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phant

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  1. Dynamic Campaign Development Progress It has been quite some time since we spoke of the development progress of the Dynamic Campaigns for DCS. Indeed, our team faced some technical challenges which demanded substantial architectural changes. Below we have summarised the current positive development tasks in progress. The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks. Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions. To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns. Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation. Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign. Bye Phant
  2. Peacekeeper Lebanon UH-1H Campaign by Flying Cyking The UH-1H Peacekeeper Lebanon campaign immerses players in a series of challenging missions set against the backdrop of Lebanon. Developed by Flying Cyking, this campaign features a compelling narrative, detailed mission planning, and diverse objectives that will test your piloting skills and tactical acumen. From troop insertions and extractions to close air support and reconnaissance, each mission is designed to provide a realistic and engaging experience. This campaign is a must-have for all UH-1H enthusiasts, and is planned for the next DCS update! Bye Phant
  3. phant

    DCS News Update

    DCS 2.9.6.58056 Bye Phant
  4. DCS 2.9.6 Update and CH-47F Status The DCS: CH-47F is almost ready for early access release. We have been using the additional time to fix issues and provide additional functionality, create more content, and test. With the “Hook” nearing early access release, we are in the process of creating instructional videos, the first of which is an introduction and a simple start procedure CH-47F Introduction and Cold Start tutorial. The comprehensive DCS 2.9.6.57650 update introduced significant new content and changes across the platform. Based on the feedback and bug reports, we have been able to identify some key issues that we are working diligently to resolve in a hot fix and before launching the DCS: CH-47F. This includes, but is not limited to issues that some of you may have encountered with the new Launcher, multiplayer dynamic spawn, VR quad view support, controllers, and the module manager. Bye Phant
  5. FM: The FM of the BO-105 is nearing perfection. We have had many discussions with active BO-105 pilots in the last few weeks. Based on the input, the MEDUSA SYSTEM will be expanded. MEDUSA will be fed with additional rotor blade bending formulas. PERFECTION. We want to present you with a 100% FM. A PFM that has never been seen in a simulator before. 3D/Graphic: Due to the current limitations, which include morph targets, we have decided to create the pilot/co-pilot model in such a way that we can animate the basic bones animation for the large bones of the head. Result: See Video Collective fun FONTE https://www.facebook.com/permalink.php?story_fbid=122127382292312022&id=61559360667659&ref=embed_post Bye Phant
  6. 2024 Summer Update: Christen Eagle II Early in the year, work began on our older modules. We decided to start with the Christen Eagle as it’s the easiest. The artist have remodeled the airframe from cowl to tail, that will be easier on the graphics card. Areas of significant improvement include the cowl shape & air intake louvers, fuselage panels, and tail section shape. The wings are ok, but will see slight improvements in the navigation lights’ sizes, and some access hatch details. Other than the above mentioned, we are going to be releasing a one-piece canopy, along with a 3-blade prop CE2 variant. Following that, the aircraft will be modified into a full fledged CE1 with an IO-540 6 cylinder engine. As of now, there is no information if there will be an update price, similar to Eagle Dynamics’ A-10C-II and Ka-50. We are aware of a few annoying bugs, such as the floating numbers from the radio and fuel gauge. We do have open support tickets with Eagle Dynamics, and patiently wait until they can attend them. Bye Phant
  7. 2024 Summer Update: F4U-1D Corsair Work continues on the flight model and R-2800-8W engine performance. FM tables are being generated and modified as needed to match the performance and flight charts that we have on hand. Computational Fluid Dynamic data has also been generated to help with creating the tables. We’ll provide a more in-depth review when we are absolutely ready to show some comparing charts against the actual data. We also decided to develop some extra items into the Corsair. The first, are tires with different treads that’ll be optional for livery artists via lua programming. It includes, Dunlop, Firestone, BF Goodrich and Good Year. Gun bays are currently under construction and almost finished. Essex Class Carrier We added more detail on the catapults, in which we hope we’ll have a working bridle system in the future. Elements of this system include the tensioners, bridle catch claws & cables, and the wood planks that help line up the aircraft (not placed yet). We know there’ll be questions regarding this and other aspects of carrier operations. We just can’t simply answer them at this stage, but will make notice once we can. Bye Phant
  8. Bye Phant
  9. phant

