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upyr1

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Everything posted by upyr1

  1. I don't believe the toss bombing mode worked with conventional weapons. I'm wondering what we can model in a mod I had no idea the Thud had a proto hud. I'm thiking we should ask about this in the facebook group
  2. I want a built in mod manager and a better user files section too. Also I would love to see a asset pack/mod filter
  3. I don't care who does it or what variant we get, however, I the flogger is one the reasons that I want the Razbam issue settled
  4. Speaking of which, any updates?
  5. the link couldn't open but I'm thinking this might be good for a thud mod
  6. We I've wanted CSAR in DCS for a long time. Rescort should be on the mission set of the A-10, A-1, A-7 and other attack planes Then utility helicopters should have CSAR as part of their mission set. Ideally we should have the option to load a rescue hoist but even if the hoist for realism can't be added we should at least have the helicopter land and pick up down pilots
  7. Official mod is a contraditon in terms, Now let's go to the idea itself. The solutions I think ED might be able to provide would be to add more advanced MiGs and Sus to the list of AI assets. Next I'd love to see more flyable Soviet strike planes. If you want a mod the best answer is to check out project flanker for from there. More cold war era planes would be the option
  8. Nice I believe the Thunderstick was a post vietnam upgrade which would be contemporary with our Phantom
  9. I'm asking Heatblur about an F-4G
  10. A real IADS would coordante with each other, for example during the Vietnam war the air defense crews would talk to each other on the phone and keep their radars in standby mode until they got there was an American plane in range then they would turn on. They would also do tricks where a single radar would guide SAMs from multiple batteries
  11. Thank you for all the hard work. I'm looking forward to the missions
  12. As long as there is some ambeguaty I think it might be possible to have a Wild Wasel. Looking at dragrams and photos of Wild Weasels the heat of the EWO's job appears to be using a look up table to use the PRF (pulse repetition frequency) and frequency to determine what radar they are detecting PRF is determined by a radar's maximum unambiguous range. For example if a radar has a PRF of 1000 it would have a rage around 90 miles (light travels about 180 miles per millisecond) so 1 milisecond is enough time for a beam to hit a target 90 miles away then bounce back. Right now based on what we see with the SHRIKE DCS models bands. The F-4G I think could basically use the same model as the HARM targeting system from what i can tell it looks like the F-105G could give you a rough range based on power so you could have the O-silicope show spikes and use ADF mode to communicate the range.
  13. I've said it before artillery needs to be improved overall. Not only do we need more period correct ammo types - Starburst shells (mentioned in the title of the post), smoke shells, guided shells but we also need improvements to artillery targeting for example DCS needs to model forward observers and spotting aircraft
  14. Right now I am doing some research for an F-105 module, I'm hoping to do a G. Anyway, with the EW research I have done it looks like you had to manually tune the frequency and PRF (pulse repetition frequency) and then the radar would show up on the ossilicope and there was a mode to get the HSI pointing to the radar. The RPF is based on a radars range for example a radar with a 93 mile range would have a PRF of 1000 since that would be enough time for a radar to hit a target 93 miles away and bounce back. It also looks like the RHAWR might be able to calculate the range based on a radars power. Anyway my question right now I'm thinking what might work for an RHAW model is since the Thud had a switch for bands so I'm thinking select the band then set the RPF and have the most powerful radar of that type show up on your RHAWR and and flip the ADF switch to feed get the HSI to display the radar then use the PRF knob to set the sam type.
  15. I know heatblur has said that they would licences Jester I personally say let's try to get a community mod going I don't know the modeling I think if anyone can contact VSN we could use that as an external base.
  16. yes and the Thunderjet and thud too
  17. The dream ain't dead yet. I am trying to get something started. I believe orange create made mushroom clouds
  18. The map clearly has the Berlin wall which means the earliest date would be 1961, which would be 2nd/3rd generation. For Gen 0 / 1 jets we would really need an early cold war Germany map (which might also double as a WWII map) and right now I might fly the early jets on this map or I might have WWII battles as well I would also buy a 1940s version for late war and early clod war scenarios.
  19. sad, though do you think about a good community module? https://www.reddit.com/r/Thunderchief/ Nothing has been done but I can do some LAU but I don't know diddly about modeling
  20. I think for the 70s and 80s we have the biggest deficit in blue for assets. I'd love to have the Thud, and Aardvark, for starters
  21. Mega Dittos.
  22. It's the wish list make it big and see what people want Moscow would be nice- good one. I figure you could get a couple maps out of that operation Tunisia would be awesome I think Hawii, Midway, and Wake could be a single map. You can draw a triangle between the 3. Midway is about 3000 KM Northwest of Hawaii and Wake is about 4000 KM due west most of that is going to be ocean Looks like we have a lot of the same ideas I see I missed the P-40. Even though the focus is 1942, I'd make it just an early war request so that we can get BISMARK a what if duel between BISMARK and an Iowa would be awesome
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