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Everything posted by fael097
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Thanks. This is interesting. Any specific visual improvements or something like that? I mean, I was expecting something major from all the fuzz and people seem they can't wait for this patch. Never experienced performance issues on cv1
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What is this vr update everyone is talking about?
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hi, does anybody have a 3d model of any kind, or even blueprints of the hornet HOTAS? I want to 3d print it. I would design it but I can't find any data, measures, blueprints, etc
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really interesting, but I only really need the throttle and stick grips, the shells, so I can make my own with it
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sent you a pm, let me know if it reached you. also, in case anyone else knows anything about it, I've put together this video trying to explain the issue: ${1} (in case it doesn't work, here's a direct link to youtube) cheers
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hey thanks a lot man. I'll put together some pictures trying to explain this better and send it to you
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hey guys does anyone have a 3d model of the hornet hotas throttle and/or stick grip? I recently got a 3d printer and was wondering what to do with it and figured why not? just need as a base, I can modify the designs no problem. cheers
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this is probably a little off topic but since there are so many hornet enthusiasts here, I thought I'd give it a try so back in 2007 I started making a really detailed 3d model of the hornet, with every movable part rigged for animation and what not, and it became my pet project. but it quickly got obvious that it would take too much time for me to make it the way I wanted, it felt like making a real plane from scratch. alone. so every now and then I'd go back to it and make something new, learning new tricks in the process, but what really killed the project was the main landing gear. so the main landing gear has many different rotation axles for extending/retracting itself as well as for the wheels and the shock absorber. but without knowing the exact position/rotation of those axles I never managed to align all those axles properly to each other so the gear operates properly while the shock absorber piston action stays correct. I've studied quite a few models from fsx add ons, but most of them (if not all) just have the main arms eyballed in position, and the piston moving as if it was attached to a spherical joint in order to stay aligned to its casing. I didn't do it with the dcs hornet since I'm not sure if I can import it into 3ds max, but I wouldn't be surprised if it's not mechanically accurate. I've also collected many pictures online, even took some myself back in miramar, but you can't do much more than understanding the general concept and then extrapolationg and eyeballing from pictures. what I lack is technical documentation so the problem is that the shock absorber doesn't actuate in the same plane as the main joint of the landing gear arms and the arms themselves are also at an angle, so it's pretty hard for me to make this work. does anybody knows how any of this works, or has some useful piece of information?
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actually early access release of the hornet is considered alpha stable version of DCS world gets a stable build of the hornet alpha beta version of DCS world gets a potentially unstable build of the hornet alpha under development. so we're technically alpha testing the hornet while beta testing DCS world hornet goes beta when it has all the features, but still hasn't been tested through and through to be considered stable. AFAIK.
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usign a touchscreen windows pc as virtual instruments?
fael097 replied to fael097's topic in PC Hardware and Related Software
looks like just a remote desktop software. i don't thiink you can set up a "virtual secondary monitor" or such with it, so mirroring your screen into another computer wouldn't really help -
usign a touchscreen windows pc as virtual instruments?
fael097 replied to fael097's topic in PC Hardware and Related Software
oh no, I don't intend to use it along with the rift, would be kinda weird tapping stuff when I can't see my hands in VR. -
usign a touchscreen windows pc as virtual instruments?
fael097 replied to fael097's topic in PC Hardware and Related Software
not quite the same, since you can plug a monitor into the computer where you have DCS installed, but a ms surface is technically another computer, you cant just use it's screen. same thing to a touchscreen laptop -
everytime I read ATC I assume air traffic control, not auto throttle lol. confuses my brain
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priceless feedback, thanks guys, I'll keep practicing and bear in mind everything that's been said. when I'm more comfortable I'll post a track and maybe a vid. cheers
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my feedback is add an option to control the antenna elevation axis with absolute axis position, as suggested here: https://forums.eagle.ru/showthread.php?t=224115&page=2
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Hey, I've been practicing carrier landings for a while now, and I can land it, or should I call it bring the hornet to a stop on the deck, but doing it properly and following the pattern is another thing. I already improved a bit from how I used to land in fsx, but still far from perfect. I can trim to on speed and keep my altitude no problem, even control my rate of descent with the throttle, maybe I just need a little more practice on that, but no biggie. my issue is with the turns. turning into downwind after the break there's a lot going on, so it's a little overwhelming. I have to reach for the landing gear and flaps all while trying to maintain the 1% G and still keeping an eye on my vertical speed and horizon line so I don't lose altitude, and of course another eye on my heading so I don't miss the reciprocal heading, and also constantly control throttle so I don't stall near the end of the turn and lose a lot of altitude, which has happened quite often. but ok, I know what I have to do, guess I just need to practice as well but my main problem is turning into final. I've seen many vids, including those form lex which helped a lot, and I do what he says, increasing power before starting the turn, and decreasing before leveling out, but it's nearly impossible for me to do this while keeping the correct descent rate and 30º bank, and end up the turn aligned and on the correct altitude. when I'm on the turn and the vertical speed starts getting too high (losing altitude too fast), I increase power, but it's harder to control the descent rate with the throttle when you are rolling at 30º, and this will cause my bank angle to change, so I have to correct my roll on the stick, and most often I will overcorrect (because the stick spring seems too strong to do smooth movements, it wants too hard to stay centered) eventually I end up adding too much power to not lose too much altitude, that I end up going higher than 200kts and my turn gets too wide, and when I try to level out my nose will pitch up too much, even though I cut my power to idle prior to leveling. so I almost always end up on final way beyond the runway center line, wrong altitude and wrong speed, and so I have to ignore my aoa trim and start correcting pitch with the stick like crazy in order to land the plane, which sometimes leads to a bolter due to hook skipping, or less often, leads me to crash onto the back of the boat. I most often manage to catch a wire, but it's really ugly and would probably get me demoted back to cleaning toilets. :doh: so any tips for these turns?
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so it's a bug then
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It took me a while to figure out why my reciprocal heading downwinds never looked quite right. It's terrible that mission states true heading instead of magnetic. thanks for clarifying this
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I'm at work right now, using a dell professional monitor with proper color spaces rather than a gaming monitor or tv, and the position light is cyan, in fact the exact same cyan as the formation lights, and it's really innacurate. it should be unambiguous that it's green.
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oh, fuel, of course. thanks! but regarding the 250, since BRC is 000 in this example I don't think it has to do with the carrier course. it looks like 405 itself has a heading of 250, but then why does it say that mother's 250? I get really confused with their lingo
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Hornet seems to constantly bank either left or right in Instant Action
fael097 replied to jeffham222's topic in DCS: F/A-18C
while I agree with this, airflow variation is one thing, but that doesn't happen in dcs at all. what happens is a constant, homogeneous and annoying bank towards the side that the wind blows -
in "strike, 405, flight of 4, mother's 250 for 55, angels 12, state 5.4. No Alibis", what's the state 5.4? also is 250 the pilot's current air speed?
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Hornet seems to constantly bank either left or right in Instant Action
fael097 replied to jeffham222's topic in DCS: F/A-18C
what I meant is, afaik real wind shouldn't work that way banking the aircraft like that, but in dcs it does. it's easy to diagnose if it's wind related 1-fly straight 2-notice banking 3-turn around 180º 4-check if it banks to the opposite side if it was a trim issue or asymmetric loadout/thrust issue, you would bank to the same side regardless of your heading.