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Everything posted by Rongor
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reported earlier Why does the radar lose lock all the time?
Rongor posted a topic in Bugs and Problems
When those AI Fulcrums come on the server I frequently visit, I often meet them for a head on encounter. While closing in I run full AB, gaining speed and altitude advantage, to hopefully launch my Fox3 earlier. While being inbound to the enemy there are always several stages of losing radar contact. It's kind of unavoidable. I just have no idea why this is the case. I'm running CRM-RWS in a 60° arc, carefully keeoing my antenna elevation matching his altitude. He is dead center, sometimes I even STT him although hit necessary. While we both fly straight, at some point my radar just drops the contact for no apparent reason. It can then take several seconds to make the target appear back again on screen, although my antenna is still covering his 3D position all the time. Sometimes this is accompanied by antenna elevation jumping between two bands (see other reports on this). This may also trigger loss of contact yet it happens even when its not jumping or when both bands include the 3d location of the MiG. So bottom line, it's a mystery. I get the target, I bug it into SAM. Several NM closer, contact just vanishes. Following the estimated trajectory with my TDC doesn't help anything. Long moments later the target appears back on screen. Sometimes you can bug it again, sometimes the bugging will just fail, while the target still remains visible and is closing in on you. It's driving me crazy. This repeats several times in a row, until you are finally in engagement range and happen to relock again in time to Fox3 him or he remains just gone from the screen although the radar antenna is exactly where he is in azimuth an elevation, yet of course he can track you and does launch. What can we do to fix this? -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Thanks my Lord. And thanks @Moonshine -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
When I created the report, I didn't even had noticed the box not flashing. Only you made me aware and now I see it too. This may in fact very well be the underlying issue and I was only connecting it to PB on Snowdrift because I didn't see this other clue. Doesn't solve my apparently corrupted track yet lets take it from your approach then. Again, thanks for also looking into it. -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
well thanks guys for looking into my stuff, will report back after further testing when repair is done. -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
While I will follow the advice to run a repair, here is what I was seeing ingame and do see when replaying the track: 0:05 flipping Master arm off and on again 1:44 launching on 11 defeating missile until 2:40 3:30 attempting to launch on SD 3:37 trying it with the alt release button -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Ok, I did a repair only 2 days ago but can try it again. What would still interest me is if you see any HARMs launching at all in my very first track, since Master arm is allegedly off, none should launch. Yet they do in my replay... -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
only to be sure, you want me to run a system repair because a situation I experienced was exactly recorded in my track as I witnessed it and also replays correctly on my end, while it doesn't replay correctly on your end? -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Sorry, but then your track replay is wrong. I just rewatched this very track I attached above (no HARM on SD.trk) and Master Arm on is happening right in the very first few seconds. You see it on when mission starts and then verifying me its state by flipping it briefly off and then on again within the first 10 seconds. The fact I then launched a HARM at an 11 is evidence Master Arm is on. Also Master arm remains on after I launched this first HARM. Then I redesignate on the SD and pull into the loft. This is a screenshot from this situation, made in the track replay, time code in the DED 22:03:30: you can even see me depress the Alt release button thereafter... -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Then it might be a problem with Master arm? I'm pretty sure I had it on. In this first track you can see me redesignating to the 11 in the HAD when launch at SD fails and then the HARM did launch, without me touching the master arm at all. Also this is only the one attempt I did specifically to do the track. I had it exactly like this before, hand off to SD didn't launch, then redesignated to 11, launch occured. That's what made me replay the exact situation again to create a track. -
reported 90/30 countermeasure load ends up with 88/28
Rongor replied to Rongor's topic in Bugs and Problems
this is also an issue when starting hot and 90/30 is set in the mission editor. 10 second track attached 88_28.trk -
