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Everything posted by Wrecking Crew
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Major Windows 10 Update Today ... report any issues.
Wrecking Crew replied to Backy 51's topic in DCS World 1.x (read only)
Hi guys, I plan to wait till after the new year for Win10. Heck, I'm still on DCS v1.2 -- but that's for the Mudspike Fly-In this w/e. There will be some 1.5 servers -- but don't know if any of the servers are on Win 10. WC -
Here's another... http://forums.eagle.ru/showthread.php?t=137307 :-)
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I can't save ROE and Alarm state in templates
Wrecking Crew replied to Hoggorm's topic in Mission Editor
You need to set the two with Advanced Waypoint Action at the SP. WC -
Thanks, that function is new to me. I'm still on v1.2, so when I opened your saved mission the arguments in the events were unreadable. I'll get v1.5 this week... WC
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You are welcome -- glad it is working! AG, what other corrections did you make? I looked at it in v1.2 but the events are messed up in that old version after a save in the new 1.5. WC
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Is it possible to set a probability of a unit appearing
Wrecking Crew replied to Hoggorm's topic in Mission Editor
Sure. Add a Mission Start event, Random Flag 4, Min 1 Max 4. Then base four events on that Flag 4, for values 1-4. WC -
Is it possible to have AA with radar on, but not to fire?
Wrecking Crew replied to Hoggorm's topic in Mission Editor
Put Alarm State to Red and ROE to Hold Fire. WC -
For Combined Arms control of aircraft, add an Orbit to the list of aircraft formations. WC
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This has the {} like -- msgFor = { blue } WC
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Hi, AG, What pointed you to this -- "It looks like mist is expecting a table for the 'msgFor' variable" This is what's in use -- mist.msgMGRS{ units = { "R1", "R1_1", "R1_2", "R1_3", "R1_4", "R1_5" }, acc = 6, displayTime = 40, msgFor = blue, text = "Pontiac, UZI, We have spotted a large convoy south of Novopavlovsk heading our way. Go destroy them! ", } I'll try your suggestion. Blooze -- I'll update and post it here in a bit. WC
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Recon Mission - Editor
Wrecking Crew replied to dissignator's topic in User Created Missions General
I like your handle. :) -
Recon Mission - Editor
Wrecking Crew replied to dissignator's topic in User Created Missions General
It is easy enough to add a Radio command that the Pilot can activate that will get the result you want. I don't know the answer to your question, though. I might do this -- When the pilot enters a zone around the target, Message to the Pilot to start looking, and include"Use Radio F10 menu to notify your flight that the target is spotted." You could repeat this broadcast every few minutes while the Pilot is in this zone, up until the Pilot use the Radio F10. Then the Pilot use Radio F10 to report in. Another way is to make a very small spherical zone over the target and tell the Pilot they have to get within x distance. WC -
In a multiplayer mission designed with CA in mind, the CA players can really change the play, and win the mission if the logic for it is included. In a JTAC slot I can drive to a location and call up the rest of my group to join me. Using terrain we'll close on the enemy and you can watch the action from my vehicle or go to F10 View and let the AI duke it out. You can spot and call in targets for aircraft, and designate with smoke, flares and IR, as well as give coordinates. A Tactical Commander can control whole groups and set ROE and Alarm State, get artillery to fire on targets and control aircraft. And you can do anything a JTAC can do. It is a blast to get in a Red air defense unit and take shots at Blue a/c. Then go silent and hide in the trees and watch them try to find you. :pilotfly: WC
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Free camera mode question
Wrecking Crew replied to baltic_dragon's topic in DCS World 1.x (read only)
Hi, baltic_dragon, Yes, you can go to a free camera from a ground unit with LAlt-F11. Then you can zoom around and get way up high pretty fast with the mouse wheel. Takes a bit getting used to, but you'll be able to move around and stop when and where you want. WC -
I summarized the Lights section in the appendix for myself -- Collision: Takeoff / Flight / Landing Position: Flashing: Start Up / Taxi; Steady: Ready, Flight Land / Taxi: Use at night I always questioned if I was using these lighting controls at the right time. WC
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Ahhh, I am not a real life pilot, I only play one on my computer :-) I meant that I've had the DCS Warthog since the Beta! WC
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Very nice work, Gliptal. I've flown the Hog for years, and your guide covers the switchology. I do rotate at 135 or above. And I'll wait to get out of a covered hanger before arming my seat. I like that you did not number the tasks -- the ol' A-10C panels are mostly independent. One thing that can be done first at startup is a weps and fuel rearm with LAlt-', so it is finished in time for the Load All,, but that's not a cockpit switch issue. BTW, that LAlt-' can be done along with a Repair. Appendix stuff. Very nice job and up to date. I recommend this to anyone who wants to master the Cold Start. That last page about the a/c lights is just what I needed -- got that printed out. Wrecking Crew PS Another tip is how to get the airbase tower frequency for the radio with F10 View and click on your airbase icon. There are some more numbers there that may be the ILS and TACAN, I don't know that. Appendix...
