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wolle

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Everything posted by wolle

  1. I just wish that they would have stuck to their original update cycle: one week 1.5, the other week 2.0. Nowadays 2.0 is only rarely getting an update. Which is a little weird, since one would expect a feature-incomplete alpha project to experience more updates/changes than a feature complete beta/release version. But we have to believe that there is a reason behind the asymmetric update cycles, and ED are optimizing the time effort towards releasing 2.5. Maybe it's because they are working more heavily on the Caucasus map since it is this map that they need to bring up to Nevada standards. Maybe that's why there is more happening in 1.5 than 2 atm... Anyone seen a recent update on how far we are from 2.5?
  2. prepurchased!
  3. is it already available?
  4. will we get a changelog for today's (May 20th) DCS 1.5 update, if there are any changes for the Gazelle that came with this update.
  5. How easy is it to reinstall the texture mod after an ED update (I have never used a texture mod before, so forgive my ignorance). Is it as bad as when an update happens, the DCS installer sees "corrupt" texture files, and will download the (presumably many gigs of) original textures and overwrite the mod. Then since the mod is gone, do I have to overwrite the original textures with the mod again. What I am worried about is the download of the orginal textures each time, with my download speed that could take a while. Or will both set of textures sit side by side, and can be selected with a simple flick of a switch?
  6. Why not release it as an official DLC (albeit unprotected). Honest people will buy it (I will). This way we can install it from the module manager, and it won't get overwritten with each new update. If it will be released as a simple MOD it will get overwritten by each update, and I have to reinstall it each time, right? This sounds like too much effort, and I might not buy it in that case.
  7. but the inverted y-axis is a major headache: pulling the stick back makes the camera move up, and vice versa, opposite to the TDC in the A-10C and all other systems, and I would assume opposite to the joystick logic on the video console type control in a real Gazelle:(
  8. super:thumbup:
  9. Great to hear that improvements are coming to Nevada:thumbup:
  10. Sorry if this has been asked before. Is it possible (out-of-the-box without any software and hardware trickery) to hook up a second usb (small, cheap, compact) joystick and assign it to control the viviane sight? Don't have a second joystick, otherwise I'd try it out myself now. If yes, can anyone recommend small, cheap, compact joystick that can be ordered on line?
  11. Does the real Gazelle have such an indicator light? (or does it even have the auto-hover and auto-turn functions?) Or are those things included merely for gameplay until multicrew is available?
  12. count me in, when what time?
  13. changelog is out, no mention of the DLC texture map:cry:
  14. Yes, finally a new campaign for NTTR (rather than the Caucasus map), can't wait.
  15. I've seen many posts about the forward motion upon take off when the Gazelle is light on the skids. More generally, I found (not sure if it's been reported before or not) that the Gazelle handles very badly when close to ground. If one lands on terrain (not the tarmac), the Gazelle easily flips over (even nose first) if there is a little bit of wind or uneven terrain, or even the slightest ground speed.
  16. I have a question about the NTTR map. It is in alpha state, implying it is not feature complete. But ever since its debut I don't recall it to have received any additional features until now, right (or did I overlook them?). I mean features like additional airfields, buildings, fleshed out textures, ATC, graphical effects. If we are only bug hunting shouldn't it be called beta? Just want to get the latest info on NTTR status.
  17. How can South England not be included??? Where are the blue airfields located then? Would be a real shame not to be able to fight across the channel:cry:
  18. Where are the degrees trim displayed in the cockpit?
  19. Does the release of the new 1000 series mean that I will soon be able to get a 980 Ti at a much lower price than now? When can I expect that price drop to happen? How much of a drop?
  20. It was mentioned by John in another thread that using the IR mode of the camera makes the ground stabilization and auto turn feature much more reliable. Haven't tested it myself yet.
  21. Helicopter War Caucasus The Helicopter War mission has been updated to include the SA-342M Gazelle. Use it in the light attack role engaging enemy truck and mechanized convoys, for CAS or for troop insertion/extraction and CSAR. Download here. Enjoy!
  22. Helicopter War Nevada The Helicopter War Nevada mission has been updated to include the SA-342M Gazelle. Use it in the light attack role engaging enemy truck and mechanized convoys, for CAS or for troop insertion/extraction and CSAR. Download here. Enjoy!
  23. John, Great video on the auto pilot. One thing I couldn't figure out is the auto-turn-to-target functionality. You speak of a heading sync button. Can't find such a button in the controls menu. Can you explain in more detail what this button is, and how to exactly turn on the auto-turn-to-target function (can it be done from an auto hover, how do you ground stabilize the camera?) Thanks!
  24. Not only do I want the central position mode, but I suggest to do it like in the Huey: if central position mode is ticket, the pilot must return the stick to neutral before any more control inputs are accepted, or if it is not ticked (and no FFB), then the pilot is given a certain amount of time to center the stick (maybe 1s) before new control inputs are accepted by the sim. The latter mode (my preferred mode) has the advantage that the controls don't freeze if the pilot doesn't return the stick to exact center.
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