

kontiuka
ED Translators-
Posts
4675 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by kontiuka
-
fixed Always the same frequencies for both radios in channel 1
kontiuka replied to felixx75's topic in Bugs and Problems
I'm trying it in flight. 136 and 137B channel 1 set to Kutaisi (263 MHz). Both radios on. Trap 136 turned to preset. No response when I select green or red radio. Only when I manually enter the frequency. Am I missing something? -
fixed Always the same frequencies for both radios in channel 1
kontiuka replied to felixx75's topic in Bugs and Problems
Speaking of which, are people able to communicate over either 136 or 137B using the presets? I haven't had any success. Only when I manually tune 136 do I get a response. -
There are 7. - Cold and dark start - Taxi / Take off - Landing - Parking / Shut down - Navigation - Ground attack with guns / rockets - Ground attack with bombs I'm sure more will be coming. What I'd also like to see eventually is voice overs (preferably not robo voices) like in the C-101. The C-101 training missions, IMO, are very well done so I'd like to see the Mirage ones done to that level.
-
I think one of the downsides of leaving them on is that they slow your acceleration when they're down. So, best to disengage them if you don't feel you need them in the moment.
-
If you choose the Draken livery under the U.S. and look at the cockpit from the external view, it is of the F1M. Just thought that was kinda neat.
- 2 replies
-
- 11
-
-
+1 Although certainly low on the priority list right now. I do appreciate the tilting mirrors nonetheless even if they could tilt more. Some modules don't do that and it looks like crap when mirrors are turned off.
-
iz tru
-
Ya, but kinda makes sense. Someone who hasn't really been following the module might try it in its really early state and get permanently turned off thinking that that is the final product. At least after a few months, a lot of the big bugs have been squashed.
-
Here is a discussion about it ... My understanding ... The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
-
I played with this for 15 minutes and the operation is pretty straightforward. The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
-
Missing texture: Ground attack Instant Action
kontiuka replied to gonano4's topic in Bugs and Problems
Yes, I'm seeing this too. I have no mods installed and I randomly get missing wing textures. -
Electrical bus bug? Hi. I wanted to test the essential bus logic so I disconnected the bus tie and turned off the batteries to see if items on the essential bus such as the VHF radio would turn off but they remained powered. My understanding is that the essential bus is normally connected to the primary bus (batteries) so I would expect essential bus items to turn off. Is this a bug or am I misunderstanding? See track. Thanks. C-101 bus tie test.trk
-
Kemap for raise seat actually lowers seat and vise versa.
-
4 versions, 1 of them being multicrew and another being a modernized version. Ya, this will be on the stovetop for a while.
-
Well, I could be wrong.
-
Ya, just remember that you'll have to redo it every time there's a patch because the patch will replace the files you deleted.
-
Aerges has not committed to an English pit as of yet.
-
Based on the C-101, I'd expect to eventually see a full suite of training missions and quick / single missions for every map. My guess is that it won't come with a campaign since it is so much work to come up with a quality campaign. But we should see some campaign DLC down the line.
-