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Everything posted by johnv2pt0
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...because RAZBAM.
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Also, if you've selected A-A gun mode, you cannot launch them until hopping in a new jet. Sidearms are definitely still bugged.
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Made time to test it lol, cause it's bugged me too. Those are the two lua you need to adjust. In MPCD_definitions.lua, change lines 58-73 as desired. I think you only need line 70 changed unless you want your maverick symbology to match and then you need 59 as well. In MPCD_init.lua, change lines 354-355 as desired. I find {255, 30, 30, 255} to be a not too harsh red color that's pleasing. (RGBA) This will probably fail the integrity check on multiplayer servers, so I'd recommend installing it via JGSME/OVGME so you can turn it on/off quickly. And of course, backup the files!
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Can't test atm, but look here at the bottom of the script: DCS World\Mods\aircraft\AV8BNA\Cockpit\MPCD\indicator\MPCD_init.lua or maybe more likely the MPCD_definitions.lua.
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After the mig-19, super tucano, f-15e, and ov-10 are done I'm sure...
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Ah yeah, thanks. I didn't read that part in your original post!
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Thanks guys, I'll check it out. I tried what you suggested Zayets and it didn't seem to do anything. I think the problem is that the laze goes into a table of some sort and doesn't update...idk. I've been trying to stay away from using moose funky, but I'll go that route if I have to. Thanks I really appreciate it!
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Activate trigger when player lands on static object?
johnv2pt0 replied to DrummerNL's topic in Mission Editor
I haven't tested it but I don't think so. Per the wiki, the S_EVENT_LAND only tracks landing on airfields, farps, and ships. https://wiki.hoggitworld.com/view/DCS_event_land I should say though that you can make a set of triggers to basically do the same thing...it's just a lot of triggers depending on your setup sometimes. Figure out the altitude at your object, then use a trigger zone covering it and a "Unit's altitude lower than" like 1 foot off the ground. -
I'm having trouble getting a created laser spot to update with a moving vehicle. It creates the lase on the target as soon as the function is run, but doesn't update the position. Anyone have any ideas? Thanks ~ function HVTLASE() local jtac = Unit.getByName('HVT_JTAC') local target = Unit.getByName('HVT'):getPoint() local ray = Spot.createLaser(jtac, {x = 0, y = 2000, z = 0}, target, 1113) end LASE = mist.scheduleFunction( HVTLASE, {}, timer.getTime(), 0.25 )
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I'd forget the templates at the bottom and manually set the conditions you desire. I'm assuming they won't work properly until all the weather changes to DCS are "final." I think they're still working on clouds and stuff. Set the temperature cold enough to warrant snow, then select a DENSITY >4, and select SNOW from the PRECPTS dropdown. Hope that helps ~
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Mig-29 HUD dirty and Air intake on ground
johnv2pt0 replied to GumidekCZ's topic in MiG-29 for DCS World
Do you have a link or keyword to help in searching for this? I can't find anything in the user files -
I'd say enjoy the cool-aid, but judging from your sig and avatar I'm guessing you've had enough. "Stop it, get some help." - MJ
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RAZBAM, the "that's good enough" company.
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Don't worry guys, it's only been in DCS for 3 years. Obviously things of this nature are very difficult and we really can't expect such difficult, yet important for the operation of the aircraft, functionality to be included with the jet for a mere $60. I'm sure in another 3 years they'll be able to figure it out and add it in.
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OK, now we need a proper INS alignment procedure.
johnv2pt0 replied to DmitriKozlowsky's topic in AV-8B N/A
From a pilot's perspective "East is least, West is best." Meaning subtract east magvars and add west to get what you want. Hope that adds to the confusion. -
"Technique only..."
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Thanks guys, I guess I should have stated what I knew already. I was hoping there was a easy list somewhere. What I have: The above (thanks ~) ctrl+c, ctrl+v lalt+y arrow keys num+ num- ,(it's slow though...would be nice to have a fast zoom. Using mouse scroll wheel is probably what causes the most stress on my arm) H, add helicopter A, add airplane S, ship U, ground O, static
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Is there a list somewhere of all the keyboard shortcuts for ME interaction? ...my mouse forearm thanks you ~ EDIT: Compiled the short list from below for posterity... ctrl+c, ctrl+v ..........= copy/paste lalt+y ....................= change coordinate system arrow keys..............= move map num+ num-............= zoom Ctrl+shift+click........= multi unit selection H = new helicopter A = new airplane S = new ship U = new ground O = new static
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Yes. Can you tell me how many people are coding and what they're working on day to day? Do you know if any of them wear different hats within the company? Can you tell me why the mirage is in it's current state? Did you read anything else or just jump on the, quite obvious, quip at the end? They slow roll updates / leave things unfinished. As a customer I don't care about anything else. I'm merely stating that the cost/benefit analysis for me is to not pay for early access again. I've given every 3rd party developer a shot with early money and now am reacting to the products I've received. Lot's of airplanes in the hanger...
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Try telling M-2000C pilots that it's only a matter of time before it's done. Released status...not done...nor is it likely ever to be. ...But hey, it's great to see those photos of the F-15E ejection seat... I do have to say though that I've been complaining about not being able to dim the HUD for a long time now and they slid that in without saying so on the last patch. The cynic is me says it's only because they were working on the night tarawa lighting and decided they needed it instead of listening to the community and this would be corroborated by the fact the Mirage still can't dim it's HUD, but it is what it is. Personally, I'm not going to pay for early access from them again fwiw.
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No vacation for you!
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Possible to reset an AI aircraft's fuel state?
johnv2pt0 replied to johnv2pt0's topic in Mission Editor
Roger, thanks. -
I'm pondering the feasibility of a script to check when a client stops refueling from a tanker and then subsequently resets the tanker's fuel state mid air to prevent that tanker from quitting while a player is trying to refuel. Checking for the event and fuel state is pretty straight forward but I don't see anything about setting an active group's variables.
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Can you guys add a keybind for pushing in the comm rotaries and their rotation? Even though I have a physical UFC I still need to go hands off to grab the mouse to push the button. Thanks ~
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FWIW, I hope you guys have a 53 in that lineup. I fly with a fairly large and diverse multiplayer group every weekend and I don't know anyone that wouldn't be pretty excited about a 53. We also have former 53 guys in the mix and do a ton of helo ops. This would be widely welcomed methinks ~