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johnv2pt0

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Everything posted by johnv2pt0

  1. WH and going to use the slider for nozzles. I'd recommend using something else for zoom for just such a reason as you're running into here. Almost every plane can benefit from using that slider for something else and having to take your hands off the throttle just to zoom is a hindrance. Personally I have zoom mapped to my stick by means of using the paddle as a modifier so I never have to release control in the heat of battle. My 2 cents...
  2. I've never had a problem with them because of rearming or anything like that. It's what Nero.ger said. I'm just adding my 2 cents to clarify that he's talking about the close combat modes of the radar, dogfight missile / dogfight gun (DM/DG), not the hud mode selector. It's good practice to hit your keybind for Resume Search ( i think that's what it's called in the controls page ) whenever you are about to do A-G stuff. A while back the jet would sometimes start in one of the DM/DG modes and since there's no way to tell if you're in that it was causing lots of confusion. I think they fixed that though...
  3. It's wrong and I think has been conclusively shown in threads already. Here's an example of f-5 strafing runs. Compare this to in game tests and it's painfully obvious the gun dispersion in DCS is too great.
  4. Great idea and I'm sure if you create a compelling one many would purchase it. There is one campaign already though. It's called "The Museum Relic" and is available for purchase from the ED store. You can fly it as a F-86 or a Mig-15.
  5. Forgot to check on this thread. Here are a few. It's more egregious on some aircraft than others and right now the new WIP lighting system is making it worse, but it's always been there and for the reasons stated above are unnecessary and unwanted IMO. As you can see they are simply texture overlays that do not move regardless of perspective therefore you can't move your head around to get the best view of your eye's focus. All the FC3 aircraft I think...I only really spend time in the 25A/T but the ideology behind having these texture overlays in place, I presume, is the same for all them. This isn't an issue in most modules, but the KA-50 also has a horrendous "HUD glow" going on regardless on intensity setting. This doesn't exist. If you mean "lens effects," then no it doesn't change this at all. "Global cockpit lighting" as well does nothing.
  6. Also, the MER won't let you drop the 4 bombs simultaneously. Each 4 pack has it's own "mini ripple".
  7. These are supposed to increase immersion, but now with 6dof cockpits it's very annoying. No matter what direction you look at the hud, in any light condition, and now especially with the new lighting system you get the same overlay texture that impedes your visibility. We are already handicapped in many ways just by way of this being a simulation on a 2d screen so "baking in" more handicaps increases frustration instead of immersion. My preference to remedy this would be: 1. Get rid of them completely 2. Add an option to disable them. 3. Make them actual reflections meaning they're only there under the right circumstances (probably increasing cpu/gpu workload). Thanks for your consideration ~
  8. Never has and likely never will unfortunately. :(
  9. Wasn't it classified as a night fighter? I understand your point that it won't be super effective but I thought that was a selling point. Also, it is a light attack aircraft and a dark hud is a dumb idea for that role. And I've never seen a piece of glass that dark on any of the different hud systems I have any rl experience with. You might be right but I'd need some evidence to believe it. It would be much more likely to have a dimmer shade or something if it was needed I'd think. Not to mention that it's a terrible idea for any plane for simply flying at night in a non-combat role like a normal cross country flight or pattern work or anything. I'm guessing that the change is in some way preparation for the upcoming lighting changes in the game engine, but who knows. https://www.youtube.com/watch?v=FLZWNNlwS80
  10. Problem is that with a shotgun all the shot gets to the same point at basically the same time. This isn't the case with the tiger. So while it may look like a shotgun from your perspective in the cockpit it's in reality nothing like it. I think someone's already proven that by the books the dispersion should be around 8 mils and currently it's more like 40. This is a huge problem and pisses me off every time I get in the f-5. I love this jet and the gun really bums me out. If you have to get so close that you risk flying through the debris of your opponent something's wrong. I hope it gets fixed soon.
  11. Thanks for the info guys. As for how bomb placement affects the airfield, I've found that it has to be within the path of the aircraft. So runway, centerline taxiway, etc. A hit on the ramp/taxiway that isn't in line with the pathfinding doesn't seem to close it. That said, I haven't tested this extensively...
  12. Thank you gents...much appreciated.
  13. I can't get this script to work anymore and I don't see anything wrong based on the latest MIST documentation so I'm wondering if one of the functions in DCS is broken. Would one of you smart fellas please take a min to look at this? Attached test mission and script. Runway Bombing Detection Script.lua BOMB ON RUNWAY TEST.miz
  14. ....a mystery then! How interesting! I will continue to press face into keyboard at a high rate of speed.
  15. If you damage a runway AI flights will no longer be allowed to taxi or takeoff. How does the scripting engine determine the status of the runway? Thanks ~
  16. Thanks for responding to this...I've been trying to find something for this for a while now. Now I know I should just go cry in the closet with my good friend Jack.
  17. That post was 4 months ago...hardly seems to a laymen that it should take that long to fix. Kind of feels like they are just allocating their time elsewhere which is very frustrating. I love their products but it seems like there are things on each of their modules that they simply never go back to fix. It's weird that gun accuracy has been an issue on both the American jets and not on the 15...
  18. Great criticism. Could this be sent up the chain for the devs Skatezilla?
  19. I'd just write it off...better for your mental health. That's what I've done...along with noting information germane to future purchases.
  20. Outstanding! Love it
  21. thanks
  22. Oh thanks...so obvious! :thumbup:
  23. "Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free." What pledge dollar amount is this? How do we know if we reached that standard? I don't see it on the kickstarter page.
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