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Everything posted by Scotch75
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Hey mate, good to hear you sorted it out [emoji106]. I'm happy to be of help. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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No probs, mine was a single player mission. Sent from my SM-G950F using Tapatalk
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Sounds fantastic mate, I can't wait to see a new campaign for the Cat, as there aren't many around. I'm happy to help test when available. Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Hey CZ, I had a chance to test this out, just a quick mission with a line of tanks on PG. All appears to be working ok. My steps: 1- Ensure TGP and IMAVs warmed up, put TGP in FLIR mode, MAV view on left DDI. 2- Sensor Select Switch right to make TGP SOI on the right DDI. 3- Sensor Select Switch right again to put TGP in PTRK (point track mode). 4- Slew TGP to target, once it has locked, press TDC to designate. 5- MAV view on left DDI automatically slewed to and locked the target. If it didn't do this, Sensor Select Swith left to make MAV SOI, then uncage. The IMAV slewed to and locked. 6- Pickle. So, maybe check your key and HOTAS bindings to see if something "doubled up" after the update, eg TDC depress, SSS, cage/uncage. Hope you get it working, Cheers! [emoji1634] Sent from my SM-G950F using Tapatalk
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Lol... [emoji23], no probs, I'm off to work for a 10 hour shift [emoji24] Sent from my SM-G950F using Tapatalk
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Ahhh..... ok, I haven't flown the Hornet for a while, so I will have to do a test flight maybe tonight (UTC +8) to see if my install is doing that too. Cheers! Sent from my SM-G950F using Tapatalk
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At the moment, I believe the Mav seeker is slaved to the TGP when a target/waypoint is designated, so with TGP SOI, you designate the target with TDC press, which will also move the Mav seeker to that point (uncaged). I have found you need fine adjustments to get a lock, so with Mav as SOI, you need to undesignate, then you can slew to the target you want. It is a bit clunky at the moment, however, ED are working on more TGP functionality, so hopefully soon you should be able to designate with TGP and not have to do anything with the MAV until it is in range to get its own lock. Sent from my SM-G950F using Tapatalk
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After you uncage the Maverick seeker head to the designated point, you need to "undesignate" with the pinky button (if you are using a Warthog HOTAS), then you will be able to slew the Maverick seeker head around. There are 2 settings for the TDC slew in the Hornet. Realistic (you depress the TDC while you slew, then realease to attempt lock), and unrealistic (you can slew the TDC around without depress, the Warthog mini-stick must use this method as it is a hardware limitation). Hope that helps. Cheers! Sent from my SM-G950F using Tapatalk
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Yeah, it's a bit of a quirk when installing/reinstalling modules, the brake axes seem to be default to on. Sent from my SM-G950F using Tapatalk
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Yeah, she's a pretty heavy bird when fully loaded so it takes a bit of thrust to overcome the initial rolling friction (sorry, I can't think of the proper engineering/scientific name: inertia maybe?). Just check your brakes axes aren't the wrong way around ie braking when you are not pressing toe brakes, you may need to invert them if you have are using pedals with toe brakes. Cheers! Sent from my SM-G950F using Tapatalk
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@IronMike, well in my opinion, I think yourself and HB have done a fantastic job in bringing your abovementioned qualities of the Tomcat to a simulator that we can all enjoy. I'm from the generation that saw "Afterburner" in Timezone which blew me away. Now, to see a fully interoperable AI crew member performing highly skilled RIO tasks, some "swagger", and some nostalgia, wrapped up in one of history's iconic aircraft: well, I'm lost for words. I certainly feel my $AUDs have been well spent with the enjoyment I have received so far from this module, with more to come. Also a big [emoji106] for your communications throughout the forums, keeping us informed of development. Well done.. Cheers! Scotch Sent from my SM-G950F using Tapatalk
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Ahhh... that will do it lol... thanks Deadly Cheers! Sent from my SM-G950F using Tapatalk
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^^^ Same for me. I reported it in the TTI discord. I even tried the defualt usual Airboss frequencies of 244 and 266 with no joy. In F-18 I also tried AM and FM. Sent from my SM-G950F using Tapatalk
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[CANNOT REPRODUCE] Can't slew walleye sensor
Scotch75 replied to Capn kamikaze's topic in Bugs and Problems
Or you need to undesignate the waypoint after you have uncaged the walleye to be able to slew (like Mav F). Cheers! Sent from my SM-G950F using Tapatalk -
Brilliant work again mate. We don't get to see the "Queen of the skies" in real life much anymore unfortunately. Great to see them in DCS. Cheers! Scotch [emoji1634] Sent from my SM-G950F using Tapatalk
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@Bourrinopathe No probs mate. I just think they have it way down on the priority list, or ATFLIR will be taking up a lot of time with higher priority. This work around is good, however, it does break IC for multiplayer. Cheers! Scotch Sent from my SM-G950F using Tapatalk
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Yes it does, I tried it the other day (Backy51's lua file) and the camera showed the bottom of the aircraft and the attached centerline fuel tank as looking from the left cheek station. Sent from my SM-G950F using Tapatalk
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Hey @PB0_CEF, I was just wondering if you have any plans to incorporate AIRBOSS into the base .miz for the DCE campaigns in the future? Cheers! Scotch Sent from my SM-G950F using Tapatalk
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At this stage you can't really engage more than 1 target at a time with Amraam as TWS (Track While Scan) mode has not yet been implemented. When TWS is introduced, you should be able to "soft lock" several tracks, then launch Amraams at them. I don't think you can ever attack more than 1 target with AIM-7 at a time, as the missile depends on the radar being in single target track (STT) mode to guide it to the target (the missile needs the continuous reflected radar energy from the target to guide it). Hopefully that explains it somewhat, but I'm no expert. Cheers! Sent from my SM-G950F using Tapatalk
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Hey Mith86Arg, I'm really enjoying these missions and the immersion is fantastic, well done. I am also experiencing stutters and pauses too, but that is to be expected with so much going on in my modest PC. I just push through. I was tasked with SEAD001 which was to take out the Patriot on the hill. I did a "create jtac" which made a Reaper appear overhead, it also reported it was designating targets. I could not find which laser frequency it was using (1688 default?) as I took LMavs, which could not lock on. Is there a way to find this? Also, are those units set to invincible? After I couldn't fire the LMavs, I laid a heap of M61 lead into them. Mission debrief said they were hit many times, with no apparent damage. Cheers! Scotch Sent from my SM-G950F using Tapatalk
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Ok cool, thanks Helles, now I remember seeing that livery on the mighty F-111s when they deployed on exercise to Pearce years ago lol. Great work [emoji106] Cheers! Sent from my SM-G950F using Tapatalk