Jump to content

sirrah

Members
  • Posts

    4693
  • Joined

  • Last visited

Everything posted by sirrah

  1. Watching the new FCR video, I was wondering, is it possible to disable the "auto switch to next target"? (sorry, don't know the correct terminology yet) Reason I ask this: When I occasionally do an online session, most of the time I find myself lone wolfing, simply due to lack of other helo players (mostly on 4YA). In those occasions I often fire 2 or even 3 Hellfires at for instance a single SA15, to increase chances of one of them "getting through".
  2. I suppose you're right about that Well.. After exploring NTTR map today, for the first time, I couldn't help myself thinking: "How can ED these days still ask €50,- for this map, while for instance Sinai map (without EA discount) is equally priced". But I guess that's just my feeling then. Maybe I shouldn't have shared it here, as it's probably very much just a matter of taste. (And getting quite off topic) (3rd time, too emphasize.. this ain't a rant, but merely my opinion.. I know I don't have to purchase it ) I'll check out now, to avoid further derailment
  3. Yeah I know, ED is very generous when it comes down to amount of sale periods each year. Their 2x14days a year trial program is even more impressive (can't recall I ever saw any game having this), but.. Newcomers who are not familiar with DCS sale, might pay the full price and I can imagine them being disappointed with NTTR after paying €50,- (especially if they previously also purchased any of the other maps). The discount/sale price (usually €24,- iirc) seems much more fitting as normal price tag imho.
  4. Came across this thread and thought I'd chime in (for what it's worth) Although I'm with DCS since it was born (and before that ), I never purchased the Nevada map, as I rather fly in (potential) conflict zones. Today I found @Rudel_chw's F-15E training missions and wanted to give 'em a go (great stuff btw Rudel ), so I activated the 14 day trial for the Nevada map. So, as a NTTR newcomer , my first thought when checking the F10 map was: wow, this map is really small in size. Don't get me wrong, this is no rant, just an observation from someone new to this map. Scenery and textures look pretty decent imho (though I have an old system, so I accept lesser visuals). Color looks quite good to me, especially now we can set our own color filters. Would be great to see upgraded lighting (imagine how that'd really make Vegas shine ), but I see from @draconus that's in the pipeline. I might go a bit off topic from here, sorry: What I think is off though, is the price of this map.. sorry.. again no rant, just an observation.. I mean, without discount, the price of this map is almost the same as the other (newer) maps. That doesn't really seem right to me, considering its features and details. ED of course knows what they're doing, but personally, I think ED should consider permanently reducing the Nevada map price a tad, as imho, it is not on par with the other maps in terms of details, size and assets. Just my 2 cents. Hope I didn't offend anyone
  5. Bummer, now I'm curious on what happens next! (I mean; it carries missiles with nuclear warheads! OMG!1!!) Great cliffhanger @Hiob
  6. In fact, any form of placeable barriers or fences are sorely missed in DCS (and requested many many times) For now we are stuck on using containers or user created content (mods)
  7. In the latest FCR video from Wags, he says the FCR has a 6km max detection range for stationary targets and 8km for moving ones. Did I hear/understand that correctly? I'm a bit surprised that these detection ranges are so "short". (At 6km, will we still be out of maximum reach of those laser rangefinder missiles from BMP's and T-90's for instance?) Anyways, can't wait for this awesome new feature in my already favorite DCS module! (gonna need some more HOCAS buttons though )
  8. An iconic aircraft for sure, but personally I think I'd get bored fairly quickly in it, considering its reconnaissance role.
  9. Most of my DCS time, I fly helo's (well, pretty much 99% the Apache actually ) So, in that respect, I should probably want to choose the second "synthetic" option, but... It's the satellite textures that make this map unique in DCS and (from high altitude) eye wateringly beautiful. So, my vote goes out to option 1: sticking with the satellite textures (even if that means that I'll probably only occasionally use this map for a soothing high altitude free flight session). As I mentioned before though, I just wish we could have both: Keep using current satellite textures and manually optimize occasional (low altitude) texture/terrain anomalies.
