-
Posts
731 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Breakshot
-
Thanx Moa! The tacview part I have done already ages ago, making it write to my C drive going straight to desktop. :) As for the Temp log files, it looks interesting, and i will certainly try to see if i can move them to write somewhere else. However, from your reply as i understand it it is not possible to move the Temp folder entirely... which would have been the best option obviously. So it looks like there isnt really a solution in this case...
-
Im not concerned with the server (our servers are tweaked and configured with max fps etc etc.), im concerned with whats going on locally on my machine. Your theoretical example, although makes sense on paper does not represent reality. I think everyone can agree that for example writing ACMIs when flying a big mission produces stuttering, yes? in fact, FPS and CPU load is of little concern here as mine is fine (capped at max 50fps) on High settings and CPU load stays around 25-50% due to fps cap as you mentioned. So now, with the ACMI example in mind, tracks and constant barrage of error logs etc etc. (FC2 and DCS have tons of this compared to FC1!!) have similar impact as ACMIs = micro-stuttering. This of course can vary from system to system or the mission load, but trust me, its there! Therefore, Im looking for a way to take the load of the FC2 'games' hard drive from writing all these files, and have all the temp data written on another drive for the above reasons, I hope you now understand the issue here. Oh and yes, there was no problems whatsoever for me during the OPFOR event. :) However there are certain missions when u are talking about active moving units, tank battles, artillery and rockets firing, infantry, and whatever else all doing something, then there is def an impact. So the question is this, based on that file or other lua scripts, is it possible to change the default /Temp folder path, and specify it somewhere else?! Mabe through some .lua mod that wouldn't affect IC? If its not possible, then how would you go about in disabling the temp files from writing completely? By setting a ridiculously low size & time limits on them?
-
I see there is also the "path" paremeters... i wish i had any lua knowledge, but it does look like the Temp folder path can be changed? Say to another drive? That would be the best solution, IMO @Moa, can you have a look at these in the above file u mentioned: lfs = require('lfs') function fmatch(path, ext) return lfs.attributes(path, 'mode') == 'file' and string.sub(path, -string.len(ext)) == ext end function get_files(dir, name) local files = {} list = lfs.dir(dir) f = list() local cur_time = os.time() while f do local path = [color=Red]'Temp/'..f[/color] if fmatch(path, name) then age = cur_time - lfs.attributes(path, 'modification') size = lfs.attributes(path, 'size') table.insert(files, {path, age, size}) --print(f, age, size) end f = list() end return files end As for reviewing tracks, and ACMIs, I agree on their learning value, however for the sake of optimizing performance at least for non-important lobby flights, i personally would be willing to sacrifice that, especially since i can always access the server tracks (on our server at least) when needed be.
-
Good find! So, in effect, if one sets the limit to a very low value, to say 1kb for both track and log files, would that mean the recording will cease almost as soon as the mission is started? If that's how it works then this is a very good workaround to disabling the tracks, since it will only be affecting the first few seconds of the mission and then it should be fine.... Anyone tested this?
-
Negative! Pulse repetition frequency (PRF) is adjusted solely on the basis of the target's aspect relevant to you. In simple terms, if he is heading towards you, the closure rate between you and him is high ==> set High PRF. If he is flying away from you ==> Med PRF. Altitude, however influential for radar contact detection it might be, should not be used as a signal to switch PRF settings, at least in most normal circumstances... Also the F15 possesses a very powerful interleaved auto mode (compared to Rus birds) that automatically switches between HI/MED PRFs, so be sure to use it!
-
Seems so... And judging by first looks, it would really need those canards/TVC in any "close" A2A fight to have a chance... Size and T/W is also a big question (engine wise at least). And, IMO flapping those huge canards in any way will significantly compromise its stealth characteristics... So its probably going to have different control modes, ie stealth for penetration (canards off), maneuverability for CAC... etc. Also, the rear aspect IR signature is not intended to be covered/reduced in any way by the looks of it, with the method they mounted those engines unlike what we see with F22 and T50 (T50 still didnt show its IR reduction nozzles yet though but you can see IR shielding by control surfaces/tail fin) However, it looks mighty cool though i must admit! :)
-
That sounds really cool, on paper at least... :thumbup: However, i reckon such a thing will be too complicated and not liked by some pilots who only fly single type of aircraft. This is the problem though... there is no payload selection, apart from "rearm" in game... and i dont think that can be controlled in any reasonable way...
-
Best of luck with the new server! Good to see S77th back in action ;)
-
Also recommended is an OVERCAST mod for FC2 for those having FPS issues in this mission! It should pretty much negate any performance issues as compared to normal weather missions... Link and instructions here: http://www.51st.org/forum/viewtopic.php?f=39&t=1720&p=17191#p17191
-
Congrats with the stats guys! I like the pilot profile function, very neat!
-
Hi Doom! I guess it will depend on the purpose and possibility. I suggest to PM Case (he is the creator of the kicker program) and ask him if he thinks its something that can be shared, and/or if its workable as standalone. You see, we are running a number of things on the server, such as ServMan, Stats logger etc etc. So some of these tools might be interconnected, so i cant promise you that they can work as standalone without the others... But, if Case thinks its ok and possible, then by all means! Please PM him so he can give you a definitive answer... Cheers!
-
Hi Pouka! I have been asking a very similar question on these forums already here: http://forums.eagle.ru/showthread.php?p=1053812#post1053812 So far there seems to be no way to do any of this unfortunately... Stopping the recording of tracks could also be a good alternative to increase performance, i have no idea if this is possible though...
