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phant

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  1. FONTE https://forum.dcs.world/topic/378749-dc ... nt=5704212 Bye Phant
  2. Bye Phant
  3. FONTE https://forum.dcs.world/topic/378749-dc ... nt=5694970 https://forum.dcs.world/topic/378749-dc ... nt=5694974 https://forum.dcs.world/topic/378749-dc ... nt=5698899 Bye Phant
  4. phant

    DCS News Update

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  5. https://www.dualshockers.com/tokyo-game-show-flight-simulator-razbam-eagle-dynamics-dcs/ Bye Phant
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  7. MiG-29A Fulcrum Development Progress This update introduces the first iteration of the 3D damage model, an optional English HUD/HDD, lower-resolution cockpit textures options for increased performance, addition of the controls indicator, autostart, HUD repeater export, and new Georgia 2008 missions. Radar improvements include more stable STT extrapolation, refined close combat sensitivity, and adjustments to lock indication and missile launch logic. Numerous fixes address animations, repair logic, DTC issues, IFF on dedicated servers, autostop, INS alignment, and other cockpit elements. The manual has also been updated with corrected instrument details and missile-pair launch information. Here are some points we want to highlight: We saw discussion about SPO-15LM RWR operations with onboard Radar, we gave an elaborated explanation here. We saw some questions about mobile RSBN/PRMG stations usage. Please see the RSBN/PRMG guide for a deep explanation of its use. Autopilot oscillation is a priority, and it is being worked on. Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. Check the latest video from Wags on Ground Attack. Bye Phant
  8. phant

    DCS News Update

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  9. phant

    DCS News Update

    DCS 2.9.20.15384 Bye Phant
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  12. MiG-29A Fulcrum Launch The full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements. Why does the Fulcrum matter? Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles. The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS. Early Access Highlights Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling. Highly-detailed external model and pilot with Helmet Mounted Sight. In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers. Fire Control Radar with both aerial search and track modes. IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target. Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon. Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries. Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support. Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions. Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial. The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. What is coming? Ground Control Intercept (GCI) command system. Full IFF modeling and full flight manual. Radar and IRST cooperative mode options. An Eagle Dynamics campaign, more missions, and liveries. Improved ejection seat with more detail and animations (see image above). How to fly it? The MiG-29A features a highly maneuverable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon. Bye Phant
  13. phant

    DCS News Update

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  14. Heatblur Simulations Time to start shipping what we've been working on this summer; starting this patch with a large upgrade to the DCS: AJS-37 Viggen! From here, we're setting our sights on launching the AI Intruder and Early -A in the next patch. This large Viggen update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. We’ve also fixed the issue preventing RB-24 and RB-74 missile lock ons — our sincere apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instruments, cartridge and WP management and more. In all, this update delivers a wide range of fixes and quality-of-life enhancements. Please see the full Viggen changelog below and we can't wait to hear your feedback. We hope you enjoy! Stay tuned for the launch of the Intruder and early F-14A as we wrap up this summer's work. Bye Phant
  15. FONTE https://stormbirds.blog/2025/09/18/heat ... cs-update/ Bye Phant
  16. Bye Phant
  17. phant

    DCS News Update

    DCS 2.9.20.15010 Bye Phant
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  20. DCS: Normandy 2.0 update 2025 We have been steadily developing the Normandy 2 map for two years, and now it is time to announce a new major update - with a lot of new additions and improvements! We are proud to present a major update for DCS: Normandy 2, which will immerse you not only in the epicentre of great battles, but also in the rich historical heritage of Europe. Get ready for new tactical possibilities and incredible depth of visual embodiment! NEW SEASON: WINTER For the first time for the Normandy map! War knows no breaks, and now you will have to fight in harsh winter conditions. Snow-covered fields and airfields will create a completely new experience of piloting and navigation. Now you will be in conditions where you need to watch out for the enemy and for icing. Greenery is now hidden under a blanket of snow. A new atmosphere, new conditions for missions, it will be available soon. In this update, you will find carefully designed historical objects that will make every flight even more alive and immersive. Each object from majestic cathedrals to fortifications was modeled with reference to its real historical appearance to make your flights over France truly unique. This is history coming to life under the wing of your aircraft. Bye Phant
  21. A-10C II Outpost Campaign by Stone Sky Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time. Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik, Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie. Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance. F/A-18C & F-14B Iron Tide Campaign by Sandman Simulations In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target. You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C. Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign. Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life. If you want a campaign that includes command-level choices that carry campaign consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update! Bye Phant
  22. phant

    DCS News Update

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  23. South Atlantic Development Report An update to the DCS: South Atlantic map is in development and planned for inclusion in an upcoming DCS update. Every airfield is receiving an optimization pass to lower video memory usage. Texture fidelity is being improved significantly, with airfield textures quadrupling and building materials doubling. Vegetation across the map will now use a new distribution algorithm for denser and more natural coverage. Snow distribution and tiling issues are also being corrected. Normal maps are getting upgraded and integrated across the Argentina and Chile landmass to improve surface relief and lighting response. Airfield lighting and visual systems will receive a complete refresh. All lighting will use new tech, and airfield lighting will react to takeoffs and landings. Ushuaia PAPI lights are getting properly leveled too. Specter Studios is adding animated airfield radar units where appropriate and replacing all wind turbines with map specific animated models, as well introducing a variety of new airfield objects. A large set of airfields and points of interest are being revamped, including: Port Stanley, Ushuaia, Ushuaia Helo Port, Mount Pleasant, Punta Arenas, Puerto Natales, Mare Harbour, Rio Gallegos, Rio Grande, Provenir, Franco Bianco, O Higgins, Almirante Schroeders, San Julian, Comandante Luis Piedrabuena, and Pampa Guanaco. Mission planning quality of life is also being improved. The F10 map will show country borders and helicopter locations along with additional visual refinements. The Mission Editor default date is now the 1st of October, 2024 so summer textures are selected by default for new missions. Once this update is released the map will be feature complete and exit early access. However, improvements and bug fixes will continue. Please remember that you can purchase now whilst the 20% early access discount is still available. Specter Studios has a DCS Forum Page to discuss their projects. Bye Phant
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