Hi Grimes,
Thanks. I encountered another serious problem. In my scripted MP mission, the server regularly quits. I can see what caused the problem as an error message on my server screen. It is a "Group does not exist" error. It occurs when a line of code tries to access the group of a client (which since about half a year ago is not defined any more due to an ED net code bug). In my lua codes I am now extra careful not to use client groups. The error message displayed also contained trace-back info (i.e. what function called the function that caused the error, what other function called that latter function, etc.), and all those functions were within mist itself. More specifically it occurs within the mist event handler function. I suspect that mist uses events to update its active units database, and under certain circumstances it enquires into the group of the unit that triggered the event. If that is a client, boom! Boy this bug by ED of not having client groups any more has wreaked havoc on the scripting community...