Jump to content

Vullcan

Members
  • Posts

    184
  • Joined

  • Last visited

Everything posted by Vullcan

  1. It sounds like he purchased the application + seat bundle that lets you use the seat with racing and other sims. The software that allows the seat to be used with DCS is Simshaker for Aviators and is a free download.
  2. Returns drop off after 3000mhz, but i still noticed a bit more improvement going to 4000mhz ram. The people who are really impacted are the 2500mhz and under club who think ram speeds dont matter in this sims engine.
  3. When they make posts like the above you would assume that they would ship the orders from December first, but instead they are just shipping them out by product configuration in an order that is easiest for them to manage. You would think they would ship the highest end model first. Failing that, provide an expected shipping date for your order instead of leaving you in the dark after a $500 payment.
  4. Looks awesome, wish I could try it! For $1k you'd think they could route those wires down a channel in the throttles shaft.
  5. Any negatives to using the detent in this fashion? For example is it possible to shut a jets engines off while flying by moving the throttle too far back (that normally would have been prevented by the lift over detent).
  6. The u bracket makes mounting fairly complicated... no way to mount this from the bottom of the base using 4 screws?
  7. Its very easy to just not use target and map the buttons directly in the sim. Then you have one less piece of software to run.
  8. Andre, any plans to make a control unit that is much more compact and is USB only?
  9. Agreed. Without Andre you would not be using this seat in DCS, you'd be stuck with the buttkicker which is far less immersive. Why not support his efforts?
  10. It would be easy enough for ED to add what is needed to output.lua Im sure oculus is working on motion platform compatability already. You'd think they'd be all behind something as immersive as this, even if it was only used at trade shows.
  11. Haven't made up anything, this is the thread to compare / discuss the two sticks and i believe the most important factors are stick feel and precision. If not i would have preordered one already. The kg12 grip looks cool, but WWII aircraft aren't the primary reason myself (and i assume most others) own DCS. Id hazard to say it doesn't look like a good grip for the a10c. For a brake lever, there are toe brakes on rudder pedals which feel very natural. The trigger guard would be immersive and the mini stick a nice welcome over the thrustmaster throttle failure... but not enough to make up for the other shortcomings. Im basically saying $100+ is a lot of money for what looks like less on paper, so it will all come down to how the sticks feel and control DCS. Seeing as how both allow you to use the warthog grip, it should be simple for reviewers to keep all aspects of testing consistent, only changing the base, to make an accurate and fair comparison.
  12. No I wasn't able to see that because they took the product page down, and thats not very logical pricing. I was looking at the Virpil page and their base + stick costs nearly twice as much as just the base alone, which is logical. As it stands the VKB product is over $100 more than the mongoos base, so after reading the upcoming reviews it better justify that additional cost in terms of precision, feel, configuration, build quality and customer support / warranty. Even without the reviews out, its easy to see from the instructions that they really make you jump through hoops (to modify your warthog stick) to get it to work with the VKB base. Going so far as to say do it at your own risk, do they really have a lack of confidence in their products quality / design that its easily damaged by your average computer enthusiast? So the VKB base better be damn good to have that level of incompatibility with the hog grip, and theoretically the upcoming F18 grip (or whatever it turns out to be), all while charging way more to boot.
  13. Lost a customer. Personally my grip is fine, i just want the best base with no stiction.
  14. Does Voicemeeter Banana revert windows sound devices to default when you exit the application? It seems like a good way to achieve expanding the jetseat to add additional transducers, but I don't want to have to change my sound configuration every-time I load up DCS and shut it back down (my PC isnt dedicated to DCS unfortunately). SSA software is easy because you can just start it and close it.
  15. Your tests are right on the money. Some people dont notice when ASW kicks in, or just assume thats how its supposed to work because they've always played with ASW. Another group of people fly around in the Nevada map with just a few units spawned in. As soon as you take VR online to a user created mission with lots of stuff going on, and heaven forbid they added clouds, its ASW city, and sometimes below 30FPS. The game just isn't optimized well enough for VR yet but hopefully they will make progress in the coming year. IMO you need 1.5-1.7 pixel density just to make the cockpits easier to read if nothing else.
