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upyr1

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Everything posted by upyr1

  1. I think we need to back up a step and figure out if there is enough open source material to even do a weasel.
  2. I figure there isn't much too work with. We have chart for banda based on the shrike's seeker If the target range is estimated by the computer i think we have a ticket for a good enough for now community module
  3. I know what it would take to make an official module and I also know you don't need ED approval to make a mod. The first step would be to make the module then contact ED
  4. What do you think is going on with the dial marked PRF and frequency to the left of the indicator? I'm assuming it must be a way to isolate an individual radar. You read the spikes from the indicator then dial in a specific radar and track it. I was assuming that was the case, it looked a bit like an ancestor of the HARM TOO page. I notced a band switch I'm guessing that is to filter out radar types. I'm wondering if the Shrike worked with that screen. I know the STARM was way more advanced than the Shrike as it was the intermediate stage of ARM evolution.
  5. Thanks, I'm glad you are chiming in. as stated before, I know that EW is drastically simplified so there is no way we'll get a 100% realistic Wild Weasel with the current state of EW modeling. So the most important question is if there is enough information to do a FF module of either Wild Weasel variant? The next question would depend on if we have a community module or an official module. A community module is limited by what you can do with the exposed APIs and scripting as well as the EW modeling. The official module the developer and ED will be working together so we could get some EW improvements. At the minimum I want an AI wild weasel so let's try to at least get a community module going. What might be some good easy-to-implement improvements? That would drastically improve realism without melting CPUs
  6. I know all that, I'm just saying that DCS : F-105 if it includes the Wild Weasel be the push to get ED to work on it
  7. This is the reason that I'd like to figure out what information is available before dismissing the G. I figure if there is enough information to do the G then If the Thud is an official module, the developer and ED to work together to make the G as realistic as possible. If it is done as a Community module, the goal is to have something as good as the current state of ED allows.
  8. Just a nit pick but the original F-105 Wild Weasels were F models which were unofficially called the EF-105F. That aside, I really don't consider the current state of EW to be a good reason not to do either variant of the Thud Weasel. I argue that is a good reason for ED to improve their EW modeling. Now, my question for you @Blaze1 is how much have you looked into the subject of both real world EW and how EW is modled in DCS? From what I see looking at DCS we don't have to deal with frequencies (we do have bands modeled as shown by the Shirke's warhead). PRF is pulse repition frequency and you can calculate the range by 1/PRF * C /2 since the PRF indicate the lenth of time it would take a radar pulse to hit something the max range and bounce back to the radar. The pannel bellow is a G- we can tell from the STARM now bellow the PRF knob we see something marked as target range, is this something the EWO had to set manually or could the Thud's EW system calculate the power and estimate the range some how? For a community mod we have a potential cheat provided that we could script a way to pick a radar by selecting the band and PRF Now we look here the RWR we know the mode select DF I'd assume is diection finder and would work with the HSI like the system on the F-4 in a good enough community mod the differnce between this and the F-4's system would be to include the range. Then we have the inidcator which I'd assume is the ossiliscope with how DCS modles things now it may or may not work, it would all depend on what the EWO was actually looking at
  9. Right now I am hoping to get a community module. I need to get some how toos. Io conosco. It would be awesome if the thud is next on his list
  10. I know we need improved EW in DCS. I think the Wild Weasel would be a decent place to start though, the escort jammer would proabbly be more complex. With an F-4G based on an interview with an EWO there was an automated mode where the computer would do a frequency/PRF look up which worked like the HTS, an O-scope and a display like the HTS. The issue is the lack of ambeguity
  11. I know that, however, the main question here is whether or not they would be willing to license Jester? while this is a far cry from a 100% definitive yes, it is, however, a very definitive maybe. Now we're left with the questions of whether or not there would be enough information to do a weasel or even Rayan's Raider. We have a maybe from Heatblur about using jester.
  12. If there is any chance of the F/G then it would be awesome to get Heatblur involved, and at least licences jester. The Wild Weasel variants are important to me as by dad was an EWO though he went to war in a EB-66
  13. https://sova.si.edu/search?q=f-105 I am going to look for the documents but here is the smithsonian archives https://sova.si.edu/record/nasm.2012.0029?s=0&n=10&t=C&q=f-105&i=0 I got everything I had be emailing NASMRefDesk@si.edu
  14. https://drive.google.com/file/d/1pVG628RmTqJXROtc1rdishT7yDE8DFQJ/view this is not
  15. Diego Garcia is kind of out there. We really need better naval assets. NGL any map like the Marianas which are mostly ocean really serve to remind me of how bad DCS Naval modeling is. As I keep saying we need the following Better damage model- I think the Nevada-class battleships are a good example of why the strictly HP-based model doesn't work. OKLAHOMA capsized at Pearl Harbor, while NEVADA not only got underway on December 7th, she stayed afloat after getting nuked. more ships for all nations and eras- A pair of IOWAS vs the BISMARKs *hell yes* ALASKA vs DUECTLAND inthe battle of th pocket battleships (hell yes) Better amphibious landing modeling- We have needed this since the Normandy maps Better artillery modeling - mainly, we need Forward observers and spotter aircraft so that land and sea-based artillery gets called in for fire missions instead of being limited to pre-planned barrages.
  16. I'd be shocked if no one is planning Guam.
  17. this is a tough one. A-26 served until Vietnam Il-2 great choice for the East front JU-87 great all Euro theaters SBD- we need a Midway map but anything would work TBF- awesome Val great op for for the pacific
  18. I've asked for this in the past, but it would be nice to have the option to designate favorite liveries for each module and assign which one(s) should be the default. For example, if I'm part of an F-16 squadron, I might set their skin as default for online as well as this one for offline flights.
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  19. I just made a mission, just a flight of Ju-88's flying arroung ESSEX getting shot at. it looks like they finally got the guns working. Towards the end of the track file it appears the Ju-88s are getting shot at by the 5-inch guns. Hopefully this will be added to every other ship. 5-inchAA.trk
  20. I was hoping to get a developer to confirm or deny. I have been looking at the lau -- 127mm definition ******************************** def_heavy_AA_mg_LN = { type = 3, --/N/ big caliber 14.5 and bigger distanceMin = 100, reactionTime = 2.0, reflection_limit = 0.22, connectorFire = true, -- sensor = {}, PL = {}, } set_recursive_metatable(def_heavy_AA_mg_LN.sensor, GT_t.WSN_t[10]); --/N/ NAVY gun, from \Database\scripts\sensors.lua
  21. I know they were in real life, but I am trying to see if that is the case in DCS now
  22. I think I have the 5-inch guns on Essex scoring an AA kill did this actually happen or am I imagining it? I've not been able to recreate it
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