wolle
Members-
Posts
1079 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Everything posted by wolle
-
Has there been any word on these <br/> things that appear in the User Files section. Each time I update a mission, more and more <br/>s are added. And it seems to be impossible to delete them..
-
I'm running 1.1.0. That's not the latest version. Maybe that's the problem, I'll upgrade tomorrow and then try again.
-
I have heard from several people who reported that DCS --server --norender crashes at launch. I was one of them. With Gizzy's help I could track down the problem. If you run a LotATC server, you must disable it in the DCS options special tab. Then DCS --server --norender works perfectly... Hope that helps some people out.
-
Thanks, that's indeed it. After I disabled lotATC from the DCS special tab, it doesn't crash any more!
-
Yes, I've tried that, no luck. In my report on the bugs forum, I now also attached a log file. Hopefully that will help...
-
if I run DCS --server --norender DCS crashes after about 10 seconds. Several people in this thread have reported similar things. Has anybody found the cause for it? I also posted in the bugs section, but, as usual, no response... Please help:helpsmilie:
-
Help with script EVENT_DEAD eventhandler that fails
wolle replied to Wizard1393's topic in Mission Editor
That's simply because once a unit is dead, it doesn't exist anymore, and you can't access it. Been like that since forever, AFAIK. Makes this function completely useless. -
I'm trying out the new dedicated server. When I start DCS with --server --norender option, it loads up till the splash screen then crashes. Please help! dcs.log-20190302-153018.zip
-
I still don't understand: how is the dedicated server different from running DCS on a separate machine and setting render3D to off, which we have done for years? I'm clueless:helpsmilie:
-
It has always been possible to turn off 3D rendering in DCS, so :dunno:
-
Yes, curious about the wake turbulence as well. Is this really already in the current open beta? And the newsletter says it's an option, do we have to enable it somewhere in the options menu?
-
PointCTRL - Finger Mounted VR Controller
wolle replied to MilesD's topic in PC Hardware and Related Software
Did I get removed from the initial roll out list?- 3388 replies
-
- virtual reality gloves
- vr flight simulation
-
(and 2 more)
Tagged with:
-
PointCTRL - Finger Mounted VR Controller
wolle replied to MilesD's topic in PC Hardware and Related Software
I want to buy this device, please add me to the list- 3388 replies
-
- virtual reality gloves
- vr flight simulation
-
(and 2 more)
Tagged with:
-
TDC works for me on my Warthog, using the mini-joystick. However, as soon as I add a curve to its control settings, it doesn't work anymore. Unfortunately, TDC is unusable without a strong curve. PLEASE FIX, thanks!
-
Where can this announcement be found?
-
I can't assign any mouse buttons to anything anymore. Altogether control bindings completely messed up...
-
Since about 2-3 day ago, I cannot update my user files any more. I mean missions that I post in the user files section of ED's website. Used to work without issues for years. I go to my Files, click on the mission I want to make changes to, make the changes, but when I click on the "upload" button, nothing happens. Please help...
-
Same issue here, lower part of screen unclickable, Oculus VR here.
-
detecting cargo pick up and drop off via lua scripting
wolle replied to wolle's topic in Mission Editor
For all it's worth this is the simplest way I could make it work: checkCargo = function(args) local cargo = args[1] local onGround = args[2] if onGround and cargo:getPosition().p.y-land.getHeight({x = cargo:getPosition().p.x, y = cargo:getPosition().p.z}) > 1 then trigger.action.outText(cargo:getName() .. ' has been picked up!',10) end if not onGround and cargo:getPosition().p.y-land.getHeight({x = cargo:getPosition().p.x, y = cargo:getPosition().p.z}) < 1 then trigger.action.outText(cargo:getName() .. ' has been dropped off!',10) end timer.scheduleFunction(checkCargo,{cargo,cargo:getPosition().p.y-land.getHeight({x = cargo:getPosition().p.x, y = cargo:getPosition().p.z}) < 1},timer.getTime() + 1) end ifFound = function(foundItem, val) local name = foundItem:getName() trigger.action.outText('Found ' .. name, 10) timer.scheduleFunction(checkCargo,{foundItem,foundItem:getPosition().p.y-land.getHeight({x = foundItem:getPosition().p.x, y = foundItem:getPosition().p.z}) < 1},timer.getTime() + 1) end local zone = trigger.misc.getZone('Zone at center of map') if zone then local volS = { id = world.VolumeType.SPHERE, params = { point = zone.point, radius = 500000 } } world.searchObjects(6, volS, ifFound) end -
detecting cargo pick up and drop off via lua scripting
wolle replied to wolle's topic in Mission Editor
Thanks, if you have some info on a solution in lua land, that would be what I'm looking for, because I'm scripting a dynamic mission with dynamically generated cargos... -
Sorry if this has been asked before, but I couldn't find anything. Is it possible, using lua scripting, to determine whether a sling load cargo has been picked up or dropped off. E.g. is there a world.event for those events? Or any other method? Many thanks in advance for answers!
-
[CANNOT REPRODUCE] cold start training mission gets stuck
wolle replied to wolle's topic in Bugs and Problems
Yes, that did the trick for me too. Thanks! -
Hi guys, I tried the cold start training mission. I get through the first step, opening and closing the canopy and hit space to continue. But for me the mission never moves past the next step, testing the controls for full motion authority. What am I doing wrong? I move all the controls, and hit space bar, but nothing...
-
You're an inspiration to many of us. Stay strong and good luck.
-
I have assigned the trim stabilizer to an axis on my warthog (throttle friction). But this allows me only go between fully nose heavy to neutral, but not tail heavy, it is as if half the range is missing. If I rotate the clickable wheel manually in the cockpit I can dial in tail heavy trims. What am I doing wrong?:helpsmilie: