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Everything posted by sirrah
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As much as I'd love to see these units added, in my opinion AI and static units dlc asset packs would be a bad way forward for DCS. Sorry for potentially turning this wish into yet another "asset pack discussion". Everybody can wish whatever he/she wants of course, but as a DCS enthusiast (and wishing for DCS to further improve), I just feel the need to express my personal opinion regarding this wish
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Yes indeed, also from me: Congrats! and PM sent
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This is sooo recognizable Good to hear from you again! That FCC R4 is looking good . Also good to see that you are making it standalone (I have 2 Cougar bases sitting around, but both PCB's seem dodgy). I know it's still early, but what price tag are you aiming for?
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In addition to my previous reply (2nd reply in this thread) and after actually reading the recommended VR specs on ED's website for the first time in my life ; For sure, the "Recommended for VR" specs, should say "Minimum for VR". (or "Bare minimum" in fact ) If you build/buy a new "VR pc" based on just a brief "recommendation" text on a products website, without any further investigation, you kinda deserve to be disappointed imo (sorry.. couldn't resist). Then again, why put a "Recommended for VR" text on your website, if it doesn't mean anything? I mean, no sane person would "recommend" those specs to someone new into DCS VR. Again, "Minimum for VR" I can agree with.
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Oh really? Hmm.. That's pretty strange considering my system specs are a bit lower than yours (I'm also flying VR btw). Most probably I tuned down on gfx a tad more than you, but it runs good on my pc . Also, I kept the mission quite light, as in; there isn't a lot of heavy AI stuff going on during the mission. Mostly just you and your flight. That said, both the F-15E and Syria map by themselves are pretty heavy. You could try the "easy" setting. That will save about 20 or so non-moving ground units. Though if those few units kill your framerate, something's a bit off I think.
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That Draken inverted bomb run is most impessive Though seriously, one can't deny, the Draken for sure is one of the sexiest aircraft ever build
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Fwiw: although I'm not sure about the gtx1080, my system is running DCS in VR on a 1080ti and it's still very much enjoyable. I not even have to set all gfx to low. Sure, upgrading would make everything better/nicer, but it's definitely still very well playable in VR on my old system. All just a matter of managing your expectations
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Bit late to the party, but as one of the DCS players who "hates" to sit in an empty cockpit, also from me a huge thank you to Razbam for putting so much effort in the pilot body. As the OP already stated; very much appreciated!!
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Call me chauvinistic , but my vote:
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That's typical for Dutch military airfields. It is a small bell (similar to a railroad crossing bell) to alarm airfield traffic that the runway is in use. On all Dutch mil airfields there's a small road going around the entire field and it's prohibited to drive through when these "crossroad" alarms ring. If you go for aircraft spotting at any RNLAF airbase, you'll get used to it (or at least, you'd better do )
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don't forget to mention: the most incredible sound ever produced by any aircraft; both beautiful and terrifying at the same time.
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Oh yeah, F-104 is coming! Which one we are going to have?
sirrah replied to bies's topic in DCS: F-104
I certainly hope they go for (and let's be honest, it should be) the G Although, I'll probably end up purchasing any variant -
Which people are disappointed? I don't see anyone complaining about anything... Most, if not all of us, know that negative G isn't really good for anything (especially not for human beings). We, or I at least, were just wondering what technical aspect causes the flameout. That has been answered (several times now)
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I've been lurking this forum for many years, and sure, there's quite some complaining and moaning at times, but I can't recall seeing many complaints about modules prices. Of course there's always an occasional individual, but, with all respect, does that really call for this thread? (Or perhaps all these module price complaints are found on a subforum I don't visit) Now, if this thread was about all people complaining about slow development, I could understand that. I mean, that happens on a daily basis, but complaining about module costs, or too little discount, just wondering; where do I find all these complaints?
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Are you sure it was an Eagle? Considering you were young, could it perhaps be that you saw a different aircraft type with a false canopy painted on it, like this: I've been to many airshows in my life and negative G turns are quite common during airshows, yet I've never seen a "high" negative G turn.
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Ah that makes sense. Thanks for clarifying I was only thinking about fuel (and at least in the Viper with its siphoning system, inverted flight shouldn't be an issue), but I didn't consider engine oil feed limitations. In my defense, I was an airframe bloke back in my RNLAF days. Apart from removal and installation we didn't do anything with the engines @Swift.; I know, the human in the jet, as usual, is the limiting factor . I was just a bit surprised about the mechanical aspect. So, when flying inverted for over 10sec in negative G, the engines are cut off automatically as a safety measure, to prevent them from running dry (oil wise) and overheating the bearings? Did I understand that correctly? Or will the bearings already have run dry by then, resulting in major damage/engine fail?
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Ah ok, I see Only familiar (also irl) with the F-16, so I suppose I was a bit "spoiled" then
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Just wondering; is this correct behavior, or simply part of EA WIP? And if it is realistic, is this related to the CFT's on the Mudhen, or do the albino's suffer from the same? Although other than for airshows, sustained inverted flight might not be actually usefull, still I find it kind of odd for a "modern-ish" fighter jet, not being able to do this.
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Although very sad obviously, I found this crash investigation video quite interesting: Quite impressive how the investigation team managed to determine the cause of the crash and with that, hopefully preventing potential similar incidents in the future
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Hi Flappie, Best to tag @Bailey for this (well.. I just did ), as otherwise he might not be notified about your request. (As for the miz file I created, last update was around June 2021)
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Thanks for answering Flappie. Admittedly, I (we ) have a pretty old rig, but all other maps still run pretty smooth (for my standards), even Sinai when flying over Cairo. Yet flying over any town on the SA map and I'm looking at a slide show If you get the same (poor) results, maybe you can do what none of us managed and get some sort of response from Razbam.
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Bit of a long shot, but because I know how active and helpful you are; @Flappie, is there any chance you could get the attention from one of the community managers and point them in our direction? Given your contribution to the forum (and DCS) I'm sure a "reach out" from you to them, will mean something. We have been trying to get any form of acknowledgement from Razbam (both here and on their Discord) and from ED's community managers, but no response whatsoever so far. None of us are yelling for an immediate fix (although that would be convenient ), we're merely trying to find acknowledgement for what appears to be a huge issue for many, making SA map pretty much unplayable.
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Disregard if already reported/aknowledged before.. Noticed this while in F4 view, but it also happens in ctrl-F11 view: The landing gear handle is constantly going up and down (Tested while on the ground)
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