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zaelu

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Everything posted by zaelu

  1. Is the folder where DCS puts files that he finds modified. It is created (the number at the end is added incrementally) if necessary when you do an update or repair to DCS. So the fact that he founded 6.5GB of modified files although I disabled the mods so all should have been back to original means something went wrong at restoring before update. I will investigate more so I will eliminate any mistake from my par.
  2. Hello sedenion, not that I want to alarm you or anything but I observed that although I disabled all mods before updating I still got 6.5GB of files moved by the updater in Backup001 folder. I am not sure what happened... I will try to test more using repair after some activation/deactivation of mods.
  3. You can't see the difference if you are not using maximum FOV through keys at least. Otherwise the game defaults to Normal FOV which is the same 90° This is how the new max FOV looks to me on a single 1920x1080 monitor I feel like in a sledge playing NFS. Edit Because some (like me) use an axis for zooming that axis can be tweaked in controls settings to discard part of the FOV angle like this: The result is the FOV max will be capped at around this: If you want you can tweak it to 60% or 65% (instead of 55% like I did) and you will have a bit wider FOV (almost like the old default). For the people that use keys... I don't think there is a solution other than wait for an implementation of a feature like Mi-8 has.
  4. We need to know how that special page is setup in luas so we could alter it there and maybe it will not fail IC since the actual view06.lua file will remain untouched. Although a setting like Mi-8 has would be perfect for Mig21 and satisfy everyone I keep wondering why BST didn't set up 3 sliders for Mi8 since it has 3 pilots and each view is kinda needing a bit of different FOV, especially the engineer can use a much larger one and also why the other BST planes and helicopters don't have this great setting?
  5. edited! It works!!!!! After some more testing and tweaking I will make a tutorial for the whole thing! :thumbup:
  6. you can use this mod made by sedenion perhaps? https://forums.eagle.ru/showthread.php?t=170524
  7. You need to add mipmaps (normally they are available already even in vanilla but also in mod packs by Sarway etc) if you moded them yourself. This is done with plugins from nvidia for photoshop... I am not aware of them being available for other software. Secondly... if you have mipmaps and see shimmering go to your nvidia 3d settings (if you have an nvidia card) and enable transparency antialiasing to multisample 2x (at least... little performance loss might appear) Also to stop tearing enable vsync.
  8. Hello and welcome! I don't know how to solve your problem... maybe f you use a virtual joystick remapper to make your joystick emulate an older variant with that name? However... Why not upgrade to DCS World and its Su27?
  9. This time it worked with 64bit version. :thumbup:
  10. The 32bit version has that feature off? Because the 32bit version worked flawlessly! :thumbup:
  11. I reached the point where the program sometimes crashes sometimes don't by just repeating the generate xml list process on same mods same address etc. like this :( PS Is the 32bit still susceptible of problems with big archives? I'm thnking to test 32bit also PS 2 I tested with 32bit version. All 61 main archived mods. No Problemo!! It looks like something happens with 64bit version.
  12. finally I'm on to something :D step 2 it seems its from some mods... testing further by adding them more mods
  13. It's strange but is the same. Either I do something wrong and I brake it or the files are not updated. is this helpful? I use 64 bit
  14. Sorry for the bump. I am afraid it's still not working. I redownloaded, I reinstalled from scratch, copied just the new binary and nothing... instant crash as soon as I hit the button Generate XML Source. :joystick:
  15. Lol... I discovered a bug... I shall call it "Seggy" :) Downloading it now and then I need to find how to write files in the www folder while I have remote access only on user folder on the server and then the big test should start... after I upload all the 8gb of mods :D . I think I need to do some weird chmod magic with my dcs_mods folder located there... But that after I return from work... again...
  16. Many Thanks! edit. finally my web server is up. still learning the basics but is up. so I started to play with repositories but when I try to create my xml file I get this without anything placed in the log. I tried also with default directory of Mods but same crash so I tried with a "new folder" with just one archive... tried with another single archive and the same.
  17. No, the program itself is in Program Files (x32) folder. The program Data contains only saved data in current install. Like what mods were installed, backups for them, profiles... Maybe at un-installation would be a good thing to have a prompt to delete or not the OvGME folder from "Program Data" in case of reinstall? I am sure you will receive then questions about how to create a second game profile. Maybe if you just add "(or config)" after Game profile? Or "Game/Config Profile"?
  18. I think this is permited as sedenion says. Create your normal DCS World 1.5 profile Create a second one named DCS World Saved Games (for example) but for it point as "game root folder" the DCS World folder from saved games. Then point as mods directory a folder with "mods" for Saved games folder. And that's all. Let me make a screenshot EXAMPLE
  19. You can create 2 profiles but be careful not to heave overlapping mods.
  20. Got it now :thumbup: . They are making also a Mirage 3 but how about something "simple" and fun... like an AFM pilot after ejecting and after deploying chute? Would work with Mirage too :smartass: . Just joking... have a nice Sunday and good rest after your awesome job with OvGME!
  21. Yes! F-5E acquired! :beer:
  22. Thanks for new features sedenion! Have a good rest! :D OvGME as is now is hands down superior to old JSGME on all categories and is also Open Source. What is the new ugly bug? Something we should worry about? And a question.... have you ever thought to code mods? Like... a plane or something for DCS? Sure... they are 73 in total but the ones with -Y or -Z in front of their names are either "alternatives" to other mods or old or for testing. the -Z and -Y ones I don't activate normally. The first wod says which category the mod fits. The last part says author version and date was created. Now that I am archiving them I can move date and version to info page. I made the list in spoiler tags so it will not clutter.
  23. You are right about this problem with huge zip files. Even winrar, winzip, etc do the same and takes forever to update a single small file. Maybe if the file would have some way to append some info in its properties but it doesn't seem possible for zip.
  24. Yes! Thank you again for the more humane An-2!! I kept your texture from ground texture mod to another... like a precious thing :beer::beer::beer:
  25. Many thanks!
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