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Everything posted by Rongor
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Voice chat issues with transmit and receive audio
Rongor replied to RogueRunner's topic in Voice Chat
I can't hear anyone and I don't think its a viable solution to ask dozens of my fellow players to reenter all their frequencies. Especially since they claim they hear me. -
answer to 3rd: UFC/DED List>DLNK>page2 The info on the right end of the DED claims #1 is our own STN. No idea what the T in the * means.
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Still not fixed in 2.9
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need track replay tacan not showing distance on hsi
Rongor replied to dave76's topic in Bugs and Problems
If you're out of range, it naturally won't give you anything -
Which TACAN mode did you use?
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I noticed this myself very recently. I find it hard, often impossible, to trim the aircraft for level flight with the trim hat on the stick. The tiniest actuation seems to have a way too powerful impact. Using a Thrustmaster A-10/F-16 stick for it, I wouldn't know how to adjust senistivity as the trim hat is a set of buttons not axis.
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I am doing it exactly as told in the tutorial training mission, yet in 5 of 6 cases, the propeller will only do some unmotivated turns and then stop again. Is there a reliable undocumented procedure you guys can tell me?
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I summarized this issue 7 weeks ago, together with other stuff here
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Hasn't been fixed with today's DCS Open Beta 2.8.7.42583. So still no way to communicate for A/G coordination which on most MP servers is on VHF FM... Pretty disappointing.
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Emergency Wing Sweep Handle has issues travelling beyond ANY detents
Rongor replied to Rongor's topic in Bugs and Problems
Am I really the only one with a sticky emergency wing sweep handle? Do all of you never pull it back into oversweep after landing? Again, its not me failing to wait for the auth light. -
Has been like this since the F1 went early access. I'm also wondering when this will be fixed. Has been a while now and carried over into the F1EE
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roger, copied the question into the M2K section. Thanks anyway!
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My cartridges are still in \Saved Games\DCS.openbeta\Datacartridges yet when I open the DTC receptacle they don't show up in the cockpit anymore so I can't select one to insert. Any ideas what could suddenly be wrong?
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what might be wrong if after opening the cartridge receptacle, no cartridges appear anymore to select one for insert?
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HAD stops locking on targets after a while. BUG or intended?
Rongor replied to Snakedoc's topic in DCS: F-16C Viper
Had exactly this a few days ago on a MP server. Also as a variant, I lost the cursor on the HAD while it being SOI, it was just gone. I could get the cursor back with DMD Down end then ended up with not being able to designate anything else just as you describe -
reported earlier Why does the radar lose lock all the time?
Rongor replied to Rongor's topic in Bugs and Problems
I can follow what you have in mind. Yet why do these contacts then reappear after a few seconds. Because their now closer distance increased radar returns again beyond the detectable threshold? In the first occasion I lose contact at 24 NM (145.8k feet) distance while being around 6k feet above, equals around 2.4° Reacquired at 19 NM (115k feet) distance while 8k above him, means 4° In the second occasion I lose him at 17 NM distance (103k feet), while being roughly 7k feet above, this equals around 3.8°. Reacquired at 13.5 NM distance (82k feet) while 5k feet above him, equals 3.5° Both examples don't offer any consistency. First example has the target reappear at even bigger downward angle and second example isn't that much difference in both angles. While in the first occasion, I admittedly also have the nose up, target shows at the F20 mark down in the HUD, yet in the 2nd occasion, we basically have level LOS, seeing the designation box in front of us in the HUD. Especially in this 2nd case, how could the radar possibly have problems to receive the returns? Even when aircraft is nose up and the antenna is looking "down" compared to the aircraft datum, why would the antenna care? It's not like the radio waves bend towards Earth's center of gravity. I am totally confused what to make out of all this. I am only in the beginning stages of learning how to A/A combat and one of the first things I learned was that being at higher altitude will provide decent advantage regarding missile range. When a radar can't detect stuff 4 ° below the aircraft datum, this kind of defeats the whole idea of going in high at BVR. -
reported earlier Why does the radar lose lock all the time?