TMS right has currently no effect unless one does call up the SEAD DED page with TMS left before on a selected threat and keeps the page active. Only then target stepping with TMS right is possible. The moment you undesignate, the DED will return to CNI. TMS right then won't step targets anymore before or after designating a new threat. You are required to TMS left before. very short track demonstrates this HAD_notargetstep.trk
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investigating Radar elevation issue (radar jumping)
Rongor replied to GlobalAv's topic in Bugs and Problems
I also set up a test mission and can provide two very short tracks. Bottom line: If there is more than a single target (2 in my mission) on CRM-RWS, the antenna does begin to jump between two elevation bands the moment I bug any one of these two targets. It does not jump with no bugged target. It also doesn't jump when entering SAM after bugging the only single target on the screen. The moment there is more than one target detected in RWS, the jumping commences, regardless being in SAM or DTT. CRMRWS_singletarget_nojumps.trk CRMRWS_twotargets_antennajumping.trk -
I hand off a SD of an SA-11 site from the HAD as SOI to HARM set to POS-PB-mode. Pressing weapon release doesn't initiate the launch, although I am inside the AMZ and on the optimal loft cue on the ASL. Not even the alt release button doest trigger the launch. When switching HAD-target to the 11-TELAR and handing off again, HARM does launch normally, only on the SD it doesn't. no HARM on SD.trk Tried the same situation with HARM being in POS-RUK. Again did the HAD handoff. HARM launched on the SD normally. HARM on SD in RUK.trk
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According to the manual, selecting SP on the TGP should command the TGP's LOS at half the distance of current FCR range. This is currently not the case. Instead the TGP's LOS is commanded to the current steerpoint, into the sky if these points have altitude. In the attached track I select SP on a SOI'ed TGP while flying towards a steerpoint set to 6500 ft altitude at 12 oclock. It's commanded into the sky instead of the ground. After TMS up I have to slew the TGP down towards the ground. Switching to a second steerpoint roughly colocated with the 1st, yet on 40000 ft makes the SP command the LOS even higher into the sky. The FCR range is 40 in both cases, yet the LOS is clearly commanded to the steerpoint instead of half the FCR-range. TGP SP elev.trk
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cannot reproduce Cursor still gets stuck on edge of the screen
Rongor replied to FalcoGer's topic in Bugs and Problems
I can easily reproduce it. By moving the cursor to the frame. stuck. simple -
updated with a video
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- VHF frequencies show with a preceding U instead of V - entering of 2 digit frequencies with 3 zeros after the decimal are interpreted as times 10 (3 digits in front of decimal) and end up as UHF frequencies or as flashing error if the freqx10 is outside the UHF range - FM mode is unavailable. You can select it and it switches to FM in the UFC, yet in fact its stuck at AM under the hood. FM communication is currently impossible, so on many MP servers you won't have contact to other players working in the lower VHF range of 30-88 MHz 20230627_114150.mp4
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Razbam felt like inventing something new instead of simulating RL
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I didn't yet manage a takeoff without oscillating pitch angle after rotating. Also this doesn't get much better during cruise. Whenever I do pitch inputs with the stick, there is some odd reaction into the opposite direction after a few seconds. This is not happening with roll inputs.
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I understand that the lady's fire callout is nothing one might want to ignore or miss, yet is it really that ear hurting loud in the real thing? I'm aware I can turn it down by lowering the DCS volume options, yet all other cockpit/helmet stuff seems ok and I don't want to decrease the volume of everything.
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It's because AoA is displayed in "units", not in degrees. It's in the manual.
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investigating Radar elevation issue (radar jumping)
Rongor replied to GlobalAv's topic in Bugs and Problems
20230625_160434.mp4 -
please move thread to https://forum.dcs.world/forum/1173-bugs-and-problems/
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please move thread to https://forum.dcs.world/forum/1173-bugs-and-problems/
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PB9 in the radio setting is supposed to switch between AM and FM. Instead it only switches MAN-AM to MAN-FM being displayed without actually changing the modulation type. Tested with SRS, which reads out the data from DCS. So communicating with other players on FM radios in the 30-88 MHz range is currently impossible. Please move into https://forum.dcs.world/forum/1173-bugs-and-problems/
