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Scotch75

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Everything posted by Scotch75

  1. The A-4E, being a community mod for DCS, does not have access to the radio and other associated functions as they are locked behind the SDK. Therefore, you will not be able to interact on the radios (Tower, Refuelling etc). You can interact with ground crew with engine off and canopy open. If you play MP, Simple Radio Standalone (SRS) does work well with the mod so you can communicate on the SRS frequencies. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  2. Hey Tim, How about West Australian pilots? Lol..[emoji23] Welcome to the Sim and the forums. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  3. I reverted back to 442.74, but I have noticed reduced fps overall. I'm also thinking to go back to 441 to see if it makes any difference. I only have a fairly modest rig though. Cheers! Sent from my SM-G950F using Tapatalk
  4. Yes, I just got this too. I completed the intercept on the first mission, was just commencing a Case III descent when the error message popped up. I'm running latest openbeta. @Mbot, Attached is the log just after the crash. Can you make anything of it? Cheers! dcs.txt
  5. Ah, I finally found it. https://r.tapatalk.com/shareLink/topic?url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D248825&share_tid=248825&share_fid=74365&share_type=t&link_source=app Hope it works Sent from my SM-G950F using Tapatalk
  6. If you have upgraded the nvidia drivers to the latest one, I found having SA page on then switching my dispenser on caused my FPS to go from about 40ish to 12. It may have something to do with the chaff/flare bars showing up on the SA screen. I reverted my driver back and it seems to have fixed it. Credit to Sedlo and others, I just can't find the thread at the moment to quote. Cheers! Sent from my SM-G950F using Tapatalk
  7. Hey grimdar, Regarding your first code problem, after you pressed the CODE OSB on the screen, you also need to press the round button on the UFC next to code so a ":" appears next to it. Then you can enter the digits and press ENT. Then STEP and ENT again for each of the bombs. Regarding the AUTO mode, only once you have designated a target, the symbolgy will change on the HUD. You can designate either by the WPDSGN OSB, or use the targeting pod to designate by finding the target in Point Track mode, then using the TDC depress to designate it. The AUTO bombing system needs a point to calculate , to display to you when to pickle. Hope that helps, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  8. I wish the cluster munitions for the F-5 could be tweaked as they seem fairly useless with a very small dispersion. Maybe add the MK20 rockeye with better dispersion and effect. Cheers! Sent from my SM-G950F using Tapatalk
  9. Hey no probs mate, glad you got it working. I just ran the mission now as well, I'm getting the same spawn deaths too. I may get time to play around with it tomorrow, will let you know if I get it working. I've got some international cricket to watch lol... [emoji23][emoji967] Cheers! Sent from my SM-G950F using Tapatalk
  10. I'm not sure how much you have edited in the mission editor, but you should not have to download or edit MOOSE at all. It is packaged in the whole mission (.miz is essentially a zip file) by the mission maker. Maybe download again and start from scratch, and you don't need to touch any MOOSE component. Hope that helps. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  11. Yes, the drone was directly over Sirri lasing AAA target. It said "Type 2 in effect, laser 1688, use gbu-12". I was able to use the menu items, "Laser On", the drone replied "Lasing". I went through the work flow of IP Inbound, Spot, In. The drone had a bit of a hiccup here where it would say "Cleared Hot", or "Abort, abort, abort" randomly after a pause. In which case you would have to start the process again. I guess this depends on whether the drone can see you as well. I think the only way to check whether the drone is lasing or not will be with a TGP in laser spot mode with a modern airframe. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  12. Hey Surrexen, Many thanks mate for your continued maintenance of these missions. All appears to work ok, except for one possible glitch. It seems the Predator JTAC may not be lasing even though he says he is via the JTAC menu (type 2 CAS). I was dropping gbu-12s from F-5, checked correct code 1688, but bombs seemingly going dumb. It could be I wasn't quite in the launch envelope, but I pickled in the general direction with good height and speed several times. The bombs did not appear to react at all. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  13. Excellent, in your own time mate. No doubt you are very busy with these latest patches. Yeah, the F-5 is a fantastic module, great fun to fly. Cheers! Sent from my SM-G950F using Tapatalk
  14. Hey Sedlo, Many thanks for the effort you have put in already. Last night I was playing one of your early campaigns, Cordova vs Dreamland for F-5, and noticed triggers etc were not sequential and incorrect in Mission 1. Just wondering if you were going to revisit this one as well? There doesn't seem to be much around for the F-5. Cheers, [emoji1634] Sent from my SM-G950F using Tapatalk
  15. Yes, I think that is what I did IIRC. It is because the Aggressors are considered Red force, and you are at a Blue base, so no ground services available. Hope it helps Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  16. I also forget sometimes to make sure no A-A weapons are selected as well prior to switching to A-G. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  17. Are you sure you are not still on the carrier d/l which is default on start up? The carrier may not be picking up the bandit to show on the d/l, but AWACS is. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  18. Hey Matt, Yes moving your camera slightly left should help the field of view for the TrackIR. I hold my headset up to the middle of the screen, then slide the camera to be directly in line with the Pro LEDs. That should give a good neutral position. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  19. Or you could be in DF (direction finding) mode on your radio switch. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  20. Try totally disconnecting, then re-taxi to a new catapult and get as close as you can to the shuttle. Reconnect with the "U" key, hopefully it won't rock around as much. Then you should be able to launch. That has worked for me in the past. I think the sim somwtimes gets stuck in that "hooking up" process and animation, so you are not actually attached, even though it looks like it. Hope it helps Cheers! Sent from my SM-G950F using Tapatalk
  21. I think you will need to change the date in the base_mission.miz and camp_init.lua files then run the firstmission.bat file to re-initialise everything. Hopefully that will start at the date at your choice, and keep it going forward into the *_ongoing.miz. @MBot shall be able to confirm if this is correct. Cheers! Sent from my SM-G950F using Tapatalk
  22. I have had this jigsaw for over 30 years. My daughter and I decided to put it together, we finished it yesterday. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  23. OCD or not, they look absolutely superb mate. Well done, I can't wait to see them in your campaign. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  24. Stunning mate, well done Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  25. ^^^^ exactly. Yeah, the DCS campaign interface and tracking will be cactus. Sent from my SM-G950F using Tapatalk
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