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RagnarDa

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    2020
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Everything posted by RagnarDa

  1. Did you have them use the Rb15's for AI? There are two versions for the Rb04 and Rb15, one for players and one for AI.
  2. If I am not completely mistaken it's only the map-pages that are broken in Nevada so you should be able to cycle past them with pressing ] multiple times (the key right of Å on our keyboards...). Please let me know if this works for you.
  3. Great to hear and thanks for reporting back! :thumbup:
  4. It should support multiplayer as far as I can tell. The restriction with not being able to move the ground crew is a technical restriction with DCS at this time (it might also prevent some online griefing I think). You should be able to use mission-triggers as a work around right now.
  5. Introduction: The BAS-90 system was a dispersed roadbase system used together with the Viggen-system. During the Six-day war the Israeli air-force managed to destroy the majority of the Egyptian air-force while the Egyptian planes was still on the ground. In response to this the Swedish air force wanted to increase the survivability of the ground crew as well as the aircrafts while they were on the ground. During wartime the ground crew and airplanes were distributed to small short road bases that were built around the conventional air bases. The runways were part of the civilian road network and would be closed off when an airplane took-off or landed. The ground crew would rearm the airplane and then quickly disperse to a new location. In DCS the actual road bases are yet not available but the possibility to have a mobile ground crew has been included in the update before last friday’s. The feature is still very much work-in-progress and the current version should be considered a preview. Bugs will happen! Please report them here. How to place the ground crew in the mission: In the Mission Editor, create a group of ground units. Normally the group would consist of a lead car of any type, a ammo truck of type “Transport M818” and a fuel truck of type “Tanker M978 HEMTT”. Change the name of the leading car so it starts with exactly “GroundCrew” (without quotes). The name could be “GroundCrew #3” or “GroundCrew BlueFor” or anything similar. Place the units anywhere you are able to get near them once you have landed, this could be anywhere on the map. How to use the feature once in the game: Land near the ground crew and taxi as close as you can. Bring up the kneeboard (RShift+K) and turn to the Ground Crew page (use [ and ] to change page). If you are close enough to the ground crew, you should now be able to select loadout, fuel and relocation options. The relocation option is only available if you are flying in single player or if you are the host in multiplayer. If you are too far away from the ground crew the page should warn you about this. Use LAlt+LCtrl+L to cycle the different loadout-options. Use LAlt+LCtrl+F to select how much fuel you’d like. Use LAlt+LCtrl+R to select whether you’d like the ground crew to remain where they are or if they should relocate to your L1 landing base as programmed into the CK37 flight computer. Press LAlt+LCtrl+Enter to confirm your selection and then wait while the ground crew works on the plane. Once you have taken-off again the ground crew might relocate to your L1, if this is what you have selected. Have a look at the attached example mission. When you start the mission land on the road that you are aligned toward when you start (after you passed the city). Further down the road a ground crew are waiting for you, near an intersection. Taxi close to them. There are two reference-points added in this mission (9201 and 9202). On you datapanel, turn the data-selector to REF/LOLA, switch input/output-switch to IN and input 9202 and push L/MÅL. If you have the ground-crew page up in the kneeboard and selected the option to relocate to L1 it should tell you it will take the ground crew approximately 22 minutes to get there. You don’t need to use a reference-point, you can also use arbitrary coordinates. Once you are happy with your settings confirm it and after the rearming and refueling is finished take-off, fly around for 22 minutes, and then land on L1 where the ground crew will be waiting for you. In the mission there are also examples of a stationary ground crew near a small airfield and one that is controlled through the radio/mission triggers (F10-menu). Happy rearming! AJS37 GroundCrewDemo.miz
  6. Thank you! Unfortunately I haven't looked into this issue just yet. Me and Swither has focused our efforts on integrating a CI/CD-chain that will hopefully catch bugs like these earlier and also speed up development for this and future modules. This is the reason you might not have seen as much bug fixes the last couple of weeks. I hope you can wait a little longer.
  7. When on the ground, set the data-input selector to anything other than IDNR or TAKT and press RENSA (clear). This will delete all mission data. Another way is to set the B6 coordinates to the same as B5 which will make it switch automatically from B5 to B6 and the directly to L1 when you are passing the B5 waypoint.
  8. Also, you need to switch to TAKT and input 9 and then press B3 before you set the time on target or else it will think you try to set a Mach-speed (which would be Mach 1.416 in this case).
  9. It should shake b/o stall buffeting and b/o the stick shaker
  10. Are you able to start DCS?
  11. Oh yeah, I have forgotten to implement this. Fixed it now.
  12. Yes most of them. I just learned that the fix to inputting longitude/latitude in Nevada didn't make it in though.
  13. I am not entirely sure I understand what you mean, but at the pressure thats at 16km altitude the boiling point of water is 35 degrees celsius - just under the normal temperature of your body. So the water in your blood will theoretically boil because of the heat from your body. This is not simulated in the game though.
  14. FFB should be in yesterdays update. It has centering force + shake for buffeting and stickshaker.
  15. The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission. I am so sorry about this. I have no solution to this at the moment unfortunately. I was 99% sure I fixed this. Apparently not.
  16. It's a bug and I have fixed it right now. The cabin pressure will still drop though when the engine is shut off so depending on your altitude your blood might boil under your skin.
  17. Hi Hummingbird! I am sorry I haven't gotten back to you sooner. I really appreciate the tests that you did, really really helps nailing down the issue and its a commandable effort of you! Thanks for that! I have been very busy with trying to fix things on the Viggen and you might or might not agree with me on what I choose to prioritize instead over this. Hopefully I will have more time available soon. Thanks for sticking it out with me!
  18. I think finally this bug has been properly fixed. Sometimes C++ is a pain... fingers crossed
  19. The flight computer can only have a time-on-target if the waypoint is a M target point, so yes it is necessary/intended.
  20. Ah too bad
  21. I've noticed that starting the Viggen from ramp works as far as I can tell.
  22. You as the end-user can't disable starforce. It wouldn't be much useful if you could :)
  23. Ok update: After some ABAB-testing I've determined that starforce indeed seems to be the culprit. I don't have the issue when running unprotected.
  24. Good news! I am able to replicate the problem on my end. Bad news: don't know yet how to fix.
  25. +1 :)
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