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Everything posted by johnv2pt0
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Ok Grimes, reloading the scripts into the mission fixed most of it, but I was still getting some weirdness with the flags being triggered like an airplane busted a zone, but no airplane was active or anywhere near said zone. And it was triggering after a set amount of time...which also didn't make sense because the mist function starts almost at mission start. TLDR, I have two zones defined by the waypoints of 2 helos, both late activated, that butt up against each other in some areas. The helos are of opposing coaltions... I changed them to the same coalition and problem solved. It seems to me that mist.flagFunc.units_in_polygon was detecting when, given it's flight path and speed, the opposing coalition late activated helo WOULD have crossed into that polygon had it been active. Anyway, original question of getUnit vs getGroup seems to have been faulty. I hope that's a datapoint that's useful somehow. Thanks ~
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Flew a mission last night with many folks that used to work and now doesn't. Going to investigate, but it heavily uses get.unit. mist.flagFunc.units_in_zones and mist.flagFunc.units_in_polygon...that sort of thing. A while back get.group was broken and so we were forced to use get.unit...maybe something similar is happening here. Not sure how mist.flagFunc.mapobjs_dead_polygon works, but I'm guessing ED changed something in the base scripting engine. I also would love any insight one of the smart people on here might have to share.
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[NO BUG] Jester menu changes during flight
johnv2pt0 replied to MysteriousHonza's topic in Bugs and Problems
Is there documentation somewhere explaining what SPOT on the jester menu actually means? I'm glad to hear you guys are working on this because voice attack getting borked is driving me crazier than my wife hopped up on trash tv. -
Nice, glad to hear it.
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Not sure how you're running it in the triggers section or how you're combining your scripts, but I don't think you need the "do" and "end"
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Razbam is reaping what they've sowed. Respect, patience and funding is hard earned and easily eroded. By my estimation, they've run out of the early 3rd party grace period from eager and plane hungry enthusiasts. Now they'll get compensated for work performed and nothing more, which is exactly as it should be.
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It's whatever monitor setup lua you are using within DCS\Config\MonitorSetup\
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As a separate module? Or is it going to be a free addition kind of like the 2 variants of the P-51D? Only reason I'm interested in the A8 is for the ground attack capability, so if the F8 is going to be another purchase I'll hold off on the A8. Do you have a link to this information? Thanks
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I agree, but there's nothing stopping them from making the briefing correct though for the users of the missions that don't know about the problem. For a study aviation simulation (ish), it really is a big problem. Seems like a simple math conversion in the auto generated briefing would make sense...
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Same here. Because of my monitor setup only part of my second monitor is visible and they are oriented vertically. this means the bottom of the wheel is completely hidden and therefor the f-14 is unusable with this bug. Not everyone has a horizontal arrangement. Just fyi.
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Was going to put in a quote from Billy Madison, but decided the light hearted humor wouldn't land well in written format... Let me just say that "the combat thingy stuff," is kind of important to most people that want to fly a high fidelity combat jet in a combat sim.
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My advice is don't buy anything from them early access. Based on past interactions and performance I think the only reason they've said they will focus on av-8/m2000 is because the mig-19 didn't quite help their wallets as much as they'd hoped. Hopefully this will change, although I kind of doubt it since they said the 19 was good to go and ED had to step in and say..."yeah, naw." I like a TON about the harrier and mirage, but get equally frustrated every time my mission gets screwed because of another bug. Or I have to try to work around something that's been broken for a year and quite central to the proper employment of the jet. Don't buy hopes or promises...that's the only way quality levels will rise.
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Don't know Moose well enough off the top of my head, but you can accomplish what you want with MIST. mist.cloneGroup (string groupName, boolean/number task) ex. mist.cloneGroup("fighter1", true) The true means that it will have the tasks you set it up with in the ME.
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The actual hookup position is far forward of the shuttle. Just keep slowly rolling forward until it will let you hook in.
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Anyone know what it would take to add the dust cloud effect from bomb explosions to the RN-24/28 scaled to match the sized of the explosion?
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Change the appropriate picture in this folder: DCS World\Mods\aircraft\F14\Skins\ME It needs to be png format AFAIK
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Good thing there wasn't any traffic! :)
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You're so right. I wouldn't dare take on a person so wise, humble, expert both in life and flight sims, and so charming. I mean it's not like you gave yourself a name of 360noScopEPwnMaztr or something...lol that would just be arrogant. I'm glad the problem that was so perplexing to someone at your level and persisted to the extent of needing to make a forum post and that literally nobody has ever had before...worked itself out. It would be pretty embarrassing if it was one of the issues that the people who went out of their way to help you had discussed. Then you might have to lie to save face and the people might see right through you. It could get messy. Cheers
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Cunning Fox, I had a bug before that on mission start the jet was already in DG/DM. I could have sworn that was patched at some point though. When you get in, select Return to Search mode or whatever it's called even if it looks like you're already there. Also, if everyone is telling you the same thing about problems it could be then maybe chill out a bit and realize you could have missed something. I mean, especially when your name is Cunning Fox...I mean...come on...the irony... If it's not those problems then perhaps your stick is sending that DM/DG command on it's own with a bad switch. You could try rebinding that button to something you couldn't possibly miss if it actuated uncommanded like gear down or something as part of the troubleshooting. Hope you figure it out if the problem is still persisting.
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Complete Transport and Logistics Deployment - CTLD
johnv2pt0 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Roger, thanks ~