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Everything posted by Lange_666
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Yeah, found out after i posted in here...
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Can't comment on the previous patch but the latest patch has the Autostart shut down after engine 2 fails to start during startup. Didn't change any view so i stayed in F1 view all the time. Apache Autostart Fail.trk
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It's under the App Settings tab, open de app, launch DCS, just set a graphic setting to your liking, close DCS, set a name for the preset in the app and press apply. Continue in the same way for more presets, then when all is done, go home page and select one of your presets there, it should start DCS with that preset when launched from the app. Works nice! Mine:
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options/ misc. How do I view overlay in the top right
Lange_666 replied to Toni Carrera's topic in DCS: AH-64D
It was "released" with the last update...., no more need to edit the LUA. -
Loading DCS with different settings for VR and 2D
Lange_666 replied to wmar67's topic in Game Performance Bugs
DCS has (for the moment) 3 setups available under the settings tab which means your game setup can have 3 different setups for you to choose from, like for example, one for offline play, one for online play (which is in general a bit more demanding so you could turn down a few graphical options to gain the same performance as in offline mode) and perhaps one setup for VR (i have them set up this way). Biggest drawback on these setups is that if one setup has VSync set to on and another doesn't and you switch between the setups, DCS has to restart for the change to make, this is because DCS will the latest one used. To bypass this problem, you can use SkateZilla's Updater/Launcher which can launch the setup you prefer through the use of profiles (your setups) that are loaded by selection before the game launches. And that's just one of the many things SkateZilla's Launcher can do for you... -
options/ misc. How do I view overlay in the top right
Lange_666 replied to Toni Carrera's topic in DCS: AH-64D
If i'm correct this will be released in one of the next updates. The conformation is somewhere berried in the overload of topic on the AH-64D subforum. -
You mentioning the use of a modifier made me think about a change i made yesterday to my controller setup which i didn't test anymore after implementing. Forgot about that when i tried some stuff today, it messed up my TARGET script.
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Situation: - Cursor deadzones set to 3 to avoid stuck cursor. - Pilot seat: cursor moves on and between both MFD's - CPG seat: cursor moves on and between both MFD's. - Switch to TADS: cursor moves TADS image around. But how do i get the cursor to move again on the MFD's after i stop using it on the TADS? If i switch to pilot seat again, there it works fine, back to CPG seat, no cursor movement on the MFD's. I can switch the cursors position from one MFD to the other but can't move it around (deadzone = 3). If i activate TADS again, TADS image will move again if i deactivate it (like by switching to the HMS), no cursor movement on the MFD's
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It removes the TADS overlay alright but it also stops you from you being able to slew the TADS around. So....?
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I'm having quite a bit of problem with the controller inputs when switching between pilot and CP/G (and back). Pilot: controls move according to my controllers input. I'll take the collective as an example, let's say that during flight as pilot in control, i put the collective at 70% CP/G: he has also a collective/cyclic to fly the helicopter (but i never managed to get those to control the heli yet, if possible...how ? (inputs are correctly set in the control assignment and match the pilot ones but then never move or do anything). Situation: - Pilot's collective input = 70% - Move to CP/G seat: Apache starts to fly on what inputs now when i have NOT messed with the AI helper? - AI has changed the collective input (based on what command?) while i'm on the CP/G seat. - Switching back to pilot seat and then things get messy controller wise since the collective has moved in the sim but not in my real world. If the difference is hugh, the Apache can become uncontrollable at this point. This problem occurs while trying to simulate a plane with 2 operators by only one person. I also don't understand why the CP/G needs to communicate through the AI helper with the pilot control causing control input problems when switching back to the pilot seat (because of mismatch inputs between sim and reality). Solution for me is the give CP/G full control through collective/cyclic to fly the heli instead of the AI helper. When doing this there is no input difference when switching between seats. And AI helper controls need to be put on the HOCAS to somehow for easy control (and certainly in VR) so why not give control to the CP/G HOCAS instead to fly and heli?
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2: When in the OFF position, buttons 29 and 30 are activated. You can use the function "MapkeyR" to detect the button states 29 and 30 have reversed.
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Returning to DCS, new to VR - plea for help
Lange_666 replied to BigBANGtheory's topic in New User Briefing Room
Dedicated VR subforum here as well: https://forum.dcs.world/forum/302-virtual-reality/ -
I never said it isn't right, how the hell should i even know, never seen an Apache in real live, let alone sit in one. I just said it annoyed me (because i find it distracting).
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This reflection is a thing that annoys me the most in VR. It isn't there in 2D or at least not that pronounced. In VR it's like i always have a little mirror in the lower right corner of my right eye.
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Calibration OK?
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@Flappie: did you hear anything back yet about this issue?
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Even if you download a 3th user profile, you still have to learn how it works, what button, switch does what etc... Different aircraft then might have a complete different setup, as in real life, but maybe it's easier to profile all combined stuff always on the same buttons/switches for easy learning and remembering. Making your own profile isn't that hard, nor has it to be finished from the first time, just profile the stuff you need and then add stuff as you go along.
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Is it just me or is VR unflyable now (again)?
Lange_666 replied to Jarhead_SGT's topic in Virtual Reality
My OpenBeta metashader2 (all lower case but who the F* cares about that winghunter) folder has a dozen of so files in it right now, the stable version only just one (both OB and stable are on the same version). But i've seen this folder being empty a few times already, files not deleted by me so i wouldn't worry about it. My DCS just runs fine with files in it or with the folder empty. I used to delete them together with the fxo folder because it was mentioned here on the forum as THE solution to stutter and performance. But for me it never made any difference at all and i stopped deleting them on updates quite some time ago. -
Need help making a decision about my HOTAS
Lange_666 replied to The_Chugster's topic in PC Hardware and Related Software
Before i got me a Virpil WarBRD base to replace the Warthog base i got me a green Sajah spring. When the springs are changed and the job is done, everything can be put together come orginal, no worries there (so the outher cover will get back installed). But... although much better then the original spring, Sajah's green spring didn't cut it for me, hence the change to a Virpil base and i use that on the original Warthog base plate, much more stable then the Virpil one which is made for their much lighter stick. I just drilled 4 extra holes for the Virpil base which will cover the original holes so it looks as clean as it was before. -
Need help making a decision about my HOTAS
Lange_666 replied to The_Chugster's topic in PC Hardware and Related Software
There is really no need to get a new stick to replace the Warthog stick/base. Just (if financially possible of course) get a Virpil base (WarBRD will do just fine), mount the heavier spring set that comes with it and you will be a happy camper. On a plus note, the Virpil base will be performing way better you will never return to the Warthog base. And on an extra plus note, if you happen to use Target GUI or Script to program your Warthog, you can rename the Virpil base so the TM software still thinks it's a TM based that is attached. So no need to do redo all your programming. -
But they should move your view, those commands (and the forward / backward ones) works fine here so something is off on your side.
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No unofficial mods installed. But i found the problem: Subtitles option was turned off...
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Somehow i lost the JTAC response text that got (get's) displayed in the upper left corner of the screen. When the JTAC responses, i get a brief message telling me what radio he is on and which JTAC it is (Hammer in this case) but then when he starts to talk, i have no text anymore to follow. The entire 9Line used to be displayed in the past, now...nothing anymore. Is this a setting somewhere?