  16. It really depends. I find that when you fly with a group of people who are not using a rift, and flying a mission that has been designed and tested on a 2D monitor, you may be putting yourself at a significant disadvantage compared to your group. -You can get a framerate disadvantage from a complex mission that brings a 1080ti + i7 7700k to its knees in VR, but performs OK in 2D. -You can get a threat awareness disadvantage from not being able to spot targets as easily if labels are off. -Sometimes you need to see things, or click on the desktop (maps, data, flight plan, external programs to manage radios for FC3 aircraft) on the fly, outside of what the sim can currently provide with what you have imported into the kneeboard as your only reference device. Looking through the slit under the rift at a 2nd monitor gets tiresome, especially if your face shape blocks most of the slit and you have to lift the goggles a bit. For those reasons (and I'm sure there are more), a 2D monitor is still a useful tool to have and use in your simpit arsenal (especially if its a nice 40"+ 4K display). There are plenty of times when using a rift is acceptable, but sometimes its current limitations can handicap you as a pilot, depending on who you're flying with and what you're flying.
  17. Is it possible to purchase bigger motors somewhere that can be wired in?
  18. I cant believe no one has been able to produce a drop in $30 mod for the warthog throttle to improve its slew.
  19. A i7920 is most certainly a huge bottleneck regardless of what task manager reports usage as. A modern i7 7700k can run at 5ghz and also not report 100% usage of thread 1 but the performance is leaps and bounds above a 920. No reason to run a 10xx series card on a 920 unless youre on a 1080p monitor, but this is the VR section.
  20. Is this true? If so this should be a priority for ED to fix... how can multiplayer override your local graphics settings? What software on earth has ever done that? Why not just sync everyone's keybinds too? I always play multiplayer and my performance isn't that great, but I attributed it to the added units / multiplayer aircraft involved over basic, just putting a plane on the ramp self created "missions".
  21. Keep in mind they recommend the Innatek card as the "low end" solution. You can only plug a maximum of 2 sensors into it because its just 1 USB hub that shares its bandwidth across the USB ports. If you plant to use 3+ sensors or want to run everything (or everything but the HMD) off 1 card to leave your motherboard ports open for HOTAS / accessories, then they recommend the PEXUSB3S44V which almost everyone that uses has never had an issue with (compared to lots of innatek issues). The only con to the PEXUSB3S44V is that its nearly 4x more expensive and uses a PCIe x4 slot, but its one of those things where if you plan to run a lot of sensors you can do it once and do it right, making sure every sensor has a dedicated full USB 3.0 bandwidth port available. You can run all sensors and the HMD on usb 3.0 and not use any USB 2.0 slots on your motherboard. https://www.amazon.com/gp/product/B00HJZEA2S
  22. I dont think you understand, problems occur with one sensor as well, like the height bug. So while my wife ran into a wall while using touch because the guardian boundaries change, if I unplug all but one sensor and play DCS I appear above the cockpit after playing for a few minutes. One ends in a bloody nose, and one potentially ends in a mission restart (which sucks if you've been flying a mission that takes a an hour to complete and you're in the heat of battle). Its pretty unacceptable for it to be this much of an alpha test this far in to the consumer release. I'm happy your setup is working because it gives me a glimmer of hope that I didnt throw so much money down the toilet (with no refund option from oculus) but as you can see from the oculus forums it impacts lots of users.
  23. I guess that works if you're the only one using it and didn't have to sell the wife on being able to play touch games.
  24. cant come soon enough, so tired of this $900 paperweight
  25. I had a 4770k and 980ti, this is a processor from 2013, it is now 2017. A lot has changed other than ghz. It was advised in a previous thread to skip the 1080 if you have a 980ti, and wait for the 1080ti (this is wise advise). I knew I would get some performance going from such an old processor to one that just came out, but it was way more than I expected. I picked up the 7700k. The speed (mine is running at 5ghz, its a good chip, but almost all of them easily run at 4.8 ) plus the ram speed increase (DDR4 @ 3600) really make a difference in DCS / VR. Before I would drop below 45fps regularly, now I'm at 45 or above. I felt it immediately upon loading in and looking around a mission I have flown before several times.
×
×
  • Create New...