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Scotch75

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Everything posted by Scotch75

  1. Hey Bungo, looks brilliant mate, well done. BTW, is the S-2 Tracker available as AI in the game or statics? Where do you get it from? Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  2. Correct, the ship tacan channels are not in the brief, only ICLS. Could be an oversight in the export to next mission briefing. I know the Super carrier in the Hornet campaign is 37X. You may be able to find the others somewhere in the campaign script files, using Notepad++. Cheers! Sent from my SM-G950F using Tapatalk
  3. Ok, many thanks. Sent from my SM-G950F using Tapatalk
  4. You can take out the SA-15 with a gbu-12 from over 30K altitude, it can't reach you up there. I also take out HAWKs from about 34K. Cheers! Sent from my SM-G950F using Tapatalk
  5. Hey Surrexen, I'm enjoying the dynamics in this fantastic mission, well done. Is there a way to randomise the mission start time, to get dawn, dusk, night mission variety? Cheers! Scotch Sent from my SM-G950F using Tapatalk
  6. I have had this happen when AI aircraft are nearby entering recovery mode. The deck crew will remain clear for the landing(s), then it will all reset to normal. Maybe wait up to 10 minutes to see if anything lands. Cheers! Sent from my SM-G950F using Tapatalk
  7. @Vantskruv, well done, wow that's a lot of work. There must be some scripting code not quite working in those adapted campaigns. I'll try to have a go over the next couple of weeks. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  8. [emoji1787] I don't think I have ever put the full path in, including many of the other DCE campaigns, they have worked ok. Maybe worth a try though... Sent from my SM-G950F using Tapatalk
  9. Ok, I see where you are at now. This goes beyond my comprehension of coding etc. When you flew this, did anything get destroyed in the mission, requiring a log file to be written ie did you enter the mission and exit out without anything happening? I have noticed this in the past, so I have thought if nothing gets "destroyed" in the mission, a file is not written and therefore the program enters a loop ie the "nil value" remark. It would need more focused testing though. Sent from my SM-G950F using Tapatalk
  10. @Vantskruv Sorry, still figuring out how to use Tapatalk. Post #2354 Cheers! Sent from my SM-G950F using Tapatalk
  11. Hey Vantskruv, Check my post from a short while ago, it may help solve the error you are getting. I haven't looked into it for a while.... too busy lol. https://forums.eagle.ru/index.php?/topic/162712-DCE-Campaigns#entry4489664 Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  12. Hey Skyspin, You can rename the *.miz to *.zip, then unzip it nomally using your preferred extractor. Cheers! Sent from my SM-G950F using Tapatalk
  13. Ok, if that line does not exist in Path.bat, you have to do a re-install of the campaign, as something has gone wrong there. Sent from my SM-G950F using Tapatalk
  14. Hhhhmm ok. Mine is working fine in both generating and ending missions. I think (educated guess...) you may get that error you posted when nothing actually happens in the mission, so it gets stuck in an endless loop (ie trying to "divide by zero"). I'll check those two files when my computer is up and running again (I've just moved house today). Cheers! Sent from my SM-G950F using Tapatalk
  15. Hey folks, This is an easy fix to make this work correctly. Navigate to, then open path.bat (the one where you set your installation paths) using Notepad++ or advanced text editor. Now, Line 8 looks like this: set "versionPackageICM=ScriptsMod.20.38.01" You need to delete: ScriptsMod. So, Line 8 should now look exactly like: set "versionPackageICM=20.38.01" The author mistakenly left those characters in, so the batch file was effectively looking for: ScriptMods.ScriptMods.20.38.01 which does not exist, hence the error. So, remember to correctly set your installation paths in this file while you are there, then run the FirstMission.bat to reinitialise the campaign. Let me know if it works for you. Cheers! Sent from my SM-G950F using Tapatalk
  16. Good to hear, enjoy! Cheers! Sent from my SM-G950F using Tapatalk
  17. Hey Folks, Is everyone still noticing that the background noise when the Jester menu is activated ("A" key) is still extremely loud? It was happening to me in the B model as well. I have turned down ICS volume. Cheers! Sent from my SM-G950F using Tapatalk
  18. Hhmm ok, sounds like a binding to your weapon release button problem (your thumb button on top of stick... not the trigger). It could be a double binding to the jettison lever. Check your bindings in the A-4 settings so only one binding to "weapon release" or similar (can't remember how it is defined). Cheers! Sent from my SM-G950F using Tapatalk
  19. There is also a 3 point fusing switch for bombs near the arming switch. Are you selecting that ok? Cheers! Sent from my SM-G950F using Tapatalk
  20. Well, I managed to get these two birds home.... :music_whistling:
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  21. Hi, This was changed in the recent OB update. To make HCMS SOI, you now press coolie down short (opposite to make HUD SOI). Cheers! ???? Sent from my SM-G950F using Tapatalk
  22. I have often thought these stutters have something to do with the real-time recording of events on the debrief page when a lot is happening. Although I would have to say this doesn't always work, I have accessed this page by the apostrophe key (') during stutters, it writes what it has to, then when exiting the page, everything is smooth again. However, I don't have a way to prove it repeatedly. Maybe it points someone more computer savvy in the right direction. Cheers! ???? Sent from my SM-G950F using Tapatalk
  23. Also I believe you have to use these acceptable laser codes. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  24. I have a sneaking suspicion that the Ripple circuit timer is only intended for the centre pylon when fitted with a Multiple Ejector Rack, ie, ripple off 5 snake-eyes at low level with one button press and hold. All other pylons will be according to the station switches being on or off and rotary set to Bomb. It is best to drop symmetrically, as the small wing of the F-5 is not suited to assymetric loads. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
  25. @Eagle_01 The strange thing is, once something was destroyed, it seemed to work ok. So if you load into the first mission, then Esc out to quit mission when nothing has happened, it will freeze. If something has been destroyed, all good. That was only tested a couple of times. One other thing I noticed was none of the Bandar Abbas Mig-29s or any F-14s were being assigned to Escort duties for the F-5 strikes. The poor old F-F-5s were being murdered by the blue F-15s and F-14s. I had edited the OOB.lua so I'll test again with vanilla install. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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