Rongor replied to Rongor's topic in Bugs and Problems
I created a test scenario and you can watch here how it played out: (fast forward to 0:40, when the head-on MiG appears in my RWS 40 range) - 0:43 I bug the the contact, he is at 16k in 34 NM, antenna scans between floor and 35k - 0:53 antenna jumping sets in, while my TDC is close to the bugged contact, the second antenna elevation band seems to cover floor up to his altitude, 16 k. He is climbing, range 30 NM - 0:57 I move the TDC a bit, antenna jumping continues, alternating between floor to 18 and 05 to 35. - 1:05 there is a second target appearing briefly behind him, yet I set up the mission with only one enemy, so I ignore it - 1:08 I put the bug into STT, to get rid of the antenna jumping, he is at 16k, 25 NM - 1:12 the whole track just vanishes. TDC shows vertical scan range between floor and 24, so he should 100% be in. - 1:22 after 10 long seconds of zero contact, he appears again, at 17k, while TDC shows antenna elevation between 25k and 02k. Bugging causes the TDC switch to antenna elevation 36k and 14k. So I bug him again at 19 NM, while my antenna has its top elevation at 24 - 1:27 different to what I am usually doing I put him into STT again. - 1:32 at 17 NM range, whole track vanishes again, last altitude was 18k, TDC antenna elevation shows 25k to 02k - 1:35 he launches at me, while I don't have him on screen. My radar is blind, his obviously isn't. - 1:39 after being blind for 7 seconds he appears again at 21k, my TDC shows a 23-06 antenna elevation band for his location - 1:41 I have him bugged again at 13.4 NM Radar could now keep him tracked. Mission ended with me being splashed yet my focus was on demonstrating the radar work, not on winning the engagement -
reported earlier Why does the radar lose lock all the time?
Rongor posted a topic in Bugs and Problems
When those AI Fulcrums come on the server I frequently visit, I often meet them for a head on encounter. While closing in I run full AB, gaining speed and altitude advantage, to hopefully launch my Fox3 earlier. While being inbound to the enemy there are always several stages of losing radar contact. It's kind of unavoidable. I just have no idea why this is the case. I'm running CRM-RWS in a 60° arc, carefully keeoing my antenna elevation matching his altitude. He is dead center, sometimes I even STT him although hit necessary. While we both fly straight, at some point my radar just drops the contact for no apparent reason. It can then take several seconds to make the target appear back again on screen, although my antenna is still covering his 3D position all the time. Sometimes this is accompanied by antenna elevation jumping between two bands (see other reports on this). This may also trigger loss of contact yet it happens even when its not jumping or when both bands include the 3d location of the MiG. So bottom line, it's a mystery. I get the target, I bug it into SAM. Several NM closer, contact just vanishes. Following the estimated trajectory with my TDC doesn't help anything. Long moments later the target appears back on screen. Sometimes you can bug it again, sometimes the bugging will just fail, while the target still remains visible and is closing in on you. It's driving me crazy. This repeats several times in a row, until you are finally in engagement range and happen to relock again in time to Fox3 him or he remains just gone from the screen although the radar antenna is exactly where he is in azimuth an elevation, yet of course he can track you and does launch. What can we do to fix this? -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Thanks my Lord. And thanks @Moonshine -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
When I created the report, I didn't even had noticed the box not flashing. Only you made me aware and now I see it too. This may in fact very well be the underlying issue and I was only connecting it to PB on Snowdrift because I didn't see this other clue. Doesn't solve my apparently corrupted track yet lets take it from your approach then. Again, thanks for also looking into it. -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
well thanks guys for looking into my stuff, will report back after further testing when repair is done. -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
While I will follow the advice to run a repair, here is what I was seeing ingame and do see when replaying the track: 0:05 flipping Master arm off and on again 1:44 launching on 11 defeating missile until 2:40 3:30 attempting to launch on SD 3:37 trying it with the alt release button -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
Ok, I did a repair only 2 days ago but can try it again. What would still interest me is if you see any HARMs launching at all in my very first track, since Master arm is allegedly off, none should launch. Yet they do in my replay... -
cannot reproduce HARM in PB won't launch on HTS hand-off Snowdrift
Rongor replied to Rongor's topic in Bugs and Problems
only to be sure, you want me to run a system repair because a situation I experienced was exactly recorded in my track as I witnessed it and also replays correctly on my end, while it doesn't replay correctly on your end?