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Biggus

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Everything posted by Biggus

  1. I wouldn't expect the AIM-9D/G/H until the naval Phantom is well into development. I hope it is sooner rather than later, but I can't see it happening for at least a couple of years if not longer.
  2. Apologies, my interpretation of your response was that you were quoting the correct response.
  3. I've waited since Chuck Yeager's Combat Flight Simulator around 1991 for a good Phantom simulation. Hard to believe it's literally two weeks away, but what a time to be alive! Good luck with the launch, HB guys!
  4. Do you own any modules? This and one of the other points give me the impression that you don't, or that DCS hasn't been your main focus. If you do own DCS modules, build what you enjoy flying the most. If you don't, then buy or trial ones that you like. Then build the one you enjoy flying the most. No point having someone tell you to build a Hornet pit when you spend all your time in a Phantom or an Apache.
  5. You're more than welcome. Ironically, your quoted response did not really answer the question. He's not shooting at more than one track. He's asking if he can fire a missile at it, then fire a second or third at the same track. The answer is that he can.
  6. In DCS, I've rippled six sparrows at a single target. They all tracked fine. My very rudimentary understanding is that it's only using CW radiation, but it's using it in two ways: 1. Reflected CW radiation from the target is received by the guidance antenna in the missile. 2. Pure CW radiation hitting waveguide antennas in the missile so that the guidance has a point of comparison between where the target is and where the missile is. It shouldn't matter how many sparrows you launch from the same Tomcat - they're all looking at the same CW signal. My CW antenna is radiating energy at one frequency and all my missiles are using that radiated energy in the same way, to know where they are and where the target is. Shouldn't matter whether you're in PSTT or PDSTT. Hopefully this helps, @captain_dalan.
  7. I can't, I'm sorry. It's just an old laptop PSU from a decade ago, 19v and 4a. That's 76w being supplied to a 100w amp, so I'm still underpowering it. But that's only powering a single 35w speaker, so it isn't too far off being enough for my setup. If I didn't happen to have that old laptop power supply, I'd have been looking at something like a Meanwell 24v power supply from a 3d printer. The thing to keep in mind is that you're powering something that needs to power two 50w channels, so the closer to 100w on your power supply, the better. The original power supply that I tried was a 12v 2a wall wart, so it could only manage 24w. Spent hours trying to work out why the bloody thing didn't work. Turned out it was working, it just wasn't getting enough power to translate into any meaningful vibration. Hope that helps a bit.
  8. I wouldn't buy unless it included a significantly improved AI control system. I shouldn't get perfect callouts of groups that are 240nm away from me and flanking when I have six other groups under 100nm hot, and I should be able to tell the controller that I'm committing to a specific group at which point I should get finer and more regular relevant information on that group that enables me to plot an intercept. But if it did include that, I'd have my wallet open in a fraction of a second.
  9. I run the Nobsound amp and a single BST-2. If you can buy the amp without the power supply and use your own power supply I would highly recommend it. I'm using an old 19v laptop supply now, it's around 4 amps. The standard power supply felt like the setup wasn't working at all. It's the make-or-break element in my experience so far. You can have the BST-2 on one channel and the pair of TT25s on the other channel and they'll work, but I don't think you'll get any directionality out of them. I'd be tempted to skip the TT25s and do whatever it takes to add a second BST-2 and set one up on either side of my seat, but that's just me.
  10. Absolutely agree. The E-2D might just be the most modern aircraft in the sim. A Charlie variant would be a far better fit for the vast majority of scenarios we can actually play with the modules we currently have.
  11. It's not always infinite. I've had it happen twice this week and I've spawned within a handful of minutes. Weight seemed normal too.
  12. I think I'm still having this issue. Noticing that whenever I spawn and get the flight delayed message, I come close to hitting the water immediately after a cat shot. This doesn't happen when I spawn without the message displayed. Same loadout, same mission.
  13. We shouldn't need to use third party input software to do this, though. Especially when we already have modules in DCS that implement this functionality.
  14. Could you be running out of available USB endpoints that your root controllers can manage?
  15. Hopefully that means early manpads are months away, not years.
  16. I've just set up my own system in the last week. Nobsound 50w amp, single 35w BST-2. I considered the TT25s but thought a larger single transducer might be a better place to start. What power supply are you using? My first night with my setup, I was using a 12v 2a wall wart. It didn't really produce effects very well. Next night, I plugged a 12v 4a laptop PSU into it and it was an instant dramatic improvement. The transducer is now performing exactly as expected and I'm quite happy with it.
  17. I should have said this was with stock settings. I don't actually use those settings because yes, it's over-saturated to hell. But with a bit of tweaking, it's not so bad. It does not work very well on cloudy nights though.
  18. Here's my Nvidia settings: This is with no HDR: This is with HDR and the standard settings:
  19. I see a pretty clear difference between having it enabled and disabled. Once you've added DCS.exe, you need to enable RTX Dynamic Vibrance. I spent a bit of time tweaking it as the default settings are overly aggressive for my liking.
  20. J/S/K/M and the late C and early D for me are perfection. There was a J out there with a B/N radome though, the bicentennial bird.
  21. I think this is a pretty fair criticism. Particularly the end of 2022 passing with nothing said. I do recognise that there is no way that any dev can avoid a crowd wielding pitchforks in literally anything they do. They will always have some part of the audience in an unhappy state, no matter what course they choose. But if a date is going to missed, there should be some acknowledgement. We have a clear statement that right now, it is expected that the module will ship in the next couple of weeks. We have been told that if there is a delay, we will be informed. As an outsider, I'm inferring because that there is presently no announcement of a Steam pre-order and no firm release date, there will probably be a delay. But I can also imagine that working with at least two other companies (ED and Steam) means quite a few internal targets that may or may not be achievable in the stated time and therefore it is not yet time to announce a delay. It'll be here when it's here.
  22. There is sometimes a bug that seems to cause a significant weight increase if your aircraft is delayed for spawning on the boat.
  23. Seconded. The Tomcat has bind to both raise the guard and switch master arm to on, and another to switch master arm off and return the cover to the guarded position. It would be really useful to have this in the F1.
  24. First impression is that it looks good. Tweaking some settings at the moment as the standard 50 intensity and 25 saturation are a little much for me.
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