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-Rudel-

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Everything posted by -Rudel-

  1. ~350mph (~315 knots) is attainable starting with a shallow dive and WEP off. Speed can be maintained with gentle care.
  2. I tried to fix it to automatic color, but it didn't work
  3. Wrong side., but it's not present yet
  4. If you release it as a pack, ensure the identical textures share the same texture source to reduce drive space and load times. For example, instead of just the texture name, you can point to a folder or archive via: "../folder or zip file/texture name {"F4U1D_FUSE_03", 0, "../1943 Tri-Color v1/F4U-1D_Fuse_03", false};
  5. Can you provide the *.log file too? Thanks!
  6. Just like plastic modeling, some things need exaggeration. It's not like you're actually sitting and bathing in the 1s and 0s
  7. Does this happen with other aircraft mirrors?
  8. よしっ!カッコイイな!🖌
  9. Yes yes! ✌ Black | 黒いは、0*, 0%, 15% - 17%
  10. すげっ!ありがとうございました。 Please check your files. Some have complete white alpha mask. It is not needed. File size will be smaller, if removed. Maybe, there also extra files? Example, Fuse_01: For colors, they look bright in PBR shader. Check in ModelViewer to see pink or orange. (push F8 function key) If pink, color values need adjusted. Pure colors should look grey in ModelViewer. Try to keep saturation away from 100%, and any 100% RGB values are not great for shader. HSB, Red: I recommend, 5*, 65%, 31%. It will look dark on texture, but that is ok. HSB, White: 0*, 0%, 65% - 74%
  11. Will you please provide the dcs.log file located in Saved Games/Logs
  12. Actually, you're looking at the left pylons being copied and mirrored to the right side. Good catch!
  13. There's actually a fuel pump under the left foot rail. It's used to drain the fuel out of the system, but it's strictly for ground crew use. A door covers the exit hole.
  14. いいね! がんばって!
  15. Exactly what I mean.
  16. The liveries looks great. I have a suggestion for the bright red, white and blue colors. Look at the livery in ModelViewer, and push the F8 key. If those colors are pink or orange, they are to bright Something like this.....
  17. If the aircraft below is it, then it would have a horizontal stripe. CV-18 USS Wasp. The dates are close, but the photo is dated February 27, 1945. Of course, that could be the date the film was developed. https://www.ww2online.org/image/eight-us-navy-vought-corsairs-being-spotted-and-serviced-flight-deck-their-new-home-february A gentleman in this forum has some tidbits... https://forum.largescalemodeller.com/topic/5761-captured-f4u-question/
  18. Are you referring to the dark spot on the wing root? If so, this is actually a 3d issue I thought I fixed...I'll check it out, thanks
  19. Hi, we are aware. The fix will come along with the sector fix too Don't know when the update is though.
  20. Those are collision shells which are not even in the collision model.
  21. I wish there was a detailed report on Lindbergh's 4000lb adventure. The Mk.51 bomb-rack has a 14 inch suspension mount, while the AN-M66 2000lbs bomb has 30" spaced lugs.
  22. The tail letters are the carrier codes. This is what I managed to find out for WW2 era. Some of them changed post war and beyond though.
  23. Correct, 15. The system gets even crazier trying to figure out the letters and numbers together. (not the Letters on the tail fin)
  24. When things settle down, I'll be implementing the ability to change deck numbers via the ME options.
  25. Don't put three numbers, just enter two numbers. There are only two slots to change. 137 is the full number in that color plate. And the photo below, 120. This Seafire would be 132 And this one: 115
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