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wolle

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Everything posted by wolle

  1. Love the new trees. Flying in a chopper over the new vast forests is just breathtaking. The only beef I have so far is that the didn't increase the number of buildings in towns, as far as I can tell, instead there are ground textures that look like the foundations of buildings. If they add real buildings instead of those stand-in textures, it will be perfect!
  2. Live stream? Today? Did I miss something? Was that announced earlier, or just spur of the moment? Anyway, beautiful ..
  3. Don't agree with your - for absolutely no return - statement. With 2.5 and speedtrees ED has set the bar. If they want to keep selling new copies of the Normandy map they need to catch up to that standard. So in short: speedtrees = continuous flow of revenue, no speedtrees = no more revenue in the future.
  4. Or, if they invest the time and money, they will get it back as many more people will buy it. The high computational costs of trees and hedges is really holding Normandy back at the moment, and probably the sales thereof.
  5. Did Wags say in his Hornet live stream that Caucasus uses Speedtree, and then adding "as do all the other maps" (or something to that affect). This would imply that Normandy will have it too when 2.5 hits, no?
  6. Will speedtree be adapted for Normandy?
  7. Normandy could really benefit from speedtrees, given the large number of trees.
  8. I have a multiplayer mission that I play in single player where I added a AV-8B client slot. When I fly that client, the game freezes after several minutes (never exactly at the same time). It doesn't crash, it just freezes indefinitely. Therefore I can't provide a crash log, so I realize my post may not provide much info, just saying I have problems with AV-8b clients in missions too, for all it's worth.
  9. I have a gametrix jetseat vibration seat. I works will all other models (i.e. it shakes as the aircraft moves), but it doesn't do anything in case of the AV-8B. Is that something that I need to wait for RAZBAM to implement, or do I need to update the simshaker software somehow on my end? Anyone know? Thanks!
  10. Can only echo what the other posts said. ED have outdone themselves with 2.2. Really, really nice!:thumbup:
  11. Yippie, that hopefully means the Harrier will be integrated into the Nevada and Normandy maps, can't wait.
  12. I have the same problem, after firing first sidearm, second one won't lock or fire.
  13. Right, the poor FPS for me occur only in certain situations (overflying certain towns in certain directions), but the point is that if I do the same thing in other aircraft the FPS are much better. Note: VR user here.
  14. also bad FPS in VR. VSYNC didn't change anything.
  15. Will there be interactive training missions included?
  16. pre-ordered! Can't wait to fly this bad boy:thumbup:
  17. 2.2 is that the merged version, with Caucasus and Nevada in one executable?
  18. Awesome news. This potential collaboration could bring great things to DCS. I am excited.:thumbup:
  19. Thanks for all the replies. I've gotten it to work with the following code: emitBeacon = function(args) local unitName = args[1] local frequency = args[2] local modulation = args[3] local unit = Unit.getByName(unitName) if unit then local unitPosition = Unit.getPosition(unit).p trigger.action.radioTransmission('l10n/DEFAULT/beacon.ogg', unitPosition, modulation, false, frequency, 1000) timer.scheduleFunction(emitBeacon,{unitName,frequency,modulation},timer.getTime()+31) end end timer.scheduleFunction(emitBeacon,{unitName,value.frequency,value.modulation},timer.getTime()+1) beacon.ogg is the 30s long beacon audio file used by CTLD. The script sets up a radiotransmission at the unit's location. The position will be updated every 30 seconds. This works also in MP, but unfortunately often the audio file cannot be heard, but the homing still works.
  20. Ok. I took a look at the CTLD source code lua file. It seems it sets up radio beacons using the command trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000) So, does trigger.action.radioTransmission work for MP homing? Or is there another trick to it that I couldn't figure out from looking at the CTLD source code...
  21. Is there a work around for the MP radio homing bug? Let me describe the scenario: a ground unit emits a radio signal (e.g. at 30MHz FM for the Huey) with the intention that a helicopter (say the Huey) can home in on the signal to find that ground asset. Works perfectly in SP, but not in MP (the radio signal does not get transmitted through the net code, apparently). Has been like that for years, AFAIK. So, chances are very slim that ED will fix it in the near term (has it even been acknowledged yet by moderators?). So, I am asking: is there a work around how to do radio homing in MP? If someone could point me in the right direction, I'd appreciate it. I have quite a bit of experience with lua scripting, so if there is only a work around using scripting, that's fine, doesn't scare me. Muchas gracias, Max
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