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Everything posted by Highwayman-Ed
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This thread will be used to display the currently known issues with each of the Harrier training missions and their status, with a view to highlighting to the community the status of these missions, and to assist us with our bug tracking efforts. These items are for the currently released mission only, and not for earlier releases and bugs already fixed. If you have any issues that you'd like to add to the thread, please feel free to do so, or @mention me on Baltic Dragon's discord server Please note that this thread is not intended to be a general discussion or Q&A thread about the Harrier or these missions. Also, note that I am not an official or paid team member with either Baltic Dragons team or RAZBAM and that I do this work for the love of DCS and the Harrier Module, working on these missions in my spare time, so progress may seem slow at times. Please bear with me.
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We've isolated the cause for this, and it does indeed currently require mouse clicks for the instrument checks built into the mission. There will be updates coming once we get some outstanding features from RAZBAM to finish off the missions in their entirety, and to account for some changes to the way that later versions of DCS that we're using now account for some things.
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Training Mission 02: Cold Start - bugs and feedback
Highwayman-Ed replied to baltic_dragon's topic in Training Missions
Nope, still waiting on that functionality from RAZBAM. -
Hey pete, This is caused because the DCS is expecting you to retract your gear, flaps and set the Nav mode using the Mouse (it's looking for those clicks) before progressing. If you're using a keybind or joystick mapping, DCS doesn't recognize it. There are changes coming to the missions that will account for this.
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I ran into an issue with a mission that has a delayed start for the player when using VAICOM, which only occurs in the current Open Beta (2.5.6.47404). I appreciate that this will likely be pushed across to VAICOM to resolve, but I'm raising the ticket here as the issue is not present in the DCS Stable branch and the mission featuring the delayed start for the player works fine there. The mission itself loads perfectly, and the player sees the F10 map whilst the mission assets are loaded for the first couple of seconds, but when control is transferred to the player, DCS crashes to Desktop. DCS Log excerpt: 2020-04-29 11:11:30.017 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2020-04-29 11:11:31.587 INFO DCS: dbox not found , skip 2020-04-29 11:11:31.587 DEBUG LuaGUI: ----onSimulationResume--- 2020-04-29 11:11:31.684 INFO EDCORE: (wcTanker)enterToState_:0 2020-04-29 11:11:31.684 INFO DCS: wcTanker::onEvent:4 2020-04-29 11:11:31.684 INFO EDCORE: (wcTanker)enterToState_:1 2020-04-29 11:11:31.684 INFO EDCORE: (wcTanker::Channel)enterToState_:0 2020-04-29 11:11:31.684 INFO EDCORE: (wcTanker::Channel)enterToState_:1 2020-04-29 11:11:33.774 ERROR wInfo: can't open Objects[Oil rig] table 2020-04-29 11:11:33.774 ERROR GRAPHICSVISTA: Can't open model Oil rig. 2020-04-29 11:11:33.797 INFO EDCORE: try to write dump information VAICOM output: 11:11:30.918 Nearest ATC: CVN-74 John C. Stennis. 11:11:30.918 Player New callsign entered module FA-18C Hornet, unit callsign 211 11:11:30.917 DCS mission | R1 M04 0.6.0 I've attached the crash dump to this post for review. dcs.log-20200429-111134.zip No mods, cleaned and repaired version of DCS Open Beta 2.5.6.47404
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I'd like to make a request for unit similar to the GTR-19 Smokey SAM simulator added to the available ground units. This could serve a lot of purposes in DCS, but especially for mission makers that want to add the 'threat' of SAM launches to a mission or scenario, without the risk of actually getting shot down, and without using the 'invulnerablity' option. A simple option available to 'launch' the simulator at an aircraft as per normal, but the projectile would obviously have no warhead, and no guidance, just creating a column of white smoke rising into the air as pictured above.
