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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. That is annoying too, but it's not the only issue, and I believe he's mentioning the transition from the High LOD shadow to a lower LOD that kicks in over and above what you've linked when you're about half of the distance from the Aircraft that you are in the video. I'm with the OP, it kills immersion when flying off your wingman. I've been searching for ages to try and find a way of getting rid of the high LOD shadows entirely.
  2. Yeah, I wish I could just disable the whole shadow LOD switching entirely, and have average shadows everywhere rather than great shadows up close and a noticeable 'Shift" between LODs. It's especially annoying when flying formation with a wingman to have it's shadow switch LOD's over and over as you fly off of their wing.
  3. I have a friend with a custom Hornet pit having this exact same issue, I’ll get him to try, but thanks for posting the workaround!
  4. Most excited I've been about a campaign release in ages
  5. Just to add to item 1 with the TGP wandering off, I saw this again tonight, although I haven’t seen it in a long time. I then started another flight to see if I could re-create it, and got the same behaviour after the DCS window loses focus whilst the TGP is displayed on an MFD and is tracking.
  6. Same issues still present with Mission 1. I flew it today with OB 2.5.6.59625, and it seems that an F-15 is trying to park at an occupied parking space (F141) where a static aircraft is positioned. As a result, there is a massive queue of planes on the taxi way behind it that eventually queue all the way back to the Runway and prevent further AI landings. Got the mission success message after landing without clearance and taxiing to parking, but it's a simple fix. I tried to save a track of it, but going to the Tracks folder after coming out of DCS, and there was no track file recorded...
  7. Are you sure that you are setting up the Fuzing options correctly? I’ve also used these weapons in the Syria map in Liberation generated missions with no issues.
  8. Getting similar issues since the most recent update too. The server reports via the My servers page on the DCS site, and I can stop, start and restart mission no problem, but the server is not available for clients, even on the same LAN using the local IP address. My logs also don't show any errors, or clients attempting to connect... We've tried the following Rebooted the Router Deleted the Port Forwarding rules on the Router and re-created them Issued a new IP address to the server, and repeated the above step again with the new IP Deleted the Windows Firewall rules on the server and allowed access when the server starts up again Still we get the server management page in the DCS profile page, but no response from any clients from the internet, nor locally on the same LAN. Router: DCS Profile Page: Dedicated Server GUI: After a lot of troubleshooting and diagnostics, it seems to be the Windows Firewall rules that have decided to block the Server, or that the server is simply not accepting requests, disabling Windows Firewall temporarily still didn't allow any connections. Despite deleting the rules, and re-creating them several times, the Dedicated server will not accept incoming connections over the client port (10308). I've been able to successfully run a mission on the same machine with the DCS game client running as a multiplayer host, but of course this isn't a long term solution. I'm going to completely delete and re-install a fresh DCS Dedicated server to attempt to resolve the issue.
  9. Got some odd behavior here too. All of the commands work, except "Kneeboard" I can browse all the tabs, dictate without issues, but I cannot open or close the kneeboard with a voice command, I just get the little speech bubble with a red cross in the top right of Voice Attack and nothing shown in the log. All of the other commands show up as recognized, and if I say something completely wrong like "I would like a keyboard" it shows as unrecognized, but the word "Kneeboard"... nothing apart from the VA indicator that it wasn't recognized. I've gone through the troubleshooting steps above, tried VSPX on and off, imported a new profile, deleted the VAICOM folder in the scripts folder in DCS, run a cleaned and mod less version. It's not the end of the world, I can bring up the kneeboard with a button press, it's just really odd.
