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kontiuka

ED Translators
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Everything posted by kontiuka

  1. The gun sight reacting looks like a bug. It shouldn't do that if the safety covers are on.
  2. The rudder adjustment sequence has changed in the last couple of patches. The training mission might be a little out of synch now. But sounds like you've gotten passed it.
  3. It is there and has been there pretty much since day 1. Even in the SFM. I've always wondered about it but this is the first time I've seen someone else mention it. It only lasts a few seconds into the turn before the aircraft starts descending. Possibly because of the adverse yaw.
  4. Barely related but, speaking of navigation, I had a cute idea. Would it be possible to bring up the F10 map by clicking on the map in the map case? And also bringing up the kneeboard by clicking on the kneeboard? Just wishlist items. Pay no heed.
  5. kontiuka

    Impressed

    Loops are quite doable. Just make sure you're going at least 250 kts and preferably closer to 300 kts. Also, make sure you don't have a full fuel load when doing aerobatics.
  6. kontiuka

    Impressed

    The manual power reserve (MPR) will give you a little bit more of a boost.
  7. So which aircraft (plural) are you planning to try out during the free-for-all trial period?
  8. I noticed there is still a tiny bit of adverse yaw even when ailerons are neutralized. Is this because the outside wing is moving faster in the turn, creating more lift, and hence more drag? I tried one of my other modules, the F-86, and it actually behaves quite similarly. Apples and bananas, I know.
  9. Thanks for the update, guys. https://forums.eagle.ru/showthread.php?p=4266537#post4266537 Appreciate you fixing the smoke glitch. What texture changes did you make to the CC cockpit though? Nothing really stood out at me.
  10. kontiuka

    Mirage F1

    Could be wrong but I think AvioDev is only focusing on aircraft in the Spanish armed forces or developed by Spain.
  11. Thanks for the nice set of updates, guys. https://forums.eagle.ru/showthread.php?p=4251208#post4251208 I appreciate you fixing the seat motor sound which has been a pet peeve of mine. :) And thanks for making the cockpit inputs standard. On that note, I found one little bug? where the ejection seat is activated by the right mouse button instead of the left. Probably should be left button to be consistent with the rest of the cockpit. Thanks much for the changes to the FM as well. We can now aerobrake on landing. :) Seems a little easier to trim the plane now to level flight or is that just my imagination?
  12. Of course they will. They're just a small team so it takes longer.
  13. after reading some of your posts, I agree. :D
  14. Only difference between FC3 versions and stand alone versions are that the stand alone versions have their own music and wall paper and maybe some more missions.
  15. ^ Can you upload the actual mission file though?
  16. Can you post your mission file?
  17. ^ thanks much
  18. I like when the female host called one of the guests a dirt bag.
  19. Seems like a good compromise.
  20. battle damage assessment, not bomb damage assistance.
  21. Even sooner, we'll have the Thunderbolt and Thunderbolt II. :) But I digress.
  22. Ya, that was my first thought too.
  23. It was only a couple of days ago using open beta version 2.5.6.43453 that was released Friday, February 14.
  24. Track files don't seem to work too well unfortunately. But I was flying long distance at over 30,000 ft when the batteries overheated. I isolated them but they never cooled down for the rest of the flight. After several minutes of isolating them, the master warning light came on and "Battery" showed up on the warning/caution panel. As I said, this is pre-patch. I'll try again after I install the patch.
  25. Some nice improvements. So, if the batteries overheat and you isolate them, they will cool down now? I did a flight pre-patch and I couldn't get them to cool down. I eventually got the battery warning because they were disconnected too long.
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