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bogusheadbox

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Everything posted by bogusheadbox

  1. i'd love to see collidable trees rather than vapour effects, but thats just me and another topic:music_whistling:
  2. Ahhh thanks Ethereal very interesting. @ Avilator Not flown america, but here in EU and various countries in the southern hemisphere, NDB's are very common. For us here in EU, the hold pattern is also a mandatory part of the NDB or proceedural ILS unless you approach the beacon within 30 degrees of the outbound track. That is why i was confused by helcopters doing "the full" proceedure as a helicopter can negate of lot of that without comprimising safety (of course with an air traffic service permission in controlled airspace) to fly to and orientate onto the final approach track. Maybe it is common for helicopters to do this in other countries. This has turned out to be a very intersting discussion, so thank you to all for your input.
  3. Sorry to be pedantic, i am just curious. So you are saying that helos where you are, will do a full NDB DME proceedure, which constitutes the following. 1.Flying to the beacon at a designated height. Then 2.fly an oval pattern (hold), 3.then track outbound for a set DME, 4.complete a base turn onto the FAT (Final approach track)? Bogus
  4. To reply to both Frederf and Ethereal (i was not flaming on my reply in case my tone came accross that way, and my best guest there was some misconstrument of my previous post. I was of course refering to a full proceedure) I have never heard or shared a (full) proceedure with a helicopter from large airports that have active helicopter movements. Fixed wing follow a proceedure because we cannot hover so we have a "mapped out" safety path in the sky that guarantees us (despite pilot best efforts to the contrary) a safe forward path through the sky. (some proceedures have different tracks to cater for different categories of plane) However, all helicopters i have encountered do not follow these paths. I also beleive (I am not rated on helos) that their ruling for minimums is in sight of surface only for VFR, where due to the forward velocity of a fixed wing, we are limited to a visual/RVR minima for both IFR and VFR All helicopters that i encounter share a reporting point that they manouver to below fixed wing proceedure height and then cleared to transit the aerodrome boundary. I certainly have not shared a proceedure with a helo nor know anyone that has (maybe i am missing out) I would also assume therefore that due very poor vis in IFR where a beacon is required to navigate to a runway that a helo would complete the task i mentioned earlier which is to track direct to a beacon or a DME distance to/from a beacon, not below their MSA and then track inbound/outbound on beacon to the MDA/DA (do helicopters do ILS approaches ?) on the final approach track (like the final segament of a fixed wing proceedure) therefore ensuring safety. There is (in my mind and from what i have whitnessed) absolutely no need for a helicopter to perform the inbound and outbound leg of a hold, then beacon outbound to base turn just to trundle in on the final approach track. Us fixed wing guys do this cause we can't hover. Unless i am mistaken of course (which i quite rightly could be) but i have never seen it. Just as an edit. Proceedures are designed for purpose taking into consideration of other people in the sky. That is why they have a hold, a minimum commencement altitude and descent to base turn.
  5. Why you would carry out an NDB proceedure in a helicopter is a bit lost to me (A hold entry, hold, outbound to intercept the final approach track). Totally not needed as a helicopter can sustain hover. All you need is the final approach track from a beacon to centreline, an MDA (Minimum descent altitude for safety). Fly overhead beacon descending to MDA. Track outbound from beacon on final approach track at MDA. wait until visual. If not visual perform go-around to alternate.
  6. Its a good question. Lock on had a fatal flaw with MP where only one person could a2a refuel. I wonder if that has been addressed. :pilotfly:
  7. :alien: Now if only GG had said that :smilewink:
  8. F-15 SG? Seems like it might sell quite well.
  9. Yes you are quite correct with the above You obviously have a bone to pick and missed the point of my post. See any other interesting / funny pictures before mine? And no, i did not mistake the 130 for the a10. But hey ho, i guess there is no common sense here at all. Its a big gun though isn't it :-)
  10. Nothing hilarious about it. :argue::spam_laser:
  11. The ministick controls the mouse by default if i remember correctly. So if can map the mouse to the schval, it should work. However, i have the schval mapped to the hat on the throttle. (works for me)
  12. Thanks mate. Shame to hear about your issues with SST, not happened with mine (and its been a while since i have used it - but wish i could, soon i hope, soon !!) Is yours the pro?. Mine is the standard with siatek pro flight rudders, and works a treat. If i could suggest one thing, email the support guys at saitek. I had a problem with the controller and they sorted it out real quick, very impressed with their service and very knowledgable and helpful.
  13. If i have this correct, the biggest issue is that you are using someone else profile and not programmed the SST software for what suits you. For my stick, i only have a few commands programmed as the cockpit is fully clickable. I would strongly recommend that you try your hand at making your own profile. SST is a very powerful tool. Yes it does take some time especially on your first go, but by doing it yourself you set up the stick which is intuitive to yourself.
