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wolle

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Everything posted by wolle

  1. Or, if they invest the time and money, they will get it back as many more people will buy it. The high computational costs of trees and hedges is really holding Normandy back at the moment, and probably the sales thereof.
  2. Did Wags say in his Hornet live stream that Caucasus uses Speedtree, and then adding "as do all the other maps" (or something to that affect). This would imply that Normandy will have it too when 2.5 hits, no?
  3. This is going to be awesome!
  4. Will speedtree be adapted for Normandy?
  5. Normandy could really benefit from speedtrees, given the large number of trees.
  6. what's speedtree technology?
  7. I have a gametrix jetseat vibration seat. I works will all other models (i.e. it shakes as the aircraft moves), but it doesn't do anything in case of the AV-8B. Is that something that I need to wait for RAZBAM to implement, or do I need to update the simshaker software somehow on my end? Anyone know? Thanks!
  8. Can only echo what the other posts said. ED have outdone themselves with 2.2. Really, really nice!:thumbup:
  9. Yippie, that hopefully means the Harrier will be integrated into the Nevada and Normandy maps, can't wait.
  10. Will there be interactive training missions included?
  11. pre-ordered! Can't wait to fly this bad boy:thumbup:
  12. 2.2 is that the merged version, with Caucasus and Nevada in one executable?
  13. Awesome news. This potential collaboration could bring great things to DCS. I am excited.:thumbup:
  14. Thanks for all the replies. I've gotten it to work with the following code: emitBeacon = function(args) local unitName = args[1] local frequency = args[2] local modulation = args[3] local unit = Unit.getByName(unitName) if unit then local unitPosition = Unit.getPosition(unit).p trigger.action.radioTransmission('l10n/DEFAULT/beacon.ogg', unitPosition, modulation, false, frequency, 1000) timer.scheduleFunction(emitBeacon,{unitName,frequency,modulation},timer.getTime()+31) end end timer.scheduleFunction(emitBeacon,{unitName,value.frequency,value.modulation},timer.getTime()+1) beacon.ogg is the 30s long beacon audio file used by CTLD. The script sets up a radiotransmission at the unit's location. The position will be updated every 30 seconds. This works also in MP, but unfortunately often the audio file cannot be heard, but the homing still works.
  15. Ok. I took a look at the CTLD source code lua file. It seems it sets up radio beacons using the command trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000) So, does trigger.action.radioTransmission work for MP homing? Or is there another trick to it that I couldn't figure out from looking at the CTLD source code...
  16. Is there a work around for the MP radio homing bug? Let me describe the scenario: a ground unit emits a radio signal (e.g. at 30MHz FM for the Huey) with the intention that a helicopter (say the Huey) can home in on the signal to find that ground asset. Works perfectly in SP, but not in MP (the radio signal does not get transmitted through the net code, apparently). Has been like that for years, AFAIK. So, chances are very slim that ED will fix it in the near term (has it even been acknowledged yet by moderators?). So, I am asking: is there a work around how to do radio homing in MP? If someone could point me in the right direction, I'd appreciate it. I have quite a bit of experience with lua scripting, so if there is only a work around using scripting, that's fine, doesn't scare me. Muchas gracias, Max
  17. Yes, this is indeed unbelievable that this still isn't working after a couple of years. It's not that that is difficult to fix, it's a rather trivial thing. Do script file is not a good replacement, since do script file can only be done as an action, not as the trigger if statement, correct? Schematically: if lua predicate then do .. end cannot be replaced by: if something then do 'do script file' end
  18. Many thanks, will check them out after work!
  19. I am looking for an example mission, where the AI executes a series of aerobatic maneuvers. I can't get him to do that when I put together a mission. An example mission to show me the way would be much appreciated.:thumbup:
  20. New to MP server hosting. I want to run 4 missions in 2.1 and, once the 4th mission is finished, start again at the first mission. I would have thought this can be done by selecting the loop icon (see red circle in attached screenshot), but my server simply stops after the fourth mission is complete. Is this feature not implemented yet, or am I doing something wrong? Thanks!
  21. +1, this is badly needed. If too costly in CPU time, an approximation as mentioned above is still MUCH better than nothing.
  22. The Skies over Normandy Allied and Luftwaffe fighters are battling it out over Normandy. This is a dynamic mission that can be played in SP and MP. Slots for Bf-109, FW-190, Spitfire and P-51 are available. This mission uses a custom script that will report sightings of aircraft near airfields or landmarks and mark the location of the spotter on the ground by smoke. Obtain air superiority over Normandy. Red side must also intercept blue B-17 bombers. Download here.
  23. Will we ever get a mirror for the Spitfire?:mad:
  24. Great, thanks!
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