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This has been reported a few times before, but doesn't seem to have been given much attention. Training missions highlight boxes way too big Tutorials highlights problem.... Tutorial helper markers scaling in VR The helpers that can highlight buttons and switches across all modules work well in both Desktop and VR modes, however, in VR, the helpers are much brighter and a lot larger than when rendered on a traditional monitor. Here is a screenshot of the Harrier highlighting the Fuel Proportioner and Left and Right pump switches on a desktop session Here is exactly the same scene rendered in VR. you can clearly see the difference between the two, but it's exacerbated when inside your HMD due to the distortion of the image captured here on the desktop reprojection. I've never been worried about it enough until recently when I started working on some tutorial missions at night where the size and brightness of the Helpers in VR were a major distraction, especially when there are several in close proximity that virtually obliterated the cockpit instrument textures behind them. The issue is present in any module, in both Stable and Open Beta branches and has been present for a long time. No mods, clean build of both versions. This image was captured in Open Beta 2.5.6.47224.
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Here you go; nightshadows.trk
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Flat shadows removal mod
Highwayman-Ed replied to Mustang's topic in Utility/Program Mods for DCS World
This sounds like exactly what I'm after. So if I read correctly, with Terrain shadows set to default, we will still see the high LOD shadows at close range, but not the flat shadows that are rendered further out? This truly would be the best of both worlds :) -
Hey guys, appologies if this has been reported before, but I couldn't find anything after a few searches using various keywords, so here goes. When flying at night, the low LOD shadows are projected from the direction of the sun, even though it has set, or hasn't risen yet, but the high LOD shadows are projected from the direction of the moon. See the screenshot below where the darker and sharper low LOD shadows to the Eagle's left side are reacting to a light source at to top right of the frame at around the 1 O'Clock position, whereas the High LOD shadows on the right side of it are reacting to a light source coming in from the right side, around the 4 O'Clock position, which in this screenshot corresponds with the position of a Full moon. In some cases, such as in the next screenshot, you will get both the High and the Low LOD shadows projected for the same object as you're flying along, which can be pretty distracting! Shadow settings on Medium, Terrain shadows on Default, occurs in 2D and VR. No Mods, fresh repair, track file available if needed. Open Beta 2.5.6.45317
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AI aircraft seem to emit smoke from their engines in direct proportion to that of the player. When I first observed the problem, I was flying an AV-8B approaching a KC-130 tanker from 10 miles out, and as I got closer, I noticed that the tanker was letting out smoke in relation to my throttle settings. The Harrier in the higher RPM's is particularly smokey, so it really stood out. I considered that it may be a module bug with the Harrier and the KC-130 coming from Razbam and being coded together (sorry guys), but I observed the same behaviour with several mixes of Aircraft KC-135's, Mirage, Hornet, Eagle's, always related to the Aircraft that I was flying. In the Hornet, for example, the smoke was there but it was VERY faint and directly matched when my aircraft would be producing smoke. I've attached a track file with several aircraft set out in front of me, and manipulate the throttle to highlight the effect. DCS Open Beta 2.5.6.44266 No mods, clean repair. smoke.trk
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Show Helper Gate for Client doesn't work in MP
Highwayman-Ed replied to Highwayman-Ed's topic in Object Bugs
OK, So I changed the initialization triggers to a Once with the relevant unit in a zone to trigger its own gates, and it works perfectly as any client on the host machine, but still not for any remote clients joining or on a dedicated server. -
Show Helper Gate for Client doesn't work in MP
Highwayman-Ed replied to Highwayman-Ed's topic in Object Bugs
Thanks for the reply, I completely missed the Mission start trigger, I should have thought of that! I'll give that a shot. -
VERGEEV GROUP CAMPAIGN for 2.5
Highwayman-Ed replied to eyewave's topic in User Created Missions General
I enjoyed the original, but would love to se it resurrected. -
PUT A TIGER IN DCS BY THE Cuesta Brothers
Highwayman-Ed replied to Patrick56's topic in Utility/Program Mods for DCS World
Can I request an AI only version as well please :) -
