientHdg)*5 ), type = "Soldier M4" } end end end world.addEventHandler(ClientSpawnHandler) The soldier spawns, but always at what I am assuming is the origin on the map, and facing in different directions. I'm afraid I don't understand the math well enough to troubleshoot further. I've been experimenting to try to make sense of it, but I just don't get it. Hardcard, I actually don't care about spawning stuff on the carriers and I'm glad that's the case because ain't nobody got time for those types of problems! Another probably dumb question: why "clientPos.p.x" and not "clientPos.x"? CREW CHIEF SPAWN TEST.miz
  10. Hey guys and gals, I'm trying to make a script that detects when a client joins a multiplayer slot and then dynamically spawns a unit in front of them facing reciprocally (like a crew chief is in front of your plane). Here's what I've got: --DETECT CLIENT BIRTH AND SPAWN CREW CHIEF IN FRONT ClientSpawnHandler = {}; function ClientSpawnHandler:onEvent(event) if (world.event.S_EVENT_BIRTH == event.id) then local client = event.initiator local clientName = client:getName() local clientPos = client:getPosition() env.info(clientPos) if clientName == { 'CAS ROOK 1' } then mist.dynAddStatic{ country = 2, category = 1, x = (clientPos.x + 5), y = (clientPos.y + 5), type = "Soldier M4" } end end end world.addEventHandler(ClientSpawnHandler) Nothing is happening though, so first question is why not? Is S_EVENT_BIRTH not working? 2nd question: How to do the math for their vec2 position and heading. Right now I've just got a 5 meter offset in both directions as a baby step. 3rd question: Is there an easier way to detect if the birth event was from a client instead of having a huge list of unit names? CREW CHIEF SPAWN TEST.miz
  11. Been fighting with this thing on several different occasions, reading through the deviceconfig manual, and banging my head against the wall. You breath on the thing and it activates, then immediately deactivates when you breath on it in the slightest of different directions. I currently have it set as a LowRes4w. Does anyone have advice on how to change that behavior/make it more useable or is it simply an aspect of the hardware itself? I would like it to respond more like a typical trim hat as much as possible.
  12. 4x F-5, 2 in parking spots, 2 placed as "takeoff from ground." Thanks for all the work man, great script! QUICK SWAPR TEST.miz
  13. @Hardcard , is SWAPR inextricably linked to airfield parking slots for fixed wings? I've modded some missions to utilize more ramp space by making client slots set to "takeoff from ground," but SWAPR isn't catching them. Well, it is catching them via the prefix's but they do not get dynamically spawned like the client slots in fixed parking spots. Is it possible to capture fixed wing clients set to "takeoff from ground?"
  14. Anybody know how to make this option available for normal aircraft? As far as I understand it, this isn't possible for FC3 aircraft, but what about other modules? I thought it might be the "bigParkingRamp" variable in the aircraft specific luas, but it doesn't seem to do anything. Any help is appreciated ~
  15. This would be a very nice feature and I get why some people don't understand the problem, but when you have a group of people that fly complex missions routinely, being able to have all the flyable options present so that you can fly whatever you wish at that run of the mission is vital to the efficient flow of the event. Mission design doesn't always allow for using multiple bases or doesn't make sense for the particular scenario. We run into this problem all the time in our squadron. It seems like it should be easy to change as well. It would also open up a wide range of mission possibilities with road farps and the like. Aside from helos and the harrier, how can you place aircraft with parking on ground instead of a slot? I didn't know it was possible and would love to know!
  16. In RL, with depth perception and lots of other visual cues, you can "see through" the obstructions if there are any on the canopy in most situations. In DCS, with a 2D screen in front of you, this is not the case. Videos of crazing and bug splats therefor are meaningless. This is an old discussion here, and it is very tiring honestly. ED's approach on simulating realism in this respect is way over done and just handicaps you more than you already are just by virtue of it being a sim with only a 2d screen and some audio for cues on what's happening around you. The way they've "baked in" obscuring textures in the FC3 aircraft is especially egregious since you can't even try to move your head around to get a different angle on the reflections. OP: I have gone in a edited most of the worst offending textures manually to reduce or eliminate the effect, so that is an option albeit one you shouldn't have to do. You can search for how to do that. Only reason I'm commenting at all is just to give a +1 to the requests for ED to tone it down, or give an option or something.
  17. Something like this? Only thing is it will spit out lots of decimal places which I don't know how to truncate --example uses a F-14 which has a total internal fuel load capacity of 16,200lbs if trigger.misc.getUserFlag("1", true) then local PlayerFuel = Unit.getByName("whatever"):getFuel() trigger.action.outText("Tanker, Player1-1, checking in with ".. PlayerFuel*16200 .." lbs.", 10) trigger.action.setUserFlag("1", false) end EDIT: If you're using MIST already or if you simply include it you can use a built in rounding utility so it would look like this --example uses a F-14 which has a total internal fuel load capacity of 16,200lbs if trigger.misc.getUserFlag("1", true) then local PlayerFuel = Unit.getByName("whatever"):getFuel() trigger.action.outText("Tanker, Player1-1, checking in with ".. (mist.utils.round(PlayerFuel*16200)) .." lbs.", 10) trigger.action.setUserFlag("1", false) end If anyone knows how to truncate using just base lua I'd love to learn!
  18. Ah, yeah I forgot to close the array when I tried it the first time :doh: Thanks, works great ~
  19. @HARDCARD Awesome script! Thanks so much for doing this. Is there a way to use multiple prefix/sufix like it suggests (:FilterPrefixes) My missions are already using a very specific naming convention so I can't get capture all the client slots with just one prefix.
  20. Yeah, I'm always leaving it in AUTO. Thanks for the tip, I'll give it a go. :thumbup:
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