Jump to content

johnv2pt0

Members
  • Posts

    760
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by johnv2pt0

  1. Good thing there wasn't any traffic! :)
  2. Nice. No need to apologize, thanks for all the help and hope you're on the mend ~
  3. You're so right. I wouldn't dare take on a person so wise, humble, expert both in life and flight sims, and so charming. I mean it's not like you gave yourself a name of 360noScopEPwnMaztr or something...lol that would just be arrogant. I'm glad the problem that was so perplexing to someone at your level and persisted to the extent of needing to make a forum post and that literally nobody has ever had before...worked itself out. It would be pretty embarrassing if it was one of the issues that the people who went out of their way to help you had discussed. Then you might have to lie to save face and the people might see right through you. It could get messy. Cheers
  4. Cunning Fox, I had a bug before that on mission start the jet was already in DG/DM. I could have sworn that was patched at some point though. When you get in, select Return to Search mode or whatever it's called even if it looks like you're already there. Also, if everyone is telling you the same thing about problems it could be then maybe chill out a bit and realize you could have missed something. I mean, especially when your name is Cunning Fox...I mean...come on...the irony... If it's not those problems then perhaps your stick is sending that DM/DG command on it's own with a bad switch. You could try rebinding that button to something you couldn't possibly miss if it actuated uncommanded like gear down or something as part of the troubleshooting. Hope you figure it out if the problem is still persisting.
  5. Interesting, so I guess it doesn't matter if the dyn spawned units actually belong to the country within the database. Thanks, much appreciated.
  6. Pulled the vehicle names directly form countries database. Tried changing to aggressors as well in testing since they have all assets.
  7. Thanks brother...it's always some mundane detail! On another pass, I caught another typo too...but unfortunately it still isn't working. Grimes, I tried dyn spawning some Oman aircraft and that worked fine, so it's probably not a country problem...Idk what I'm missing now, but I'm just gonna close out these last couple posts to clean up the thread and get back with you guys after another 20hrs of frustration or so. Thanks for checkin my work Quad
  8. Scripting using S_EVENT_ENGINE_SHUTDOWN is probably easiest like they've said, but you can also use the in game trigger system to accomplish the same. It will just be more work probably. https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown You could use a combination of in zone, altitude less than, and speed less than to detect when they stop on the ramp.
  9. Yeah, it's early access. Early access means different things to different companies. Now we know for a fact what EA means to RAZBAM. We know how some people are overly harsh on them, and we know how some are apologetic fanboys. Most lie somewhere in between. I will not purchase into another EA offering from RAZBAM. I've made myself pretty clear in the past with how frustrated I have been with this developer so I won't belabor the point here. I hope RAZBAM takes this kind of feedback to heart though and while they can do whatever they like, I hope they will change some of their practices and focus more on finishing what was started rather than start new concurrent projects. I really hope I can get the promises that I bought...someday soon.
  10. Roger. My fault, wasn't thorough on my read of this one...I had just replied to another thread about the altitude and basically copied here. It's probably just a typo, but just so there's no confusion for others, if you wanted an approach altitude of 30m it would be 910300 (not 913000).
  11. Pg. 343 of the manual: "The attack altitude is always 60m." The address 91 is for the ingress (approach) altitude.
  12. I was under the impression that the value input into address 91xxx is only for the ingress altitude. I believe it states somewhere that the final attack altitude of the BK-90 is always 60m. --- Confirmed: Pg. 343 of the manual: "The attack altitude is always 60m." The address 91 is for the ingress (approach) altitude.
  13. Ciribob, not sure if you missed this or not so I'm bumping. Just curious if it would be a huge rewrite of the script or if it's something that's relatively easy.
  14. That doesn't do anything on my machine. What am I missing? 256 Resolution 1024 Resolution Also, that wouldn't explain the difference between the higher resolution of some modules compared to others. EDIT: Got it thanks...changes apparently don't take effect unless you do a restart. Thanks ~
  15. Thanks but no, that's not what I'm looking for. If memory serves (and it usually doesn't) at one time they were linked, but haven't been for a long time. I think I need a .lua that defines what the default or plane specific resolution of those mirrors are.
  16. Hi all, Does anybody know where the cockpit mirror definitions are? I'm trying to bring the SU-25A mirrors up to the same resolution as the SU-25T mirrors. For the life of me, I can't find anything relevant in the luas...
  17. Yeah, it's a limitation of the current radio system. This also applies to other things like tanker, awacs, etc. I wish this wasn't the case... If you're going to have multiple clients in a mission, then always make them separate groups. Setting up flights is only good for AI or single player missions.
  18. Take the information or don't and try to prove it wrong. It makes no difference to me. This isn't a new issue as has been stated in this and many other threads. Many tests have been done showing dispersion radius in game verses values in the files and the conclusion is that the Da0 value basically equals mils. The gun on the F-5 is another serious offender...being rated at 8 mil and set at 22 mil in game (iirc). You can watch many videos of real F-5 doing gun runs, then test in game and see that 8 mil is about right...not 22. As you'll see this is a 1 minute fix, so ED has obviously decided they like these values and are unlikely to change them. Change them yourself with the above if you want. Edit: Your test looks interesting and might mean this is worth revisiting. It certainly did not yield those results in the past.
  19. Don't know the true to life info, but GAU-8 accuracy on the interwebs states 5 mil but the DCS World files is set to 17 mil... we changed this to 5 mil in our squadron since it's correcting (I think) a wrong value that is exacerbated by the lack of damage modeling right now. scripts/database/weapons/shell_table.lua Da0 value...
  20. Try "Mi-8MT" This is how the Hip is listed in the databases lua.
  21. Is it possible to have another condition in the jtac section to check if the unit is "invisible" or not? ex... we want some ships to stay in port until called and need them to be: active at mission start moving until given an AI off and then activated at the appropriate time with AI on. This has to be done because late activated ships don't show up for MP clients so we can't have them blue, then despawn and activate red or anything like that. The problem then is if we have CTLD jtacs on the ground they will spot those ships regardless of the "invisible" setting within the ME. Normal AI units will not see those invisible targets, but the ctld jtac can and will react accordingly. Poking around the code I see a number of places that check on whether the unit detected is both alive and active. I tried adding another condition of isTargetDetected(), but I'm afraid I don't understand how to check on just the certain argument within that for visual...or even if that's the right way to go about it. I tried using boolean, but that didn't work. Any help is appreciated.
  22. For now (and likely forever based on the developer's fix schedule), you can make the change yourself in about 5 min. Hope this helps https://forums.eagle.ru/showpost.php?p=3660562&postcount=8
  23. It's not a perfect fix, but you can change the color to something that is easier to read, be that a different shade of green or something else entirely. Hope that helps. https://forums.eagle.ru/showthread.php?t=222607
  24. Right, because it's impossible to do both. Why would a customer of DCS, by eagle dynamics, expect to find relevant information about that product on their official forums?
×
×
  • Create New...