  10. Apparently I'm the only one that not fully understands what's asked here. Does option 2 (a more synthetic look) means losing the satellite textures all together, or does it mean that some parts of those satellite textures are manually adjusted to remove specific anomalies?
  11. Maybe some example screenshots would help, to give us an indication on the impact of the proposed poll options. (I also DM'd Specter about this) I expect for this poll there will be a big preference difference between fixed wing (mainly high altitude) and helo players.
  12. Fwiw: Maybe this is a "pancake" thing? Or maybe I don't understand the OP correctly, but when loading the game in VR mode, I never had any such issues. Here's my experience: Double click the DCS VR exe -> see the DCS loading screen popup -> alt-tab to whatever I want to do (usually a quick forum browse) -> when loading is done, alt-tab back to DCS VR and have fun (no mouse issues anywhere)
  13. I assume this is meant as sarcasm.. Because if you feel "poor" while owning an i9-9900k and rtx3090, you don't know what "poor" is.. Anyways, to put this thread in perspective for potential new DCS players: I still enjoy DCS in VR every session on my ~5 year old low end pc. All just a matter of managing your expectations. There really is no need to update your pc each year, as long as you accept you can't run everything on medium or high settings.
  14. "Those people" usually aren't capable of looking any further than their own situation. Just like you, I want my head movement to match the ingame view. The only times I had slight VR "motion sickness" issue, is when my 6dof suddenly went into 3dof . But less mobile people should also be able to fully enjoy DCS in VR, so if this aid helps people, why not. (my father for instance, not that he plays DCS, has has a form of arthritis which doesn't allow him to look over his shoulders. So for people like him, this wish would help). To all the MP balance obsessed people (potentially) reacting to this thread: Let DCS MP balance rest. Real life war/air combat hardly ever is balanced, so in that sense DCS MP is very realistic
  15. Cheers Don You will be missed
  16. Hey @MAXsenna, Sorry mate, family life held me in its grasp yesterday . I'll try and see today if I can at least prepare the package, so I can drop it off at the post office on Tuesday. Edit: Whoopsie... this was meant to be a DM (picked the wrong notification )
  17. Well, consider it yours then . Please DM me your address and I'll send it over. (Quite a busy week, so I'll take care of it in the weekend)
  18. I have used this for many/most of my missions: https://github.com/akaAgar/radio-message-generator Type text -> Select voice -> generate ogg file Sure, full voice overs is unbeatable, but if you don't have the time to arange all that, this tool is gold. The guy who made this deserves a medal imho. Not required, but additionally, I also used Audacity (freeware) to add some extra different background noise wav files. Heatblur's Tomcat has some very nice sound files that you can use (like ECS sounds). You can check out the results in my "F-15E Raqqa Strike" mission, or "301 Redskins" Apache mini campaign.
  19. I have this stuff laying around for ages. Maybe someone here can still use it? (It'd pain me to just throw it all away) If you're willing to pay for the shipping costs, let me know and I'll send it to you (or pick it up if you're in the neighborhood) I'm located in the south of The Netherlands. I have no idea if this stuff can at all still be made working on modern systems and I imagine if it does, it'll definitely need some love, but maybe it can just be used for parts? iirc, the pedals only have one axis (no toe brakes)
  20. Ah I see Strange indeed then (shouldn't be a showstopper for mission building though)
  21. Not sure if it's a bug. Perhaps DCS AI is just not able to determine when/if a player/client reaches a certain waypoint. But as I mentioned in my previous post, it's super easy to just add another trigger/flag to have the AI stop following you.
  22. Not sure what you're talking about, but here the follow action works just fine... (and it has for as long as I can remember) Made two test missions: AI1 start in orbit, when AI2 is in triggerzone flag=1, AI1 start follow AI2, when AI2 is at WPT2, AI1 stops following (works like a charm) AI1 start in orbit, when player is in triggerzone flag=1, AI1 start follow player (the "LAST WPT" tickbox in the follow action menu, only works for AI-follow-AI)(but you can very simply make the AI stop following you by adding another trigger/flag) AI follow AI test mission.mizAI follow player test mission.miz
  23. What an incredibly awful news to read. I wish you and your family all the strength.
  24. sirrah

    JTAC

    https://forum.dcs.world/forum/79-mission-editor/
×
×
  • Create New...