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Everything posted by Scotch75
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The funny thing is, mine was reversed. In Perth, the torrent method would max at about 300kB/sec on NBN fixed wireless. Now I'm getting 5-8 MB/sec, so not sure if my ISP changed anything. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Hey Miguel, Yes, I can confirm AI strikes working again with cruise missiles hitting their targets, launched from B-52s. I just want to check the FA-18 cruise missile strikes work as well. Cheers! Sent from my SM-G950F using Tapatalk
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Many thanks for the advice guys [emoji106]. It is unnerving knowing there is an active missile out there somewhere without being able to see it, know that it has been defeated, then having the confidence to not turn back into it to kerp the bandit from lobbing another one at you. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Ok Miguel21 will do, I'll try it later this afternoon. Great work [emoji106] Sent from my SM-G950F using Tapatalk
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Oh damn, I've moved the campaign on so it would have been over-written. I'll try to skip missions to get another escort with JSOW armed strike aircraft. Many thanks. Sent from my SM-G950F using Tapatalk
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Hey CEF, just to follow up on this, I just flew an escort mission for FA-18C pinpoint strike on Batumi armed with JSOWs. Again they just flew their assigned route, arrived at the "Attack" waypoint, then turned around to RTB. Granted the weather was poor. Same parameters as above, I did not enter Mission Planner before flying. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Hey Sydy, I too have had this problem in the past and have noticed a few other members have the same. Try the following: 1. Right-click your DCS shortcut and select "Properties". 2. Select the "Compatibility" Tab. 3. Tick the "Disable full-screen optimisations" box: as shown in the attached picture. Now I'm not saying this is a verified cure or work-around, but I have not had the screen freeze on any missions (I've played about 10 of the TF74 Tomcat on latest OB) lately. It may just be coincidental, and I have not tested on any other campaigns as yet. I hope it helps, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Thanks CEF, 1. The B-52 target was the SA-2 N2 site. 2. I did not touch Mission Planner at all, just "FLY" straight into the mission. 3. TriggerStart is set to FALSE. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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@PB0_CEF, just testing the new TF74 Tomcat on latest Open Beta, all working well, however, I noticed the B-52 strikes fly their route, but never launch their JSOWs at the "Attack" waypoint. They just turn around and depart. This when doing CAP or Escort missions. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Beautiful! Well done, I'll download shortly. Cheers! Sent from my SM-G950F using Tapatalk
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@Bungo, that would be awesome mate. I'd love to see our one and only glorious carrier be resurrected, with A-4 operations in RAN livery. Best of luck [emoji106] Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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[REPORTED]What happens to CDU divert page in 2.5???
Scotch75 replied to nessuno0505's topic in Bugs and Problems
Yes, just tested on one of the A-10C instant action missions. Sent from my SM-G950F using Tapatalk -
Hey Folks, I have been trying to practice BFM offline SP with F-14, F-18, F-16 etc, in missions spawning random AI CAP, usually transitioning from BVR to WVR. Although I don't know many tactics, I'm ok using the F-pole manoeuvre to close the range, trying to keep the bandit defensive. However, at some stage the bandit often defeats my missiles, then will get a radar missile shot off at me (I'm aware the AI is an omnipotent UFO lol). As soon as I get the launch warning my initial defensive action is to crank to beam the missile, dive towards the ground to gain speed, get into the thicker air and ground clutter, then chaff regularly. From this point on, I am never able to get back to a neutral or offensive stance, as the bandit just sits above me regularly launching radar missiles, then closes in to a point where I can't turn back into him or gain altitude without getting a heater in the face. So, I was seeking advice on some tactics to use in the above circumstance to help turn the tide as I would like to eventually get into MP or even PvP, and not be a total dope lol.. Thanks in advance... Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Thanks PB0_CEF, that worked for the skins, I had an extra layer of sub-folder in there [emoji106] Yes, I don't have OvGME or JSGME or know how to use them, so I didn't touch those 2 files in the "Indo-Pak War Mod" folder. I installed the campaign manually without those 2 files and it seems to work ok, first mission is generated, when I exit out, the DOS window pops up to ask if I want to keep the results. All working good. Now that I have the skins working, I'll try a full play through of the first mission and report back here. Many thanks for your help [emoji106] Sent from my SM-G950F using Tapatalk
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Hey @PB0_CEF, @Miguel21, I downloaded the Pakistan AF sabre skins into the Saved Games/Liveries/F-86F Sabre folder as recommended, but they do not show up in the first mission. I just get the "default" skin. I checked the file path, and even edited the description.lua to ensure "PAK", is in the countries, then ran firstmission.bat, but still no joy. The only thing I can think off is, I don't use OVEGME or JSGME, so those files in "Indo-Pak War Mod" folder have not copied into the root install. So would the "db-countries.lua" file be significant? This will get reset on every update. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Hey @Sublimearrepentido, In that directory, you need to make a folder called Mods, then in Mods, make a folder called tech. So your file structure will be: \J\Saved Games\DCS\Mods\tech Firstly extract the DCE file into tech, so your file structure will look like: \J\Saved Games\DCS\Mods\tech\DCE Then extract the camaign into DCE, so your file structure will look like: \J\Saved Games\DCS\Mods\tech\DCE\Missions\Campaign \ "Campaign name" Hope that helps, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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^^^^ Well said IronMike. Thankyou to all of the testers for helping to improve an already remarkable module. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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The A-4E, being a community mod for DCS, does not have access to the radio and other associated functions as they are locked behind the SDK. Therefore, you will not be able to interact on the radios (Tower, Refuelling etc). You can interact with ground crew with engine off and canopy open. If you play MP, Simple Radio Standalone (SRS) does work well with the mod so you can communicate on the SRS frequencies. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Hey Tim, How about West Australian pilots? Lol..[emoji23] Welcome to the Sim and the forums. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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I reverted back to 442.74, but I have noticed reduced fps overall. I'm also thinking to go back to 441 to see if it makes any difference. I only have a fairly modest rig though. Cheers! Sent from my SM-G950F using Tapatalk
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Yes, I just got this too. I completed the intercept on the first mission, was just commencing a Case III descent when the error message popped up. I'm running latest openbeta. @Mbot, Attached is the log just after the crash. Can you make anything of it? Cheers! dcs.txt
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Ah, I finally found it. https://r.tapatalk.com/shareLink/topic?url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D248825&share_tid=248825&share_fid=74365&share_type=t&link_source=app Hope it works Sent from my SM-G950F using Tapatalk
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If you have upgraded the nvidia drivers to the latest one, I found having SA page on then switching my dispenser on caused my FPS to go from about 40ish to 12. It may have something to do with the chaff/flare bars showing up on the SA screen. I reverted my driver back and it seems to have fixed it. Credit to Sedlo and others, I just can't find the thread at the moment to quote. Cheers! Sent from my SM-G950F using Tapatalk
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Hey grimdar, Regarding your first code problem, after you pressed the CODE OSB on the screen, you also need to press the round button on the UFC next to code so a ":" appears next to it. Then you can enter the digits and press ENT. Then STEP and ENT again for each of the bombs. Regarding the AUTO mode, only once you have designated a target, the symbolgy will change on the HUD. You can designate either by the WPDSGN OSB, or use the targeting pod to designate by finding the target in Point Track mode, then using the TDC depress to designate it. The AUTO bombing system needs a point to calculate , to display to you when to pickle. Hope that helps, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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I wish the cluster munitions for the F-5 could be tweaked as they seem fairly useless with a very small dispersion. Maybe add the MK20 rockeye with better dispersion and effect. Cheers! Sent from my SM-G950F using Tapatalk