So after building out the Single player F-16C Dashing through the snow mission based on the F/A-18C River Run challenge, I decided to make a multiplayer version so that I could challenge my friends. I initialised the gates for each of the 4 clients, then created the triggers to track all 4 clients through the 140 gates. When flown on the same machine hosting the server, the gates are visible and work properly for any of the 4 client slots, but any remote clients do not see them, but they do work (audio beeps can be heard by that the client flying through the location of the gates). I've attached the log file from the machine hosting the mission, and the track from the server and the remote client. If the mission is hosted on a dedicated server, none of the clients can see the gates, but they do indeed work as with the scenario above. Caucasus_F-16C_River_Run_MP_Host.zip Caucasus_F-16C_River_Run_MP_Remote_Client.trk Caucasus_F-16C_River_Run_MP_Server.trk
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This is a mission that I put together after having such fun with the DCS F/A-18C River Run mission. The idea is the same, fly through all of the gates as quick as you can. Faster than 10 Minutes = A Grade Faster than 10 Minutes 30 seconds = B Grade Faster than 11 Minutes = C Grade Get the mission here: https://www.digitalcombatsimulator.com/en/files/3308276/
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Hey Hollywood, Encountered an error today, not sure where it resides, but after upgrading to 2.5.17.0 (release), I get a stutter in DCS about every minute, that seem to gradually get worse, started at just a fliker and after about 10 minutes the stutter is up to about a full second. Normally I would never have even considered VAICOM being the culprit, except that I was recording a track to make a video. When I replayed the track, I noticed that the radio menu popped up in the track at pretty much exactly where I encountered my first stutter, then disappeared when I'd encountered the second stutter and this continued for the 10-minute flight. This was after I'd shut down Voice Attack and was recording the track... I never saw the radio menu's when I was flying the mission itself I flew the same mission again after noticing this, without Voice Attack and VAICOM enabled and did not get any stuttering. DCS Open Beta 2.5.6.43931.
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See this post, it's the same issue: https://forums.eagle.ru/showthread.php?t=257503
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Please find the track and log files attached. Log File: dcs - Landing Light.zip Track: Landing Light.trk Lights are always clipped in the eye furthest away from the light source. Open Beta 2.5.6.43931 Interesting point of note for testing. Typically when taking screenshots when in VR, I only get the left eye, but I managed to get these screenshots by launching DCS with Skate Zilla's tool and forcing VR on when my VR headset was powered off. It's the same result as shown in the screenshots regardless of if I'm actually looking through my VR headset, or just forcing VR on and can see both eyes rendered on the screen.
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Same here as a VR user, not using flat shadows either.
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Flashlight of the Hornet only renders one eye after last update
Highwayman-Ed replied to fagulha's topic in VR Bugs
+1 Same issue here as well, but I also get it with other lights too. External view looking at my aircraft in the 9 O'clock position facing to the 3 O'clock position. The landing light is projected out from 9 to 3 correctly in the left eye, but only the right half of the 12 - 6 line shows it in the right eye. Unfortunately, I can't get you screenshots of the right eye :( -
Lights artefacts when camera is low [2.5.6]
Highwayman-Ed replied to astazou's topic in 2D Video Bugs
Same here, I've only noticed it when on the ground, but it's like there are vertical light spires from the towns in the distance. I see it in Desktop an in VR 2.5.6.43872, No Mods, fresh shaders as of patch, latest NVidia drivers (442.19), log file attached dcs 2.5.6 Light Spires.zip -
2.5.6 30 seconds quick vr performanced test
Highwayman-Ed replied to fab.13's topic in Virtual Reality
Interesting idea, but no good for my Pimax, it's capped at 82fps which is the refresh rate of the headset and shows as such in both Stable and Open Beta in the menu -
Whilst flying a night mission in VR, I noticed that ships and AI aircraft flying in the mission all showed as a white light out to extreme distances at certain angles. For Aircraft, it was constant, but for ships, it only happens at certain viewing angles in the VR headset, as you approached them, and the higher LOD models were rendered, the 'light' went away. With further testing, I found that these lights seem to be a reflection of the moonlight. On an overcast night, when under the cloud layer, neither the ships nor the aircraft produced these lights at long distances. It's difficult to show in a screenshot, but in this one below, there is a Carrier at the centre of the formation and an SH-60 hovering next to it (2 dots), with some escorts around it, and an E-2 orbiting overhead which you can see from the white dots. No mods, cleaned shaders, log file attached dcs 2.5.6 moonlight reflections.zip. I was not able to reproduce this problem in 2D mode.