    Kola Peninsula

    Bye Phant
  10. Southwest Afghanistan Available in the latest DCS version Afghanistan, often called the “crossroads of Asia” is a landlocked country located at the intersection of Central and South Asia. It shares borders with Pakistan, Iran, Turkmenistan, Uzbekistan, Tajikistan and China. Historical Significance In the 19th century, Afghanistan became a buffer state in “The Great Game” between the British Empire and Tsarist Russia, both of whom sought control over Central Asia. Later, the Soviet-Afghan War (1979-1989) highlighted the strategic importance of Afghanistan in the Cold War geopolitics. The rugged terrain also played a pivotal role in the resistance mounted by Mujahideen fighters against the Soviet forces. Post September 2001, Afghanistan became a central theatre in the Global War on Terrorism, leading to a prolonged conflict involving the United States and NATO forces, who aimed at dismantling terrorist groups whilst stabilising the region. Operational Challenges Operating in DCS: Afghanistan presents unique challenges due to geography, climate and socio-political dynamics. The combination of high altitude environments and limited infrastructure requires adaptive strategies from foreign military forces and highlights the importance of local knowledge and alliances. Key features: 14 airfields including: Bost, Camp Bastion, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Maymana, Zahiraddin, Faryabi, Qala i Naw, Shindand, Tirinkot, Zaranj Improved clipmap technology Improved Field and town materials The Afghanistan map is highly detailed with fields, cities, towns and thousands of smaller settlements. We implemented a new method of collecting, processing, importing and exporting data are being OSM type data, as well as determining surface types from satellite images, which are processed, optimised and vectored for subsequent implementation into the terrain module. You can purchase only the DCS: Southwest Afghanistan region offering you a 471’381 km2 area and 12 highly detailed airfields or the full region 1’449’216 km2 terrain which will be offering 28 highly detailed airfields Bye Phant
  11. F-16C The Gamblers Campaign by Baltic Dragon The Gamblers campaign was developed by Baltic Dragon and John ‘Rain’ Waters, a former Viper Demo Team pilot, member of the 77th Fighter Squadron, and host of the Afterburn Podcast. In 13 varied missions, you will relive some of the sorties that Rain and his squadron flew during their deployment to Syria, as well as some of the other most iconic moments of the allied involvement within the theatre, including the Battle of Raqqa in 2017, the US TLAM strike against the Shayrat Airbase, and the standoff between US forces and the notorious Wagner group, which is now known as the Battle of Khasham. This campaign also introduces a new, more immersive way of interacting with the environment using the HOTAS. Bye Phant
  12. phant

    DCS News Update

    Bye Phant
  13. Roie, our Co-Pilot got some animations FONTE https://www.facebook.com/profile.php?id=61559360667659&sk=photos Bye Phant
  14. FONTE https://forum.dcs.world/topic/346038-dc ... istan-faq/ Bye Phant
  15. phant

    Kola Peninsula

    FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5471598 Bye Phant
  16. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5471103 Bye Phant
  17. FONTE https://forum.dcs.world/topic/97330-dcs-roadmap-unofficial-no-discussion-here/?do=findComment&comment=5470571 Bye Phant
  18. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5469305 Bye Phant
  19. phant

    Kola Peninsula

    FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5469286 Bye Phant
  20. FONTE https://twitter.com/eagledynamics/statu ... 2826307894 Bye Phant
  21. Bye Phant
  22. CH-47F Development Progress We are preparing to launch the DCS: CH-47F into Early Access, along with the new DCS: Afghanistan map. Much of the remaining work focuses on the cargo carrying functions, damage model, flight control systems, and avionics. We are also working on the countermeasure systems and door gunners. Furthermore, we are pleased to introduce new pilot models that will enhance the visual authenticity of the cockpit experience. Based on the results from recent internal and external testing, we have decided to move the launch date to the 3rd of July, 2024. This is your last opportunity to take advantage of the DCS: CH-47F -30% pre order discount that stays valid until launch! Consequently, we have decided to move the whole of our upcoming major update to the same date. So hurry and get your hands on DCS: Afghanistan also with the -30% pre order discount before time runs out. Early Access Launch Features Highly detailed external and internal modelling, including cockpit and cargo hold. Ability to load and unload cargo from the internal bay based on weight and volume. Single-point sling loading. Unmatched helicopter flight dynamics that only DCS can provide. Basic trim system and AI helper. Fully interactive, VR-ready cockpit. Highly detailed pilots and animations. Two 6DOF highly detailed cockpits and external model. Fully clickable cockpits with mouse interactive control. AI-side gunners equipped with M60D machine guns. High-level Multi-Function Displays (MFD) and sub-pages with ability to build flight plans in flight. Radar Warning Receiver (RWR) and pilot controlled Countermeasures Dispenser System with chaff and flares. Integrated ARC-186 radio with Voice Chat. U.S. Army Paint Schemes. Early Access Manual. After Early Access Launch Features DAFCS trim system and force trim. Multi-crew. A second crew member can be another player or the AI. Flight engineer functionality on different stations. Gunner on the ramp. Different machinegun models for side and ramp gunners. Night Vision Goggles. Heads Up Display System. Missile Warning System (MWS). Completed MFD pages. Multi-point sling loading. Engine fire extinguishers and EAPS system. Extended range fuel system (ERFS II). Autopilot Hold Modes. More Paint Schemes. Training Missions. Additional Missions. Full manual. Bye Phant
  23. AH-64D The Four Horsemen Campaign by Fight's On Simulations Introducing The Four Horsemen Campaign that chronicles the daring adventures of UGLY Flight, a part of 664 Squadron AAC during Operation SHADER. This campaign set on the Syria map features 12 thrilling and immersive missions, each offering a variety of tasks and timelines. Missions are based on real events, reflecting the actual operations conducted by the task force and include both hot and cold starts depending on the task. The Four Horsemen Campaign offers a meticulously detailed scenario with extensive briefing documents and kneeboards that are available both in-game and as PDFs. The campaign is fully voice-acted by a diverse cast that features over 2,500 lines of dialogue and more than 1,500 triggers to ensure realistic operations and events. Dive into this intense and immersive experience that has been crafted to reflect the true challenges faced by an attack helicopter crew in combat. Bye Phant
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