-
yes it is only the sim folder im concerned with.... @Necroscope - is it possible to do this in XP, with say some sort of 3rd party tool/program? To somehow fool FC2 to write to "Temp" in another drive...
-
Bummer... i take it that its not possible? anyone?
-
Just out of curiosity, is it possible to somehow tell the game to dump Temp files into another location apart from the default "root/temp"... preferably to another HDD? I think with DCS/FC2, much more is constantly written to the Temp folder as compared with FC1 when the game is running (auto-tracks, error logs, mission related files etc etc, the difference is quite massive!), thus there is a performance degradation in large missions, which usually comes through in the form of micro-stutters, and we all know how annoying those can be... :doh: If this can be possible it will offload much write tasks on the HDD that is already getting all the texture and game files, meanwhile all the temp files can be routed to the other HDD... This could also be beneficial even to SSD users who probably dont want constant write operations to be done on their drives... Anyone knows a way to achieve this?
-
LoL thanx for the invite, but Ill pass... the 15 was too boring to fly and already immensely effective in FC1 (providing it was used well due to 120s being much weaker). I used to fly it all the time as a testbed of sorts, and IMO all the whining about how bad it was back then was entirely unfounded. But now, in FC2 i think ill just be snoozing half the flight waiting for those 120s TTA count down in TWS... knowing that with so much power and energy with the new "uber-leet 60k ft capable with full payload, btw" engines it really doent take a half decent pilot these days to figure out how to get easy kills... Seriously though, flankers are just that much more rewarding to fly... besides, in a serious team vs team environment these thing wouldn't matter much... Though I wouldn't rule out flying the 15 just for kicks from time to time... if only i had the time to fly more these days... :music_whistling:
-
IMO, 256/128 is probably a better setting... with 56k you are bound to have very inaccurate and "bouncy" sort of lagg as not enough data is sent through, especially in large mission environments... I guess its all about finding a balance... in FC1 128/128 was clearly proven to be the best, i think in DCS a slight increase to 256/128 is warranted due to the more complex Ka-50 flight modeling, etc At least it seems logical to me...
-
Unfortunately this is not entirely true... Lets face it, this was only "corrected", if you can even say this, exclusively for the Aim-120s, and perhaps to some degree 77s and Aim-7s as all of those have gotten the boosted fuse and explosive parameters... As for all the standard Russian missiles.... well lets just say the F15 should have no problems doing the same exact mambo jumbo barrel rolling as in FC1 in order to defeat them. You will see them ERs/ETs/73s etc. fly right by with impunity while u are in a barrel roll, and even if they do explode, its usually minor proximity damage at best... Its funny because the F15 was the easiest platform to pull these sorts of exploits in FC1, and as it stands now it has only gotten easier for it in FC2, IMO - of course, as long as one does not fight an equally armed opponent who would pack active missiles as well... if that makes any sense :)
-
Yeah tell me about it! Its been ages since ive had some decent flight time either... but that might turn around come winter holidays... :pilotfly: As for having 80s weeks its great fun and reminds me of our old Mig-29A only missions in the old days. Sometimes its just more enjoyable when there arent any actives around... :thumbup:
-
Anyone who breaks the rules and fires illegal weapons will be kicked automatically by the server (there is a monitor program that checks what everyone fires, etc), this is not perfect, but it is the only way apart from enforcing a modified rearm.lua However, one could still fire and even after he is kicked (which will happen within 3-5 secs after first illegal launch), those missiles can still do damage... but those circumstances will be limited, and any illegal incident will not be recorded on the stats records... if not then just post about it on our forums and we will sort it out!
-
Sounds great Case! Well implemented and inventive way of restricting payloads, no doubt... Will jump on the server later on to test it out!
-
Exactly! As it stands now, the 120 is an excellent short range weapon due to it having absolutely no problems in executing crazy maneuvers during its acceleration stage, with no apparent restrictions... I would go as far as say it is the best in this department, IMO (apart from turning fight situations where 73s still pwns), as the chances of evading one which is fired from under 5km is close to 0% in MP situations... P77 is in the same boat as well, although u might get more lucky with it... Meanwhile, u can dodge aim 9s, ETs, 73s, ERs and all other missiles with impunity at close range, not to mention the increased sensitivity to flares for all heaters which makes them so much easier to evade as compared to FC1... they really do love flares now... :music_whistling: Also its funny how ED stated the goal was to get rid of the barelroll exploits, yadi yadi... but in reality, they have only done it for active missiles! All other missiles can be dodged easily/if not even more easily with the same exploit tactics as in FC1... I think the culprit here is the crazy difference between the fuse and explosive power ratios between some of these missiles... So why bother with aim-9s, really... :doh:
-
^^ I guess everything is up to personal preference... perhaps F1 2010 will be patched for better gameplay soon... Poko where have you been lately? :) You still driving Rfactor? Btw, the spotter thing u recommended is really great, been using it every since with all its bells and whistles!
-
yes this is a bug we discovered in the 51st trainings as well, on the same day FC2 came out! But it seems like its not consistent, sometimes it works sometimes doesnt... but usually its working ok... If you reload again it should be fixed...
-
^^ Rgr, sounds logical... Although ill probably test it on XP just to see how it goes... But still I guess its time to switch desktop to win 7 64 soon anyhow (when time permits). Already running Win7 64 on laptop and loving it! Anyone has an idea when the Russian download version will be up? And more importantly, the cost... :)