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Hey, Rossi :-) Pow pow pow pow,,, pow! It was kind of hard to see -- what did you set in the profile? RIP SGL TAIL RIP QTY WC PS -- you missed one. :D
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Cycle of spawning two AI after they are killed?
Wrecking Crew replied to SVK_UVi's topic in Mission Editor
Hi UVi, Since you are new to the ME, you might want to start with a bit of a simpler approach, by using the regular built in event and trigger capability. 1. How long do you want to mission to last? Say two hours... 2. How long do you expect each enemy AI to stay alive? Let's say 10 minutes. Over 120 minutes you would need 12 enemy AI groups that are Late Activated. When your Blue player enters the trigger zone then you Group Activate the first group. Even simpler is just have that first group active at the start. Make an event with the Condition of Group Dead for the first group and an Action of Group Activate for the second group. Clone that event and change the arguments to the second group being dead and activation of the third. Repeat for all of your groups. This is not difficult. When the last group is dead then award your player with a message that says mission complete -- congratulations! You may want to add a message to all of your events to inform the player of progress, like "5th group is dead, 7 more to go!" You can spawn a group over and over if you want to use a script. Research the Mist topic, the answers are in the manual. https://github.com/mrSkortch/MissionScriptingTools/releases WC -
How to activate red fighter to engage?
Wrecking Crew replied to Panavia02's topic in User Created Missions General
Panavia, I just finished up a mission that used the Orbit logic I described above, but it was to escort a Red transport when the transport got to a zone. The mission is for someone else and it not released yet so I can't share that one. If you look at my web site -- see my sig -- you can see the many released missions there, and a page with helpful ME resources. Make a simple mission with the planes in it that you want, where you want. Upload it here and I'll take a look at it. WC -
MP Missions and 1.5 Open Beta
Wrecking Crew replied to Blooze's topic in Multiplayer Server Administration
.miz file validated for Mist 4.0.57; the file name is specific so the old one got auto-removed from the .miz. Try this one. WC -
MP Missions and 1.5 Open Beta
Wrecking Crew replied to Blooze's topic in Multiplayer Server Administration
I'll apply the latest Mist. WC -
MP Missions and 1.5 Open Beta
Wrecking Crew replied to Blooze's topic in Multiplayer Server Administration
Here you go... WC -
MP Missions and 1.5 Open Beta
Wrecking Crew replied to Blooze's topic in Multiplayer Server Administration
May be that I did not set up the Mist functions properly. I think this function needs to include the 'mist.msgMGRS', followed by the bracketed text that is in the ten events and Do Script Action. mist.msgMGRS{ units = table UnitNameTable, acc = number accuracy, displayTime = number displayTime, msgFor = table recipients, text = string text, } Oh yeah, I have to fix it DOH WC -
MP Missions and 1.5 Open Beta
Wrecking Crew replied to Blooze's topic in Multiplayer Server Administration
OK, I made the changes and it has a good chance of running in DCS 1.2. I had to add Mist to replace the Slmod function -- slmod.msg_MGRS( string text, table units, number numdigits, number display_time, string display_mode, string coa ) with mist.msgMGRS -- { units = table UnitNameTable, acc = number accuracy, displayTime = number displayTime, msgFor = table recipients, text = string text, } The mission is only good for v1.2 because v1.5 requires a new Mist that I don't have yet, plus I don't have 1.5 either -- yet. I removed the Blue Ship that was carrying the Slmod scripts, and removed all events that called these scripts, so it should run in v1.2 with or w/o Slmod. Can you verify that it works in v1.2? It is easy enough to load in the new Mist with a Do Script File, but depending upon the new Mist file name the old one may need to be manually removed from the mission file in the .miz. I fixed the script for R4, and the Load Mission event to point to this mission. Also corrected some spellings in the MGRS output texts with Notepad++'s checker. WC