  10. There's a part there that seems to be conflicting, at least to me anyway. You have the section local a320skins={"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" } but then later you're calling; a320:Livery(a320skins) This might be causing issues for you. Here is a snip from one of my RAT scripts; local a320out=RAT:New("RAT_A320") a320out:SetDeparture({"Beirut-Rafic Hariri","Adana Sakirpasa"}) a320out:DestinationZone({"European Gateway","Tel Aviv"}) a320out:Livery({"Aeroflot", "Air France", "Al Maha", "Egyptair", "Emirates", "Emirates SkyCargo 1", "Kuwait Airways", "MEA", "Turkish Airlines"}) a320out:SetMaxRespawnTriedWhenSpawnedOnRunway(0) a320out:StatusReports(false) a320out:SetSpawnDelay(math.random(300,600)) a320out:Invisible(true) a320out:SetSpawnInterval(600) a320out:SetTakeoff("cold") a320out:RespawnInAirNotAllowed() a320out:RespawnAfterTakeoff() a320out:Spawn(1) The liveries themselves are from the folder names in your liveries directory, not the livery names as they appear in-game.
  11. As far as the radio menus and built in DCS comms go, it's Super carrier all the way, BUT it may only be that way if you own and/or have the Super Carrier installed... Here is what VAICOM is capturing from DCS when I use the in-game radio menus to communicate with the Tarawa 12:49:29.984 [AUTO:] Player: 100 12:49:22.466 100, Tower, Roger. BRC is 209, signal is Charlie 12:49:13.973 Player: Tower, 100, overhead, angels 4, state 4.0 12:49:08.114 Player: 100 state 4.0 12:48:30.227 update state, switch tower 12:43:32.604 [AUTO:] Player: 100 12:43:14.182 100, mother's weather is visibility ten plus miles, clear, altimeter is 29.93, CASE I recovery, expected BRC 209, report see me at 10. 12:43:00.813 [AUTO:] Player: Marshal, 100, Marking mom's 070 for 45, angels 15.5, state 4.7 Interestingly, the only message VAICOM doesn't see is the player calling "see you at 10"
  12. Having issues when trying to transmit VAICOM commands to the Tarawa in my Harrier. Whenever I transmit to it, I get the following error 3:27:55.996 Joystick : 'Transmit TX1 release' 3:27:55.452 Selected recipient is not a Supercarrier unit. 3:27:55.452 Recipient for ATC set by call contents. 3:27:55.451 Identified unit: Oliver Hazzard Perry class with id 16777728 3:27:55.451 Getting selected unit for category ATC 3:27:55.451 Have result, identified as command: See You At Ten 3:27:55.450 Captured sentence: see you at ten 3:27:55.432 Recognized : 'see you at ten' 3:27:52.990 TX1 | COMM1 AM 141.000 MHz tuned for ATC unit Beslan [AI] 3:27:52.989 TX1 | COMM1 AM 141.000 MHz tuned for ATC unit Tarawa [AI] 3:27:52.792 Listening resumed 3:27:52.767 Joystick : 'Transmit TX1 press' Now the Tarawa is on 141.000 MHz, but the escorting Oliver Hazzard Perry class is not, I've changed that to another frequency. Whilst the Tarawa is indeed not a Supercarrier, for the purposes of VAICOM, it should be treat as one. I'm not sure if this error is being thrown because of the OHP in the Tarawa group, if it's because the Tarawa's frequency clashes with Beslan Tower, or if it is simply not eligible for the command as it's not seen as a Carrier by VAICOM, but the in-game comms treat the unit as a Super Carrier.
  13. You'll get them updated automatically with the ED updates, however, there have been a bunch of updates to a lot of things that have not just been fixed but also changed, and with the work on the Raven One Campaign, work on these was stalled for a while.
  14. You need to wrap your Skins in Brackets local a320skins=({"Turkish Airlines TC-JUJ", "Vietnam Airlines VN-A308", "cebu pacific RP-C4107" }) All Values must be contained in the Brackets () and Curly Braces {} are used to define an array of values within if you want more than one value possible.
  15. Wow, I'm very pleased to see ED taking an active role in notifying Mod makers and users that a patch will impact them. Bravo.
