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Holbeach

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Everything posted by Holbeach

  1. That would be my conclusion However you juggle the fuses, you only get one choice per bomb, (4 tail fuses cover it). ..
  2. The armed nose fuse will explode at the unarmed tail setting, unless you plug the tail well, which disables the tail . ..
  3. From a game point of view, that is what you would expect, but the nose fuse has no effect. Only the tail fuse actually works. If you select 0 nose and 11 tail, you will get 11 secs delay. Select 11 nose and 0 tail, you will get 0 secs delay. Etc. ..
  4. It works OK with power changes, but stay below M 0.97 or it will drop out. (M 0.97 bug now squashed). The guide speed is on the UFC for descent. It's a funny system and is not exactly the same as the real manual states. I tend to use Att hold and Alt hold as I find it more useful. ..
  5. If you have a nose pistol, switch nose. If you have a tail pistol, switch tail. If you have a nose and tail pistol, switch nose and tail. In reality, nose pistols, (such as 27] were all instantaneous. No delay detonator. They have a plunger which was pushed into the detonator when it hit the ground. Tail pistols operated by inertia and could use delay detonators from 0 secs up to 144 hours. They were always in the tail where they had some protection on impact. In general British used tail only, (no point in wasting pistols), with an option to use nose. American tended to use 2. In game there is no point in using nose delay. ..
  6. Holbeach

    B.IV or B.IX

    .....and still in your teens, having never even driven a car. ..
  7. From the stuff I've read, the pilot gets the gear and flaps up, so if it's good enough for a teenager in the real thing, I should be able to manage it. I like it just as it is, thanks. X-52. X52 H.O.T.A.S. {0D16B5F0-7EEA-11e9-8005-444553540000}.diff.lua ..
  8. Your track wouldn't load, (Header error), so I did a quick CCRP 12x Mk 82 and it worked as expected. ( I used several different altitudes, speeds, and bomb drop combinations). I can't speak for the GBU's. Make a short track if you're still having trouble. ..
  9. That's for the 23 engines. Best stick to 25 engines, which we have and save confusion. ..
  10. ..
  11. Superb interview with a RAF test pilot and his views on flying the Flanker and many others. ..
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  12. OK, I spent more time today with the Alt select mode and now have it working perfectly with 100% reliability. T/O from ramp or runway makes no difference. Wheels/flaps up. Engage AP, engage Alt select 31000', climb at 15000fpm full AB and it levelled perfectly at 31000'. Changing alt up or down repeatedly, up to 50000'. Sometimes it worked, sometimes not. The reason soon became apparant. Alt select only works below Mach 0.97. It will disengage and re engage at that speed. Providing you keep below M 0.97 it is flawless. For any speed above this, use Alt hold. Nothing in either manual states this. ..
  13. I never use Alt select, because Attitude, steer and alt hold are so reliable and simple to use that I don't need anything else. But I've given Alt select some time today, (it should peg at 6000 fpm in the climb) and decided it's too clunky and unreliable, so I won't be using it again. Alt hold can even be used when raising and lowering the gear and flaps, keeping alt steady. Having said that, Alt hold can be engaged at 6000 fpm VVI and the limit should be 2000fpm, with AP auto disengage at 2000 fpm. Also when flying high, heavy and fast with the airspeed low, the fpm can be slightly above or below 0 deg, giving slight alt increase or decrease. This can be cured by manual retrim.
  14. I spent some time this morning flying the Caucasus map trying to make the Alt hold not work. Constantly changing modes, eventually the Alt hold wouldn't hold. Diving would come up to level, but climbing wouldn't come down to level, but I didn't know how I achieved it. There was always a slight climb. Turns out that Alt hold and Alt select were both on and I didn't have enough power on to increase the climb rate and so didn't recognize it. Turn off Alt select, (I've never used it before) and it immediately jumped to level. Might not be your problem, but I learnt something from it. ..
  15. NOTE: the ALT HOLD selection will not disengage on its own and remains selected even if autopilot mode changes. It is therefore a good habit to check its status before switching the autopilot modes. ..
  16. I don't know if it will help at all, but I'm trying to show that it is rock solid down to 50' over the sea, in a turn, whilst inputting data with confidence. Maybe if you are still having probs, post a track to view. ..
  17. The F16 also has 10 sec -G limitation, but it doesn't have the same zero G flight prohibition, as do the F15 and F18. No, the engine won't go bang at 10 sec or shut down, just don't fly in neg G. F15/F18 are prohibited 0G manoeuvres except transient. Flamout after 14 sec can only be fuel, (a handy game limitation). My only question is. Why are people so disappointed that they can't fly upside down, ad infinitum? ..
  18. F15 CBU 97 SA 10 3l.trk You can watch the video, but for basic alt hold it's a 2 button press. Here's what I do. Press A on keyboard or UFC AP button. This will give pitch hold and heading if you are below 7 deg bank. Then press UFC Alt hold. This will level to maintain current alt. If over 7 deg, this will give Attitude hold. I will post a track if you still have trouble. Press button A at start, then alt hold, the NAV then, steering. All subsequent alterations are button "A".F15 CBU 97 SA 10 3l.trk ..
  19. The engine is fed with oil to the pump by gravity, therefore without gravity it doesn't get fed and will go bang. !0 secs max is neg G limit. (Same as a RR Merlin and for the same reason) ..
  20. That's just how I use to practice, using Mig 15/21, Sabre and Hawk, popping up to about 7000'. Single undefended vehicle and no air defence was the target. Gradually add AAA/SAM and this no longer works, so bring down the alt. in stages, once the technique has been honed, until the above mentioned Real Life profile could be reliably repeated.. 700' release is for HD bombs in a 10deg dive, but in DCS MK 82 slicks can be used, without damage to the aircraft, but not Mk 84. In RL 1500' would be used for Mk 82 slick. This of course, is a single RL example and not a cut in stone method. ..
  21. The whole idea of Popup, is to approach at low altitude, to avoid detection, pop up briefly to ID target at about 2000', then back down, release at about 700' , exit at L/L to avoid AAA/SAM. Pop Up to 12000' makes you the ideal target. If it works for you, then enjoy. ..
  22. There is no long range tank fitted. ..
  23. I always chuck the whole load at the target, (SA10), so with 520 smart skeets covering a large area, it doesn'treally matter if some are early or late, most of the whole is obliterated, with hopefully the most important Tracking Radar. 82's have a narrow fall line and small splash damage, so a lot of the site gets missed. ..
  24. The F15E can destroy any SAM site on this map, with CBU 97 at Low Level or Toss, but let's see what 4 F18 with HARM can do to help. 16 HARM shot at the Island resulted in all being shot down by SA10. F18 all killed during trying to re attacks. Add 4 Harrier, 16 AGM 122 and things change. With the SA10 out of ammo, the Harrier scored many hits, but the death rate was high during re attacks. SA10/15/19 also were able to shoot down AGM 122, which is new to me. Add 8 more SA10, (2 vehicles), and my job is still to destroy the SA10 site, (Track Radar), before the SEAD group get there.. ..
  25. My AP holds attitude, Altitude, Heading, and Steerpoints, from 80' to 30000' without problems and has done since day 1. ..
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