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Everything posted by sirrah
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I wonder about this too. After updating, I still see references to OB (maybe it's only some folder and shortcut names, but I'm not sure). As a DCS "purist" (I don't use any mods for instance), would it be wise/better to do a complete reinstall? @BIGNEWY, can you advise us perhaps?
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Recommended Terrain/Map for new player; SINAI OR NEVADA
sirrah replied to WAR EAGLE 1's topic in DCS 2.9
Fwiw, between Sinai and NTTR, my vote goes out to Sinai I have a very old system and I play in VR, but Sinai performance for me is really good actually. Much MUCH better than Marianas for instance (although somehow that map runs really poor here) (and no, I don't use any mods). NTTR is 8 years old (correct me if I'm wrong), and imho, it shows. Terrain textures are pretty decent, but the scenery (builings) is outdated, the map is relatively small and there's no sea (which doesn't have to be a problem if you don't fancy naval ops). I personally don't find it worth the full price and I even find the discount price is a bit steep. But as you read in other replies, some find this map awesome, so it's very much personal preferences. My favorite map is Syria. South Atlantic is also beautiful, but I find it less suitable for helo ops (which I slowly came to like most in DCS). -
This should of course come with a fully animated ground crew model (including sweat) Or 2 crew members (we used to attach a long rope to the manual pump T-bar. That way, standing on both sides of the MLG door, we were able to share the load )
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Well, I haven't checked for a while now, but it certainly used to work with values less than a second. Did you try both , and . as decimal? (E.g: 0.5 and 0,5 sec)
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You mean my example .miz file in my OP ain't working no more? If so, perhaps something got broken after an update. At least you see my YouTube video as "proof" . (The principle: "showing a lot of pictures with a 0.1sec interval", is definitely still possible in the ME)
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I would love seeing a feature added, that would allow us to make a unit move to the center of a (moving) zone. Stop condition could be, when the unit gets into that zone. That way, the zone radius would determine the "accuracy" of its destination. Kinda like the current waypoint action "move to waypoint", but then instead "move to zone". Just imagine the possipbilities it would open up. For instance: Being able to (under certain conditions) have fire trucks move towards a moving trigger zone, bound to your aircraft (great for simulating emergency landings). Or: Landing your Huey near some ground troops, then actually see those ground troops run towards you and despawn close to you as if they've embarked. ("infantry ground unit" move to moving zone "Huey"). Or: Imagine having several zones, and then make enemy ground forces move towards one of those zones when the player enters it.
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Although one could argue about its realism for briefings, I think animated gifs (or short movies) would indeed be a nice addition. Although maybe a bit of a high "Ace Combat" degree, it would still be a nice addition to give the player some more background story in the briefing screen (e.g.: some CNN-like news coverage to explain the situation). Ingame animated gifs/movies could also open up for some new creative ideas. I've been testing with this quite some time ago: I also used this for several of my missions. I'll link them here: https://www.digitalcombatsimulator.com/en/files/3328249/ https://www.digitalcombatsimulator.com/en/files/3311394/ Obviously, this method is very labor intensive and cumbersome though... would be nice to just be able to load a gif.
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"Cross the Line 1-4", 15 years later.....
sirrah replied to Panthir's topic in User Created Missions General
Awesome! Thanks for this @Panthir! Will give it a go as soon as life lets me. -
All the small helipads and details of this map, are screaming for more helo missions. Will certainly try your mission once it's available
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What makes the Apache the most difficult helicopter module to fly?
