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Scotch75

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Everything posted by Scotch75

  1. Hey Surrexen, brilliant mission mate. Tested it out last night. The recovery tanker worked well, it was the first launched, stayed up for about an hour or so - I was able to take a sip from it - then it when off station to land on the carrier, then got replaced by another. The fleet defence aircraft constantly rotated on and off the carrier. So for that last bit of immersion, have you considered incorporating the latest Airboss? It would be great getting stacked up in Marshal with the recovering fleet CAP and tankers. Well done mate. Cheers! Sent from my SM-G950F using Tapatalk
  2. Hey leonardo, this mission is shaping up quite nicely, it's very immersive to play - well done. Two things I noticed on the latest version, 1 - An F-16 gets stuck on the taxiway at the airfield so subsequent requests for CAP (F-15s?) result in message saying "CAP not available" even after the "cool down" time. I don't know if the F-16 was a CAS flight I requested, or a MOOSE spawned flight. 2 - There were no voice overs/prompts from AIRBOSS even though I set one radio to Marshal (305 UHF) and the other to LSO (264 UHF), which I got from the airboss/kneeboard/carrier info. I'm running latest OB with no mods. Cheers! Sent from my SM-G950F using Tapatalk
  3. Hey Surrexen, I think this would be a great addition, and most people would be happy to edit the MissionScripting.lua, as anyone who has played the DCE campaigns knows how to do this regularly. This file will have to be edited each time after an update/repair, and is quite easy to do with notepad++. You would probably need to spell out how to delete exported mission data, unless you can provide a "batch file" to automatically do this upon command from the user. Again, the DCE campaigns use this method to skip missions and/or restart campaigns. Cheers! Sent from my SM-G950F using Tapatalk
  4. I tend to plan the approach (straight in) a fair way out, say 25 miles. Throttle to idle, air brakes full out and let natural drag do its thing. Hold a fairly nose level attitude - or slight descent, as you gently trim back to keep this attitude more drag will be induced. Once through 250 ias, drop the gear - a huge drag creator - then flaps and dlc once through 220 ias. Then trim for onspeed AoA, start introducing and managing power to contol your decent rate and angle. Putting the velocity indicator on the runway threshold and keeping it there with throttle management works well for me to get me in the ballpark. Then, using some "rule of thumb" numbers, crosscheck your 3 degree approach. I use 3000ft agl at 10nm, 1500ft agl at 5nm and adjust accordingly with throttle. Hope this helps Cheers. P.S. practicing this at airports has helped me manage "the groove" when landing at the carrier. Sent from my SM-G950F using Tapatalk
  5. I'm thinking you maybe still approaching on the inbound tacan brc radial. This is 9 degrees off from the final bearing (FB) which is the precision part of the approach. So you need to select the AWL/PCD button on the STEER CMD panel (immediately right of TCN button), ensure ACL is selected on the HUD and VDI. This will now show your needles to follow. Maintain 1200 feet till about 3nm (you will be under the glideslope), however, you must laterally fly the localiser needle very accurately. At approx 3nm when you get the CMD CONTROL light, then press the NWS button, the autopilot and data link from the carrier will take over (there may be a slight jink to line up). The critical element is being as close as possible to the localiser, so there is minimal correction required by the autopilot. The system is also not very good in crosswinds Hope this helps. Cheers! Sent from my SM-G950F using Tapatalk
  6. Although not in the time frame above, it would be awesome to fly the Community A-4E from this carrier as well. Cheers! Sent from my SM-G950F using Tapatalk
  7. Nice.... "Sign him up.." lol Well done Tony [emoji106] Sent from my SM-G950F using Tapatalk
  8. Wooohooo!!! Best landing yet with a 3 Wire!! Thanks again for this trainer Bankler, it certainly is helping me improve. Cheers!
  9. Lol.... same thing happened to me the other night before you put the fleet defenders in. I was winchester, bingo fuel, about to enter the marshal stack, and noticed tracers flying past me from a sneaky F5. I'm really enjoying the mission, it's great fun to fly with a lot happening in the battlespace, well done. Cheers! Sent from my SM-G950F using Tapatalk
  10. Excellent, thanks mate, sounds brilliant... eagerly awaiting. Sent from my SM-G950F using Tapatalk
  11. G'day Surrexen, Well done on the mission mate, a good mix of randomness and objectives. I noticed the CVN group did not engage inbound bandits with AD missiles. I was outnumbered - "Migs all over the place"... lol.... so tried to drag a couple to the edge of the MEZ to distract them, but no AD response from the frigates. Is this by design? Cheers! Scotch Sent from my SM-G950F using Tapatalk
  12. Willing to give this a go over the next few days. Do I need to add those scripts mentioned in above posts or are they already included in the User Files download? Cheers! Sent from my SM-G950F using Tapatalk
  13. Hey Alpenwolf, With regards to SRS, were there particular frequencies we are meant to use? I don't think I saw anything mentioned in the mission briefs. Cheers! Sent from my SM-G950F using Tapatalk
  14. Great find mate, I've looking for something like this for ages to get me in the ball park lol... Cheers! Sent from my SM-G950F using Tapatalk
  15. In fact, it was fantastic seeing the A-4 flying on the new "hoggit at cold war" mp server last night. Forgot to take a screenshot doh! [emoji23] Sent from my SM-G950F using Tapatalk
  16. In-built SRS, with Ciribob's blessing of course. Sent from my SM-G950F using Tapatalk
  17. Correct Sent from my SM-G950F using Tapatalk
  18. Hey mate, got them all working thanks. A restart of DCS and a re-download of the skins seems to have worked. Cheers! Sent from my SM-G950F using Tapatalk
  19. All working correctly now. Thanks for the help [emoji106] Sent from my SM-G950F using Tapatalk
  20. Ok thanks Rudel, I'll give that a try. Cheers! Sent from my SM-G950F using Tapatalk
  21. Hhhmm, now I'm not getting any bomb impact feedback from the Conventional Circle A. I named it "conventional1" and put the trigger zone "target1" over it out to 656 feet radius, minalt 500m. I noticed a post way back had the same issue but it was never really answered. Any ideas? Many thanks! Sent from my SM-G950F using Tapatalk
  22. Excellent, thanks for the fast reply mate. Didn't realise that was the case. Cheers! Sent from my SM-G950F using Tapatalk
  23. Hey Folks, I just made a simple training run on NTTR with one strafe pit and one conventional bomb circle, using latest OB and MIST. The script loads and runs correctly (F10-Other), and I get the "rolling in on left zone" text for the strafe pit. Have I read the previous posts correctly in that the hits from cannon/MG are not registered/counted? I made several passes with definite hits (shown in debrief), with "ineffective pass - 0 hits" text showing after pullout. @Ciribob : fantastic work mate, this is a brilliant training tool, especially learning older aircraft with manual bombing/strafing. Cheers! Sent from my SM-G950F using Tapatalk
  24. Hey mate, good news, all skins working and looking awesome. Love the pilot's ray-bans lol. Thanks again [emoji106][emoji482] Cheers! Sent from my SM-G950F using Tapatalk
  25. Many thanks Strut, I'll try again tonight and let you know [emoji106] Sent from my SM-G950F using Tapatalk
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