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sorcer3r

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Everything posted by sorcer3r

  1. It's working in singleplayer (host) but not in multiplayer (client).
  2. SA342 Gazelle, Bo-105 AH-1W, Mi-24 :)
  3. Trigger via F10 radio item? Maybe possible via "add radio item to country". For example: ground forces = german, A10Cs = US , Ka50 = russian. If "add ratio item to germany" then only CA clients should see them. (I have not tried it yet myself)
  4. very nice! it is time for some new choppers :thumbup:
  5. does someone know if we will see improved IR sight with the new rendering engine ?
  6. UH1 (until an AH1/Gazelle/Bo105 etc. module is released) :)
  7. That's not a problem. Just create different bubbles for tanks, SAMs and aircraft etc.
  8. Where clients are there are bubbles and there will be "simulation". As an A10 or Ka50 pilot for example I do not care if 120 miles away a battle is "simulated" by AI behaviour or won/lost by calculations. I see bubble working in MP 2-3 days a week. It works not just for the graphics part. And if a client drops in his bubble a bomb over the trigger zone the trigger could activated by his side. (btw does the bomb in zone trigger works now in MP?)
  9. I can testify that bubble can work in multiplayer.
  10. *bump* :)
  11. cargo seems working in current open beta MP. :thumbup: embarking troops seems still broken...:(
  12. yes, disembarking troops is also broken. Two weeks ago I was building a mission with these two features and both of them broken.... hopefully known issues? :helpsmilie: ps: thanks for your miz file recently, frett. :thumbup:
  13. Yesterday we were testing the embark feature on our server. (3 clients) Two groups were ready for embarking and then 2 uh1 clients requested smoke marking. One smoke marking was visible and the other one was flickering. Few moments later two of us client server ping time out. We had to restart the server because it because it was unplayable. I assume that the smoke triggering caused some server trigger overload or something like that :) Known issueor track file needed?
  14. hi, already kown issue: ?
  15. hatte mit atom ne kleine session im teamspeak. Sollte jetzt geklärt sein. ps: allerdings crashen die server, wenn man cargo ablässt. Können das andere bestätigen?
  16. anyone can confirm this issue?
  17. Server crashed when a client droped his cargo (cargo country = USA). Trackfiles: http://85.25.100.192/DCS/bugreport/aktuell/CARGOcrashSERVER.zip issue already known?
  18. I think I know why it does not always work in MP. If the empark trigger gets triggert on the server before a client joins then the client won't see the embark radio option. It works only if the client is already on the server before embark is triggered. Anyone can confirm? :)
  19. Q: When will we see the first helicopter module by VEAO? :)
  20. good to hear. Could you PN me a miz file where I can see what I am doing wrong? It works only for me in SP.
  21. It allows you to pickup troops with your huey. But currently it is not working in MP afaik....
  22. About 54 billion. edit: sniped:
  23. Which red line? You can get easily above 610° temp. And then read UH1H manual p59/60. You are pulling Gs all the time in the A10. Pulling 11G would be suicidal/impossible. ;)
  24. That's why my comparsion is more appropriate. Flying inverted with the A10 is not a normal procedure. However checking all the time your EGT is essential for the UH1.
  25. Not a good comparsion IMO. Just imagine if you could pull constantly about 11G with the DCS A10C (fully loaded) at 400KIAS etc and your plane wouldn't get any damage. If you could do such crazy stuff over a year since "out of beta" I would understand your disappointment. Or just ... ... this :)
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