Jump to content

Gun Jam

Members
  • Posts

    542
  • Joined

  • Last visited

Everything posted by Gun Jam

  1. Usually he does quite well but I this case the "Area" is not a patch of ground but a very specific strip that is only in one direction and can be quite long. His search pattern tends to be around an area like a box. In this case he was searching a box pattern around the marker which means half his scan is useless and the other half isn't far enough away.
  2. The scenario is. I have a last known location of a target. The target is moving E on a main road. All I have to do is move the pod from the Steer point E along the very obvious road for perhaps a mile or two or maybe only fractions of a mile I dont know. I also appear to be incapable of doing this effectively. Its zoomed in too much or not enough depending on the range. The pod is covering maybe 40 to 80 feet a sec. I have 1000s of feet to cover. Snowplow is too coarse and causes me to fly a direction I dont want to. Thanks
  3. In the B model I think I saw tape across them lol
  4. Hello Most of the time Jester does a pretty good job of running the Tpod. However there are moments when I need to move it manually. I am using VR. Direct head control works but is very very slow and difficult to see while trying to turn your head to the direction you want it to move. Is there a key bind so I can just use a hat switch? Is there a way to adjust the pan speed??? Is there a way to tell jester to zoom in or out for us that i can bind to a key? Thanks!
  5. I think the change I hear is the ambient noise from the carrier being cut out. With the engine at idle this is a very small change you have to really pay attention to notice it.
  6. Perhaps this is the reason..... Would the same logic not apply to the f18? Would you agree the f18 is much quieter with the lid down vs the f14? Thanks!
  7. Here they are! After looking at this a bit more. It actually does really effect world volume quite a bit. What it doesn't appear effect (much if at all) is the aircraft engine noise. 1) The engine noise drowns out the world noise 2) The canopy doesn't seem to change engine noise a noticeable amount (open vs close) 3) If the engines are running then there's very little difference between open and closed because of (1) and (2) By engine noise I mean idle on ground or taxi power. Thanks!
  8. Hello with the canopy open or closed I cant tell a difference in world volume. This is quite profound in the f-18. Is there just no sound effect for it or is there a cooler reason? Or did i miss some option?... I dont recall it ever working. Thanks -Gun
  9. Hello First off sorry if this is the wrong spot for this. I really did put some effort into guessing where this should go. The obvious is I need to back up my key binding and views. I did this by copying the config folder in Users>"Your PC name>Saved Games>DCS>Config> I read that this can take some effort to get running again... Is there a better way? What else should I be backing up? Im creating a disk image so I should be able to open that image with acronis and get anything I missed but maybe it wont be compatible with win 11... Just making sure. Thanks -Gun
  10. So a question for the OP. Did it ever work right as in you were happy with how it looked? If so when was that? how long ago. When it started to look "poor" had dcs or any of your hardware / software changed?
  11. They out... and by out I mean gone.
  12. at least tomcats aren't bouncing all over the deck, splodn' and falling into the drink like f-18s any day online. I think what we have now is a solid compromise.
  13. This should be simple any ideas why this doesnt work?
  14. I found OpenXr tool kit that was already installed for MSFS2020 but I haven't messed with it for a long time. Set resolution to 100 and it looks just like it used to. Also the FPS is just like it use to. Loads now without all the extra apps and crap in the way and doesnt spaz out on menu loading. A win. I see that motion re projection was already disabled I'll leave it that way for now. Thanks -Gun
  15. I think it does. its now natively supported. DCS no longer launches steam when I load it.
  16. Hello after the new update DCS launches and runs just fine minus Steam VR. But now I have a few questions about some basic operations 1) My FPS feels better but I dont have access to FPSVR is there a solutions to this built in or otherwise? 2) My screen resolution is lower. DCS pixel density is still 100 but in steam VR I had Super Sampling (or whatever the hell its called now) set to like 110% Do I just boost resolution now using PD slider? 3) What about reprojection on / off /.etc?? it is using it or not? How can I tell? I dont know what guides are relevant anymore for OpenXR as I did not plan to mess with it until after my PC upgrade on a clean install but here we are. Is there something that is still correct after today patch? Thanks for the help -Gun
  17. do you have FPSVR? What is GPU utilization on avg? What is CPU utilization? Thanks
  18. Shouldn't water have better luminosity as well? It appears that water is nearly non reflective I can not set the gain high enough to illuminate the water. The land will be nearly completely washed out and the shoreline ends in a black void like the piece of dirt was floating in space. Based on experience it seems water should be more reflective than dirt and should be illuminated by NVG. Thoughts?
  19. When Vr with full body tracking becomes a thing then the pilot body can be made to move with you that would be cool.
  20. Yes ive notice this too. I fly Vr and its easy to spot. I believe it has to do with how the clouds are built. I fly with clouds on ultra quality. Just by looking at this I came to the conclusions that clouds are built on a grid matrix because that's exactly what it looks like. The most basic "cloud" is a small cube then those cubes are combined to make a larger block and those blocks are combined to make large clouds. The lines between these cubes inevitably line up and create straight lines and grid shapes. It should be visible on just about any preset. Does anyone not notice this is the real question. It was always my guess that it wasn't a "bug" but a design limitation.
  21. I notice the shadows will now form a grid pattern sometimes in VR (not sure about 2d) Ive always noticed that the clouds look like a grid matrix. Im sure thats how they are built. I can see a small grid that makes a larger grid that makes a much larger grid. But the shadows have never made a grid patter until now. VR ultra settings for clouds.
  22. Vietnam map teaser at end...
  23. Hello Most of this applies to VR but could still be useful in flat screen. Lets say you are playing online the primary issue in general is text is way too big in vr and dominates the view space. Quality of life improvements as follows 1) online chat menu needs one additional view option (Fade out after 10 seconds of inactivity. It will be immediately visible upon a new message being received then after 10 sec (even better if user could enter a time) it will fade out. As of now it takes up too much screen space. Yes it can be minimized to an envelope but now requires constant babysitting if I want to read a new message then make it go away again... We put rovers on Mars lets automate the chat window so its user friendly. 2) Through the Inferno a fan favorite as well as other servers Im sure post awacs info and general mission / server info in a text box upper right hand. Again this text is too large. It does thankfully fade out but during its stay it can easily eat up 15 to 20% of your viewspace. Can we make this font size adjustable so it can be set to user's preference? You get this and an after mission report and no **** it will eat half your view space. 3) The overlays on the f-10 map are a total Charlie Foxtrot the map is entirely clutter icons are too big text is running into other text. Again any way to scale text and icon sizes for the f10 map would be wonderful. (maybe a live scale so icons and text would scale with zoom to avoid total domination of each other. Thanks for your consideration.
      • 2
      • Like
  24. Ive noticed this as well. I assumed it was the lights but they aren't even visible in VR above 25 or 30k feet. They did all this work but there is no visible change in common scenarios due to draw distance just like before Its just a sea of blackness. If they aren't being drawn why would they still be effecting performance? Is it doing all the calculations for it so that it can produce the effect but then doesn't bother to actually draw the image?
×
×
  • Create New...