  16. This is related to the clock always showing in Zulu time. Because the Zulu time is in the previous day when flying in the early morning in the Middle Eastern and Georgian Time zones, the clock in the HUD shows a negative value. This is why you don’t see it at night in Nevada. I reported this about 6 months ago on the RAZBAM discord server.
  17. This was resolved for me around June, but since the A-10C II patch last week, it’s back... :(
  18. Best performance in VR for me of any map by far. Great job Ugra.
  19. Looks great, especially whilst we wait for the official fix to the normal maps.
  20. So in an odd sequence of events, I ended up completely removing DCS from my system, both open beta, and stable. I then deleted the remaining folders, backed up my inputs and mission files to my OneDrive. I then re-installed the current stable version, and the current Open Beta, and using SkateZilla's tool I rolled back to 2.5.5.41371. Performance there was back up to an average of low 40's which was much better. I rolled back the open beta 2.5.6.49798, but after it was finished it was late and I was tired. I ran it the next morning, and without thinking updated when it prompted for the update. After it did so, it wanted to cleanup the old files which I thought had been fixed in the July 15th patch, but I had every single file on the drive where my DCS Open Beta was installed deleted. All of the folder structure remained. This was incredibly frustrating, as I lost my IL2 and Half Life Alyx installations too, but I reinstalled everything. Here's where it gets odd... After re-installing from scratch, the latest Open Beta is actually performing well! Mission: F-16 Runway start at Batumi. Settings: Preset "High" Settings, Anti Alaising OFF, Ansiotropic Filtering 8x, Terrain Shadows OFF Open Beta: 34fps Stable 2.5.5.41371: 42fps Open Beta after Hard Drive deletion: 44fps Why? I have absolutely no idea, and I'm at a complete loss to explain it. None of these builds used any mods and all files and folders, both game directory and Saved Games had been removed prior to installation. The tests were done within 48 hours of each other for the Open Beta, and there have been no system setting changes, Windows or driver updates during that time.
  21. This post is not intended as a place to vent about the performance that we’re experiencing at the current time, nor a place to suggest settings, tweaks or mods to improve the performance of the current version, it’s purely to help others find the best version of DCS that VR players can install for some of the legacy aircraft such as the A-10C, F-5E, etc that were feature complete as of those versions. Now, with that said, can I ask for anyone with any experience of those earlier versions that had good VR performance to post up the versions that they can confirm to work well? Short of going back to 2.5.4 and rolling back from there until I find one, I thought I’d simply ask as I’m sure others have been wondering the same question.
  22. VR performance has been poor for me for several months at least. I'm running a Pimax Vision 8K Plus at Normal Field of View with conservative Fovated Rendering @ 100% in steam VR. Using the VR preset in DCS, I'm lucky if I break into the 40fps range on a single player free flight in the Hornet. I get horrible artifacts without any Anti Alaising with the buildings, shadows, and distant waves over the ocean and have to run Anti Alaising on x2 to get rid of them. That brings my 40fps down to the mid 30's. If I then get on a multi-player server with even a relatively simple mission, that usually drops to high 20's and on the deck of the carrier it's often dipping below 20. With the July 15th patch, I completely cleaned out both my Stable and Open beta builds, deleted all saved games contents and started from scratch with no mods, and no baggage and the performance really isn't much better than before. As others have mentioned, going back to a flat screen is not an option, and DCS hasn't always performed this badly, I can remember builds prior to 2.5.5 where the frame rates rarely dropped into the 40's even in multiplayer and with complex missions. For now at least, DCS has been put to one side whilst ED get their house in order...
  23. It's a common issue with Voice Attack after a Patch, restart both Voice Attack, then DCS, and it should resolve itself.
  24. We use pretty much the exact same scripts for the same functions as a base for our MP missions.
  25. I've got this ALL the time at night in my Pimax Vision 8K Plus, and also have it my Oculus Rift, but I don't have it if I switch to my HTC Vive...
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