

wolle
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Everything posted by wolle
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Does the altitude mode hold barometric or radar altitude? Can one select which one it should hold? Can't find that info in the manual. :helpsmilie:
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Auto Hover and auto collecting not working for me
wolle replied to Simon1279's topic in SA-342M Gazelle
Hi John, Many thanks for your help. The Doppler makes going into a hover much easier! -
Auto Hover and auto collecting not working for me
wolle replied to Simon1279's topic in SA-342M Gazelle
Is there any indication in the cockpit when the auto-hover mode is on? The 18km/h ground speed condition is difficult to achieve, and it is often not clear to me whether the auto-hover mode has caught (I know there is the RALT ENTER "cheat" but I would prefer not to use it). Also, am I right that there is no cockpit indication that could allow one to judge whether the airspeed is less than 18km/h (there is no Doppler radar like in the Mi-8). :helpsmilie: -
Yep, only SP. Will remain so until ED will fix the bug that any trigger/scripting for client groups doesn't work (should that fix ever happen:cry:)
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The Helicopter War Nevada mission has been updated to include the SA-342M Gazelle. Use it in the light attack role engaging enemy truck and mechanized convoys, for CAS or for troop insertion/extraction. Download here. Enjoy! May 1 edit: troup transport tasks and ADF homing now work for Gazelle also. Use it to insert a small number of troops into the battle field, or to perform CSAR to rescue downed pilots. Each Gazelle now also has a wingman for better force balance.
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As Alpha Six said, we should have both trim modes available to us. But as far as I can tell, 99% of us (non-FFB users) now have only the trim hat method available, force trim doesn't work for us. Therefore we need force-trim simulated for non-FFB users in the same way as it is now in the other choppers. Or am I missing something?
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I don't think I agree: the real Gazelle pilot has both trim systems available to him/her. However 99% of us (non-FFB users) now have only the trim hat system available, which, as I understand it, is meant for fine adjustments only. I think polychop must give us the second option, and implement the "helicopter trim method" just like in the other choppers.
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+1 trimmer needs to be improved (unless someone has come up with a trim recipe that works for him/her, then please share)
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Please set auto-collective to off by default, and make it a "special tab" option rather than something that can be activated by a keystroke ("C"). At the moment it has to be deactivated by hand using "C", and that can lead to confusion for a pilot who forgot to deactivate it, or forgot whether he deactivated it or not. If you deactivate it in flight in a hover, if you collective doesn't happen to be at the exact setting of the auto-collective, it means certain death (VRS).
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Auto-collective currently is a "cheat" that comeswith the auto-hover auto-pilot function (it can be activated/deactivated by pressing "C"). Some of us think (I do) it is not necessary, the collective can be easily adjusted to stay at a given height above ground. Please make it a special tab option, so that the ones who want it can activate it, but the ones who don't want it can make it permanently disappear.:thumbup:
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I don't seem to be able to emit flares (or chaffs, but I don't think you can load any atm). Anyone been successful at that? If so, please share how to do it.
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Caucasus Map Texture DLC by Starway
wolle replied to Starway's topic in Utility/Program Mods for DCS World
Hi, Was it already mentioned how much SSD space this will add to the DCS world install (hope I have enough left :( )? Is there an option for this the new textures to overwrite the old one, thereby having less of an impact on SSD capacity compared to having both textures present on the SSD? -
Rlaxoxo, great to know. Will try out 1.5.3 flight model tonight:thumbup:
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Is it just me, or is the latest flight model (DCS world 2.0.2) very susceptible to pilot induced oscillations, especially in pitch, much more than previous version. Upon initial pitch input it doesn't seem to react, and then reacts with a delay making the input overshoot its intended pitch correction. This is particularly noticeable in A2A refueling and landing. A possibly related issue occurs on take-off. After rotation, the plane initially doesn't want to take off, but soon after it lifted off and is a couple of meters off the ground, suddenly it gains altitude very dramatically, unrelated to any change in pitch input of the flight controls. I have never noticed this in any other DCS modules, where the take-off is smooth. Just curious if others have noticed a similar thing...
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[RESOLVED] Mission fail at mission #02 (Airferry)
wolle replied to derelor's topic in P-51D High Stakes Campaign
I've tried it twice, and both times missed the outer marker. Will there be an audible indication in the cockpit when I pass inner and outer markers? I didn't hear it. Do I have to select the correct frequency? If so, how? Also, the locations of the inner and outer marker stations do not show up on my F10 map for Beslan (they do for other airports!?). Have latest version of 1.5.3.:helpsmilie: -
Thanks flightcontrol for bringing attention back to these issues. These bugs have broken so many scripted missions. Add to the list that lua predicate and initialization script functions don't work. These bugs have been around for so long, and not a single word from ED if they are planning to fix them.
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Not sure if this forum is the right place... but are there any WWII squadrons recruiting atm? I am looking for squadrons on US time that train new pilots, e.g. in A2A dogfighting skills. I own the P51,Bf109 and FW190 modules. But I dislike flying the P51 (and haven't flown it in a long time), because it gives me significantly lower FPS (see http://forums.eagle.ru/showthread.php?t=119344) than any other DCS module, making it little fun to fly (unless there is a fix for the FPS problem I am not aware of). I have by far the most experience in the Bf109, but even there my experience is mostly limited to flying it rather than weapons employment or dogfighting (which is what I'd like to learn).
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cockpit in English, except for Abris, EKRAN and Betty
wolle replied to wolle's topic in DCS: Ka-50 Black Shark
That indeed did the trick, many thanks! -
cockpit in English, except for Abris, EKRAN and Betty
wolle posted a topic in DCS: Ka-50 Black Shark
Apologize if this has been asked before. I have the Ka-50 cockpit set to English in the option menu. All the gauge labels etc. indeed show up in English, but the Abris is in Russian (so are the EKRAN and Betty voice alerts). What do I have to do to make the entire cockpit show up in English? -
We, the people, demand that the Gazelle be released at once:D
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Try landing in a 3 point attitude, i.e. all wheels touch down at the same time. You can achieve this by moving the plane into exactly the same attitude as is used for taxiing on the ground.
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Caucasus Map Texture DLC by Starway
wolle replied to Starway's topic in Utility/Program Mods for DCS World
How soon? Anyway, first day buy for me! -
Thanks for the explanation. Just to clarify, when you say "PVI-800 doesnt allow " you mean the ingame one, not the real life one, right? In real life, the Ka-50 could operate near Las Vegas, right? If so, please, ED, fix this bug soon so that we can use the Ka-50 in the NTTR map.
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The one thing we need the most in the Ka-50 is the ability to enter western longitudes into the PVI (need those for the Nevada map);)
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That's a question I have been curious about for a while. A friend of mine claims that the Caucasus map is being completely reworked, with everything being brought up to Nevada standards. My understanding has been that that's not the case, that the Caucasus map merely gets made compatible with Nevada, and will more or less look and feel the same as it does now. Who of us is right?