sirrah replied to Schmidtfire's topic in DCS: AH-64D
Dude, you not being able to fly it, doesn't mean the module needs to be fixed... Sure, some details on the flight model could maybe use some optimizations at some point (like the crabbing perhaps), but all the ranting about this helo being too difficult to fly is just nonsense. You do use rudder pedals I assume (or at least have the rudder axis bound to your HOTAS)? You can't fly helos in DCS without using the rudder axis. The Apache is super easy to fly, and yes, I've also flown it just with my TM Warthog set (collective is nice, but not mandatory). So, I'd say either just keep practicing, or accept that you lack the time to learn. But don't come here and blame your lack of skills on ED. The Apache module is awesome and flies like a dream! -
I understand, but isn't 4YA "just" an independent group of DCS enthusiasts? I mean, 4YA has no official connection with Orbx, do they? I'd expect Orbx to do their own MP (performance strain) testing and wait with sharing it to "public" testers, until they are quit close to release. But yes, this is probably me just hoping
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Your point being? We get it; you hate VR in DCS.. Good for you.. So please move along and stop adding pointless replies if you clearly don't have anything useful to say. Back on topic: I'm sure that by saying "everyone needs this" the OP must be sarcastically exaggerating. It's not like this is a huge big deal, but I must say, on those rare occasions when I'm not using Pointctrl (pretty much only when in mid mission and a Pointctrl battery goes flat), it does cost me a few valuable seconds to find my mouse pointer. As said, not as big of a deal as the OP makes it to be, but I can imagine VR users that use a mouse, may be helped with a mouse recenter function.
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301 REDSKINS - Apache mini campaign Syria
sirrah replied to sirrah's topic in Missions and Campaigns
There were indeed some errors in mission 3, when the player selected the "Easy" option. They are fixed now and I uploaded an updated version of my campaign (v1.4) @Simonster83; I suppose, either you were the first one to try the "easy" option in mission 3, or nobody before you bothered to make the bug report As for mission 4: I tried, but all seemed to be working fine on my side. (It's quite difficult though to properly test, if you exactly know what needs to be done and when). But if you follow the flightplan and the radio orders, it should all work. Just don't rush it. Oh and about those mission results/score; don't pay too much attention to that. I don't find that stuff very important, so I didn't spend too much time on some fancy scoring system -
AH-64D Campaign Operation: Burning Sand Part 1 (Mission 1-4)
sirrah replied to Joker_Numb's topic in Missions and Campaigns
Hi @Joker_Numb and welcome to the forum You can edit your opening post by clicking the edit button below your post: -
301 REDSKINS - Apache mini campaign Syria
sirrah replied to sirrah's topic in Missions and Campaigns
Hi mate I made this campaign quite some time ago and it could be that 2.9 update messed up a few things. I'll try and find some time next weekend to have a look. Thanks for reporting -
Apparently you've not seen the AV8B pilot model, which is on par with the Strike Eagle. Tomcat pilot is also pretty detailed and ED has been (and as far as I know are still) working hard improving the Hornet and Apache models.
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Thank you Devs for working on mid-mission Save Game feature.
sirrah replied to freespirit's topic in DCS Core Wish List
Must be my eyes, but I don't see a mention of a save option? Just below the Viper screenshot: No worries, at some point pretty much everyone needs glasses -
Thank you Devs for working on mid-mission Save Game feature.
sirrah replied to freespirit's topic in DCS Core Wish List
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Ah yes, it's random indeed The only way to currently make sure everyone sees the same, is to destroy everything within that zone (set the value to 100%) and place zones over each object you want to see as destroyed. Cumbersome exercise... Your wish makes sense
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12.01.2024 - Vulkan Progress | DCS Core | DCS Modules
sirrah replied to Graphics's topic in Official Newsletters
Perhaps by reducing (or completely stop) the amount of sales. I mean, people can tryout allmost everything for free 28 days a year Heck, if you plan well, you can pretty much fly FF modules the entire year, for free I know, ED knows best how to run their business and I'm certainly all for paying for work. I however strongly agree with @Razorback that asset packs, in order to be able to see better quality models (or maybe even see models at all) are not a good way forward. I think I'd rather even see that "out of the question" monthly subscription (I know that's not going to happen). But maybe, although it's part of the newsletter, this discussion is not for this thread.