  14. Wrong. .3 button clicks, to slew onto any designated target from any position i have already slewed onto, i give it about max 3 seconds to click away. Thats pretty safe and efficient in my point of view. With my method my schval is already slewed onto traget, any oscilation if any is within the bands of my main cannon firing solution and i already have a firing solution. sounds like you need to get things set up ready (once you have stabilised the helo). Not exaclty efficient in my view Well under what purpose do you want to alter heading in an autohover. I pressume its for scanning purposes. SLew to target gives a quick turn whilst enabling to scan the terrain you are sledwing through. Let me get this straight. You say that the autopilot uses rudder input to maintain a stable hover and then say that manual rudder input does not fight against this. I beleive that is called a contradiction. However i must be wrong becase you said n00b (with two zero's for coolness - wow i wish i was 12 again). But i don't think so. If you are in a stable autohover and you yaw left and release pedels back to no input, does not the helo try to put you back at your original heading ???? That to me is fighting against autopilot. Like i said. depends on what you want to do. For me, when i am stationary i like examine the area ahead in the direction i beleive i will travel for my firing position. I then slew using the schval to look and scan the areas to see if i will be comprimised on ingress and scan the areas where i would assume to be enemy contact. If i spot anything i have an instantaneous firing solution and ranging solution to either engage or mark any threats. 3 seconds later i am programmed to head onto my ingress heading with any threats found marked on my moving map. however, if you want to spin around on the spot, and bumble blindly in the direction you wish to travel, then be my guest its your game. If i was to do it your way. I would simply disengage the autohover manually rotate to the direction i wished to point and re-engage the autohover. P.s. Real pilot method.... Are you a real pilot ? I don't fly anthing military and i don't fly helos, but i certainly know that the only time i overpower my autopilot is in the event of an emergency (trim runaway), but i always try to disconnect first. Thats just the way i do it.
  15. Not played in a while, but i have also noticed those autopilot modes will dis-engage when in flight and you pull a hard manouver resulting in low RPM. The way i notice it is when at high speed you lower collective to zero, pull up hard for a very quick stop into the hover (you should get the low RPM beeping sounds) then engage the autohover. Is it possbile to topple the gyros for the stabilisation through very abrupt manouvers or are they affected by low rotor RPM?
  16. Why would you not want the schval out ? How on earth could it hamper? There is no problem slewing arcs of 180 degrees or more and definitely no wobble. Hell its even far simpler using the HMS. The only time you would get a wobble is if you were not correctly trimmed out for autohover. ANd hence my first statement. Learn to hover without autohover and you will have very steady autohover from precise trimming. Why on earth you would want to overpower/fight against the autopilot and then reset trim risking a control issue is beyond me, especially when the helo has a safe system to slew you accurately and, i bet, quicker --- Mindboggling:music_whistling:
  17. First thing i would do. ** Learn to hover without autohover ** Once you have that sorted, and want to rotate whilst in autohover. Whats wrong with "slew to target" command using the schval ?
  18. Right ON !!!!!!!!!!!!!:thumbup:
  19. if you are pointing in the general direction of the target (within schval slew range) here is a handy tip. Cage schval, select target type and number in datalink panel Uncage scvhal and it will automatically slew directly onto target or point targetted lock lase and fire. ;-) As an addon, as said previously. Once you are locked, select auto turn to target - boom you are pointing directly at target whilst locked.
  20. Only if you get a direct hit. THere appears to be no splash damage from rockets in game. Rockets as they are at the moment are very poor area of effect weapons. Unless one actually hits a target of course. Tested against soft vehicles and squishies
  21. A little help. Alacrity PC is the new version of FSautostart by Ken Salter. FSautostart is limited by ram constraints 2gig and works best with XP Alacrity handles both operating systems well. SO what is it? Its a programme where (once set up and set up takes a bit of time) by a push of one button it will shut down all non essential processes / prgrammes that are running in the background and automatically launch your chosen application. Once you close your chosen application, Alacrity will restart everything it has closed returning your computer to its original state. This should give you a performance boost. Mileage may vary depending on how many processes you choose to have shut down by alacrity. Its a brilliant piece of kit
  22. I would like the ability to activate a up to 5 triggers via the comms menu. (allowing players to call in support/other action when they think they are ready, allowing for player error/intelligence when asking for said action) I would like to see an ability to repair the Laser in the maintenance comms menu as an action to be chosen like refueling and changing armourment. (would alleviate the need to respawn or wait for 3 minutes for a brand new aircraft in cold and dark state - and possible keep the boards clearer of whining.)
  23. The correct way to turn the helo is a co-ordinated turn with rudder and cyclic. I leave AP stabiliser modes on all the time, use correct rudder to center the ball whilst in turn. Exactly the same as in a fixed wing aircraft. of course (as with real life) a turn can induce none to all of the following. 1. Loss / increase of speed. 2. Attitude change 3. Bank angle change 4. Vector change with regard to wind. 5. Engine power change. Any one of these can induce a need for trim. Cock up a co-ordinated turn and you have screwed all 5 items which means a need for a lot of trim change. Quite simple, a well co-ordinated turn should evoke small trim changes (depending on wind vector change of course). EG for wind vector. you have a head wind of 20 knots. a 90 turn will see a marked reduction in airspeed (until you have stabilised again) and a large crosswing component. I would recomment practicing a bit more with rudder in your turns and trimming.
  24. I feel for the pilots as well, but they were still at fault for blindly accepting the FAC that there were no friendly's in the area. On more than one occasion they queried the hi vis orange tops of the vehicles and disregarded this fact and took the FAC's word for it. Its a nasty one Another Friendly fire situation from AH64's becuase of a mistake in navigation http://uk.youtube.com/watch?v=L8-wr8_qRBQ&NR=1 --------------- Anyway, doesn't IFF only work on radar? When you are "locked up" by radar your IFF sends a code which is identified by the agressor as a recognised code (friendly) or unrecognised code (foe). In the even of lasers and when lasing (IIRC) this cannot be interpreted by IFF systems. Hence why we cannot receive IFF status when attacking. Though we can let others know when we are locked by radar that we are friend or foe. Please correct me if i am wrong
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