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Everything posted by BIGNEWY
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reported HAD THRT Page: Class numbers disappearing upon being highlighted
BIGNEWY replied to Delta134's topic in Bugs and Problems
this has been reported. thank you -
We all hope for a good outcome to the dispute. The modules after all are great ones and loved by many here.
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Steam takes a little longer to action requests like this. They are being removed from Steam also.
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Please note: After receiving an official request by RAZBAM to remove products from sale we have done so. All products will be fully supported by DCS and will continue to operate. thank you
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Hi, I can mention it again to the team, but can not promise anything. thank you
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moved to Germany wish list. thank you
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There is a lot of conjecture out there and misinformation, this of course has created lots of speculation. But please note, ED testers are volunteers and are not privy to any more information than any of you. thank you
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I am sorry the public were brought into this, it has certainly created bad feeling and damaged PR, but this isn't a court room, its a forum thread, and the dispute is between ED and RAZBAM. It is a private matter and the statement we made after RAZBAM went public will likely be the only one until the dispute is resolved. We all hope for a good outcome. thank you
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threads merged
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FA18GPS the issue of the coordinates of the guided bomb
BIGNEWY replied to Qazplm's topic in Bugs and Problems
folks please do not post from real world manuals here on the forum. thank you -
The behaviour of SCAS was changed in the most recent update to address oscillations in Position Hold, this may be causing some Yaw SCAS difficulty, but please be sure when using trim, to press and hold while moving controls and then release when you have finished and in position. Simply tapping it does not allow adequate time for the SCAS servos to re-center within their range of authority. If at low speeds when Heading Hold is active, if you are fighting the Heading Hold without using trim and then exceed the force trim breakout value, the Heading Hold will disengage and amplify your pedal input. Reference the Flight Management Computer (FMC) section of the Early Access Guide for better understanding how trim and the hold modes function. Particularly Heading Hold, which is always enabled below 40 knots. Can I please ask you all to try and let me know if you see a difference when pressing and holding the trim until you are in position. thank you
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Hi, starting positions of switches will vary between aircraft, most are setup as in real world where they are set "if required" and the pilot decides.
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I think we often get used to a particular way of doing things or a feeling of flight, and when slight changes are made some people are more finely tuned and notice it more, I had people contact me to say things feel better now and others who say the yaw or something else feels different. I've asked the team to check to see if there is anything going on. thank you
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I'm sorry you feel that way, the flight model is work in progress, but it is far from unstable. Early access is a long process and it certainly does not suit everyone, but as you can see work is continuing. I have passed on everyone's feedback here in the thread, but I am also getting others who say they are not noticing that much of a change since the last patch. Work from our last major patch: https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/ DCS: AH-64D by Eagle Dynamics Improved FСR synchronization. Known synchronization bugs that we are working on: FCR animation for all users (currently only displayed for helicopter host). RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone. Fixed: Position Hold oscillation: When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged. When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary. Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed. AH-64D FCR removed from AH-64D RWR classification library. Fixed: HAI - The left wheel sinks into the ground upon landing. Fixed: No fire zone NFZ desync in multicrew. Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D. Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target. Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight. Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD. Fixed: Displaying COM page on right MPD causes C/S> error on left MPD. Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected. Fixed: George CPG unit IFF label errors. Labels updated in the following manner: Inappropriate characters removed. Prevent overflow of characters outside of Target List. Revised confusing nomenclature of some unit types. Fixed: George CPG ranging behavior when employing gun. When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing. George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command. Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE. George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command. Changes to position hold were made, so I have asked the team to check if it could have affected yaw in some way. thank you
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Hi, The AGM-65 does not have any internal ground stabilization logic where it is able to calculate the slant range to the terrain elevation within its seeker field-of-view independently of the aircraft. The TGP for example is able to do this using the radar altimeter, passive-ranging using digital terrain elevation data, or barometric altitude of the selected steerpoint. But the AGM-65 is just a weapon seeker and does not perform all this gee-whiz math that the aircraft computers can do. So if the seeker is slewed away from its ground-stabilized reference point to an area of terrain that is at a different elevation, there is no elevation calculation that can be made for that. I hope that makes sense.
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Early access does take a long time and while systems are being tweaked there will be adjustments to be made. I have passed on the feedback to the team. thank you
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Hi, Observing your track, there doesn't seem to be any problem with how the sensors work You first have HUD as SOI and perform a TMS up command to designate a "visual" point. When you select DMS down to make WPN as SOI, and then move the cursor, you are effective undesignating the point, and you will see the "keyhole" symbol waiting for a new WPN lock. If you press TMS up while MAV is SOI, it will attempt to lock via optical/thermal contrast. If you press TMS aft it will zero de cursor back to the previous designation. Again, we don't see anything wrong, but perhaps you wish to clarify further? thank you
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Thank you Cfrag, we have noted your feedback internally in a report and we will look at the possibilities.
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Thank you for the good info, a report has been made for the team to investigate
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The team will continue to refine the flight model during early access. thank you for the tracks
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Yes expected, after take off it would save you in the air. thank you
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Thank you for your feedback GameOver, we are looking at the comments here in the thread and will make a plan going forward, hopefully we can tweak it some more, however it may not be possible to have a full save of everything, in DCS there are simply to many moving parts, and it may not be achievable.
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please include a short track replay example. thank you also please go to saved games dcs folder and delete fxo/metashader2 folders, then restart dcs allow time for shader creation and retry.
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Hi, adding the files or the whole dcs folder to your antivirus whitelist and running a repair or verify of DCS will fix the issue. thank you