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Scotch75

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Everything posted by Scotch75

  1. Yes, I can confirm this is happening too. I was trying to lase ships in the Persian Gauntlet campaign. I was lucky to get partial hit about 10m behind a Molnya ffg with a GBU-10, just damaged it. No other passes got close. All AI dropped bombs missed as well. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  2. I tend not to tell him to align via the Jester wheel, I just let the process take its course with no input until Jester says "Ready to taxi". I think he will align the INS to "fine" by default. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  3. Ahhh, ok, that explains it. Many thanks. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  4. Yes, I waited a minute, nothing happened. Though looking in ME and unzipping the .miz, there doesn't seem to be any MOOSE or AIRBOSS loaded. On latest OB. Sent from my SM-G950F using Tapatalk
  5. @Florence201 Hey mate, I just tried the latest version SC-no mods Mission 1, all appeared to go ok, however, a couple of triggers didn't seem to work or were not in time. Did you keep AIRBOSS in? I noticed airboss sound files in the miz, but I never got any airboss F10 menu, and the fleet tanker (assuming airboss) never spawned. I did hit escape at mission start before chosing the slot to see if the script would load. Otherwise, all of the target and deck configuration triggers worked ok. Well done [emoji106] Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  6. Hey Folks, @tigair, great work with this project, well done! I'm trying to make a simple SEAD mission using SkyNet, Wrench's carrier script (got that working ok), and Hervirek's PG Template (https://www.digitalcombatsimulator.com/en/files/3310678/) as a test. Hervirek has provided a setup lua in the download called IRANtsky.lua. Trying to follow the instructions on the GitHub, I have loaded MiST, loaded the skynet-iads-compiled.lua, and IRANsky.lua as per the example screenshots. I can't get SkyNet to activate. Could you please have a look at the attached mission to see what I have done wrong? Many thanks Scotch SkyNet PG_Test.miz
  7. Thanks Avalanche, no problems at all mate, glad to help. The dynamic component in this mission is fantastic, well done [emoji106]. I'll try the new version tonight. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  8. Hey Avalanche, I was in the F-14, so I was given ADF 355° on 355.525, which I got Jester to plug into his radio in DF mode, but nothing showed on the HSI. Looking at that frequency now though it could be a typo as a previous engagement had 355.250 for the frequency. Anyhoo, I looked on the map and saw two bandits roughly 70nm north of Nellis so flew up there with the instructor and joined them orbiting around each other at 25k. After the pop up text "Ensure you are fenced in and ready to fight" (or similar), nothing further triggered. As you say, I probably didn't hit the correct trigger zone. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  9. @Avalanche110 Hey mate, really enjoying this mission and the immersion is great. I have one query - running the with-out mods version on latest open beta - What triggers the commencement of the fight? I start up, fly with the instructor to the rally point, find the adversaries, but nothing happens from then on. We just orbit around each other. If I then shoot one down anyway, it triggers the second half of the fight ok. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  10. Yes exactly this ^^^^. Keeping as many variables consistent and repeatable in high pressure/threat environments. The trigonometry of those numbers gives a slant range of 2000 yards, so aircraft with ground ranging radars (eg A-4) had slant range scales so the pilot could pickle at 2000 yards, while diving with the above parameters. For non-radar aircraft, the slant range is still 2000 yards. The reticle depression Mils setting could then be adjusted to the ballistics of different ordinances. Cheers! Sent from my SM-G950F using Tapatalk
  11. Hey Spike, I'm having as blast playing your campaign, it flows well, is well researched and scripted, and I love Jester's and GasCan's quips (especially about USS Forrestal :megalol:). Well done! I just completed the "Boring CAP" mission, the one with the singleton escort (trying not to spoil), what a cool mission!! I copped an AIM9 in the face which knocked out Jester, electronics, radios, nav, radar and hydraulics, but managed to limp back, land at the alternate, and complete the mission. I have attached a couple of screenshots (I changed the Player livery: Livery by 59th_Jack). Cheers! Scotch
  12. Moonrise Over The Arabian Sea Night departure in Mbot's F-14 Battle Group Delta Dynamic Campaign
  13. Did you re-edit the missionscripting.lua file after the update? I always forget to lol... Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  14. Mbot has substituted in the F-18s to be placeholders for the eventual planned AI A-6 strike aircraft. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  15. Fantastic news Mbot. Well done! Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  16. You can disable Jester via the wheel selection under crew contract (I think its called). "Set Inactive" or similar. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  17. The funny thing is, mine was reversed. In Perth, the torrent method would max at about 300kB/sec on NBN fixed wireless. Now I'm getting 5-8 MB/sec, so not sure if my ISP changed anything. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  18. Hey Miguel, Yes, I can confirm AI strikes working again with cruise missiles hitting their targets, launched from B-52s. I just want to check the FA-18 cruise missile strikes work as well. Cheers! Sent from my SM-G950F using Tapatalk
  19. Many thanks for the advice guys [emoji106]. It is unnerving knowing there is an active missile out there somewhere without being able to see it, know that it has been defeated, then having the confidence to not turn back into it to kerp the bandit from lobbing another one at you. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  20. Ok Miguel21 will do, I'll try it later this afternoon. Great work [emoji106] Sent from my SM-G950F using Tapatalk
  21. Oh damn, I've moved the campaign on so it would have been over-written. I'll try to skip missions to get another escort with JSOW armed strike aircraft. Many thanks. Sent from my SM-G950F using Tapatalk
  22. Hey CEF, just to follow up on this, I just flew an escort mission for FA-18C pinpoint strike on Batumi armed with JSOWs. Again they just flew their assigned route, arrived at the "Attack" waypoint, then turned around to RTB. Granted the weather was poor. Same parameters as above, I did not enter Mission Planner before flying. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  23. Hey Sydy, I too have had this problem in the past and have noticed a few other members have the same. Try the following: 1. Right-click your DCS shortcut and select "Properties". 2. Select the "Compatibility" Tab. 3. Tick the "Disable full-screen optimisations" box: as shown in the attached picture. Now I'm not saying this is a verified cure or work-around, but I have not had the screen freeze on any missions (I've played about 10 of the TF74 Tomcat on latest OB) lately. It may just be coincidental, and I have not tested on any other campaigns as yet. I hope it helps, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  24. Thanks CEF, 1. The B-52 target was the SA-2 N2 site. 2. I did not touch Mission Planner at all, just "FLY" straight into the mission. 3. TriggerStart is set to FALSE. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  25. @PB0_CEF, just testing the new TF74 Tomcat on latest Open Beta, all working well, however, I noticed the B-52 strikes fly their route, but never launch their JSOWs at the "Attack" waypoint. They just turn around and depart. This when doing CAP or Escort missions. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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