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RagnarDa

3rd Party Developers
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    2020
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Everything posted by RagnarDa

  1. I can't replicate this on my end unfortunately. Can anyone confirm that they DON'T have this problem? Start the Viggen from cold and see if anything looks like the pictures in the first post.
  2. I did a hot fix that I hope will solve the MP-problem. Not sure when it will be publicly available.
  3. Already fixed in internal build :)
  4. Fixed and awaiting to be relased...
  5. I implemented it just now. Almost forgot that one :)
  6. ** AJS-37 Changelog / Update Master List ** Sorry I didn't mean to shut you down. I can't say for sure something is impossible to do, it's just that I haven't figured out a way to do that. So suggestions are welcome!
  7. Ah, I see what you meant. Thanks for the suggestion but without going into technical details the current implementations are really the best I compromise I could come up with. Love to be proven wrong though.
  8. ** AJS-37 Changelog / Update Master List ** No unfortunately. The CBU can't glide and you won't get the range.
  9. Yes playing DCS is kind of masochistic when you think about it. You put a lot of time into a single game run (startup-take-off-ingress-delivery etc) but if something goes wrong it is really difficult to tell what went wrong, which might be hugely anti-climatic and frustrating. Yet we all keep returning to it :) What do you mean by the Bk90 misses its target? Could you provide a track? I can't remember I've seen this issue reported before. The different behaviors in Bk90 between SP and MP is a limitation with DCS that we are communicating with ED to be able to implement in a satisfactory way. I had to be a bit creative to do the way it's modeled in SP but don't know if you noticed that it also has its limitations (no score for the player).
  10. Yes it should
  11. Thank you for your kind words Para_Bellum!
  12. It's been fixed in the internal version. Awaiting release. Thanks for report!
  13. Thank you guys! This means a lot!
  14. I *think* I've fixed it in the internal build.
  15. The group-mode for the Rb15 has been fixed in internal version.
  16. Thanks for the report! Issue been fixed on internal build.
  17. The issue with not being able to drop bombs after you rearmed might have been fixed and the issue with the view in the Maverick-sight getting enlarged when moving your head back is possibly fixed. Not entirely sure it made it into the release though.
  18. Is it that nothing happens when you press initiate rearm or that the menu doesn't come up? If the former, do the percentage done start going up?
  19. That's great! We wasn't able to pinpoint where the crash happened so it was kind of a needle-in-a-haystack problem. Relieved to hear you got it working!
  20. I'll see what else I messed up! Thanks for the info guys!
  21. Where you carrying the Bk90s on the wings or the chins?
  22. Glad you enjoy it! There are unfortunately no way for a third party as far as I can tell to implement custom behavior for munitions used by the AI. So currently they are using a standard anti-ship behavior that is the same for all other anti-ship missiles in the game.
  23. This is a Viggen-exclusive feature
  24. Hopefully temporary Thank you! It gives me pleasure knowing that people get enjoyment out of all that hard work! About the Rb15s: when you are in the mission editor, select your flight and then select your wingmans plane by clicking the arrow by the "1 of 2" airplanes in the group. Select the loadout view and then click on your wingmans Rb15. In the weapons list select "Rb15 (for AI)" or something similar. Do this for both stations and all the AI-wingmen in your flight. Hopefully this will help.
  25. Make sure the control assignments are the same in your game (press ESC and Assign Controls, select AJS37 and All and then press LAlt+LCtrl+L and see if the correct line is highlighted).
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