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johnv2pt0

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Everything posted by johnv2pt0

  1. This works without the scheduler, but with it in I get a stack overflow. Any ideas? error msg references this line: timer.scheduleFunction(altCheck(), {}, timer.getTime() + 20)
  2. Thanks Grimes! I think this will really help me understand some things better.
  3. Can anyone help me with this? I made a simple script to check a client's agl and output a message to them. Set on a continuous action trigger. It seems to work well, however I'd like to adapt it to check a table of units instead of just looking for a specific one. As a bonus, I'd love to figure out how to schedule it in the script so that it only sends the message once every 20 seconds or so. I should be able to make that happen via triggers, but having it neatly wrapped up in the script would be nice. --MSG TO CLIENT IF ALTITUDE > 1000' AGL local _SHARK1 = Unit.getByName("SHARK 1") ALT = _SHARK1:getPoint().y GROUND = land.getHeight({ x = _SHARK1:getPoint().x, y = _SHARK1:getPoint().z }) if (ALT - GROUND) > 304.8 then trigger.action.outTextForCoalition( 2, "" .. _SHARK1:getPlayerName() .." , YOU'RE ALTITUDE IS TOO GREAT. PLEASE REMAIN BELOW 1000' AGL FOR DECONFLICTION.", 10 ) end env.info(ALT) env.info(GROUND) Any help would be greatly appreciated!
  4. Just a sanity check for me on something that's bugged me for a while lol. Is there a way to check if the Hawk missile is in a zone? It seems to be missing from the list...
  5. Can anyone explain or provide a link explaining how to use this paint kit? It's been many moons since I did any skinning and when I did I used a combination of blending and overlays using newly created layers. In particular I don't understand what the "liveries go here" format is trying to tell me. When I create new layers or try to manipulate what's there I am unsuccessful. Sorry if it's a silly question. Thanks ~
  6. Exported screens (to Liliput usb monitors) display in green scale when the screens inside the cockpit are rendered, but when they are only exported to the separate monitors, they are rendered in grey scale. Has this been reported or talked about?
  7. Nope. No adjustment.
  8. Cool thx, good to know the placement might be a bit more sensitive than the traditional raised farp. Thanks again for the mod and for taking the time to look at this. Very nicely done ~
  9. Sorry, it's on 1.58 and on a FARP. Checked in MP as host as well. Thanks ~ FARP Mod test.miz
  10. Looks great! I'm having a problem though. Harriers placed on top of the mat explode immediately.
  11. RAZBAM, why is it that on both of your aircraft you cannot change the intensity of the HUD? As a layman, this seems to me like it would be one of the easiest items to implement and yet even the mirage still burns out my retinas while flying it. It's great that I can dim the warning lights (sarcasm), but I'd prefer the ability to see targets when running in or preserve at least a smidge of my night vision while penetrating the weather on the ILS searching for those magical lights on the airfield. It is one of the most important tools that melds man and machine and a good amount of the time it's actually a hindrance. Please RAZBAM...save my squad mates from my incessant complaints...give me a working rheostat...do it for Harambe. (Seriously though, if there is a reason I'd love to know...like I said...layman.)
  12. The INS system is still WIP. There's no alignment or coordinate input functionality so I'd expect we'll see this in future updates.
  13. Thanks Dangerman for all that info. It seems that since the CCIP cross gives accurate results with other munitions (however Razbam is calculating that slant ranging) that it's most likely an issue with the game's Mk-20 and not the modeling of the av-8 and thus something ED will need to address at some point. I want to say I have read Razbam talking about all these CCIP calculations somewhere in a development thread too. Good to know! For now it's Kentucky windage for me ...
  14. Anybody know if the behavior of having to aim ahead of a stationary target with the rockeye in CCIP is accurate to the real weapon? 2nd question, are there any specific techniques for gauging the correct aim off distance?
  15. They aren't implemented by RAZBAM yet. Only the IR mavs (D & G) are functional atm.
  16. That did it, thanks. I could have sworn I already did that, but I guess not. Clear skies ~
  17. I've had the same issue with the red pinky button on the throttle.
  18. Just throwing it out there to M3 as a datapoint: I'm not interested in this but I also don't see why people are bashing you so much. The one exception is the teasers and hype train and such. You have to know that the community at large doesn't overwhelmingly love the idea of more trainers in the sim, so choosing to hype the release of the first completely non-combat related plane in DCS was...an odd choice IMO. Your marketing is your business and I wish you the best of luck but personally I didn't really appreciate the manufactured buildup. That said I hope you're not taking all the animosity too seriously because I'm amazed at how horrible some people are being to you guys. Clear skies ~
  19. I'm using UM-80's for my mfd exports but the contrast is lower than what is rendered on the in game MFDs. I can't adjust anything on the UM-80s themselves, but is there a way I could get around this by maybe increasing the mfd contrast in the lua files or something? Or is there nothing I can do because I'll always be limited by the physical properties of the UM-80s? Any help is appreciated ~
  20. For anyone interested in this thread, Belsimtek has responded: https://forums.eagle.ru/showthread.php?t=195293 Basically, all bugs that they know about are not going to be addressed until they are done with their part of the F-18C module. Don't expect anything soon...
  21. For anyone interested in this thread, Belsimtek has responded: https://forums.eagle.ru/showthread.php?t=195293 Basically, all bugs that they know about are not going to be addressed until they are done with their part of the F-18C module. Don't expect anything soon...
  22. I play almost exclusively MP and use Universe Radio so the mic switch is maxed out as well. I use modifiers...see above if interested. Thanks for the videos bud. I love seeing it in action. :thumbup:
  23. No I don't think so.
  24. No I could never get Target to work properly back in the day...that ship has sailed for me...I hate that software. In the controls section on the bottom there's a "modifiers" tab. If you go in there you can assign a modifier key to whatever you want. So for example my modifier key is the paddle on the stick. That means that if I hold down the paddle and press a button it does something different than if I had pressed just the button by itself. I've got: zoom in slow = paddle + dms up zoom out slow = paddle + dms dn zoom reset = paddle + dms right I have this setup for every single airframe. Works great for me and frees up the slider access for more important things.
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