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Brisse

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Everything posted by Brisse

  1. I hope we get several variants! The attack Viggen has very limited air to air capability, and the interceptor Viggen is very limited in the air to ground role.
  2. Also, why haven't anyone noticed the new death star in the background?
  3. Good video. Exactly what I needed. I'm really interested in recent development in VR, but I don't want to be the kind of early adopter that goes out and gets the Rift dev kits. Looking forward to CV1 in a few months hopefully, and if the reactions are as good then as in this video, I'm probably going to try it out for myself :)
  4. Su-24M is still in service. I doubt information is easy to come by despite it's age.
  5. No, you would have to find an old version (which makes it a waste of money in my opinion). 32-bit is no longer supported. There's no excuse for running a 32-bit operating system in this day and age though.
  6. As someone who has over 1200 hours logged in Arma3, and has been modding the game, including boats and ships using PhysX, let me just tell you that software such as PhysX doesn't belong in DCS. PhysX is buggy, it's responsible for several types of crashes in Arma3, boat handling is not very realistic and it's a very frustrating and time consuming process to tweak the boat handling so that it even remotely resembles real life behaviour. Trying to implement something like that in DCS would just be a huge waste of the developers time, unless they plan to start making boat/ship modules, which I doubt.
  7. You obviously didn't understand my comment. Different sea states are doable with the techniques I describe. You just have to use different sets of shaders for each sea state. It's ironic that you bring up IL-2 as an example, because it uses the same methods that I described. What you see in IL-2 is an entirely flat plane of water. The shaders are what creates an illusion of waves. The fact that you seem to think otherwise is pretty good proof that it's a good method. It clearly had you fooled, thinking that it was the real thing. Silent Hunter IV is also similar but it adds an animated 3D mesh for the water surface, which is necessary in that particular game for obvious reasons. As far as I know, it's just a simple animation playing over and over again, and not an actual physical simulation of water. Battlefield 4 is an example of a game where the water effects can be considered to be approaching actual physical simulation. Notice the water 3d mesh interacts with objects moving through the water, and even waves interacting with other waves? That is completely out of scope for something like DCS.
  8. For a flight sim, I consider what we already have pretty good. What you see on the videos from VBS takes up a significant amount of compute power to achieve. Not worth having in a flight sim, where you can use that said compute power for other things that are more important. A pitching deck can easily be approximated just by having it follow a sinus curve with variable amplitude and frequency depending on the weather. It doesn't have to take the actual physical waves into account, because this isn't a ship simulator. We don't even need physical waves. A flat plane with some shader tricks will look convincing in most cases and doesn't require us to have supercomputers to run the sim.
  9. Yes, let's get back on topic! Is it going to be the Viggen or not? :lol:
  10. We know a Leatherneck employee has been working on a Viggen 3D model. That's not a confirmation though. Could be a side project he does on his spare time, but it could also be for a Leatherneck module. Who knows...
  11. Doesn't fit the hints because it has conventional means of propulsion (no reverse thrust). I also think it would be hard to acquire all the necessary information to take on such a project.
  12. Maybe you should rethink why you are using Kapersky or Bitdefender in the first place. Is someone forcing you to use these programs? Are they really necessary? Are they causing more harm than good? Are you using them just out of old habit, from the time when Windows didn't have it's own built in protection, which doesn't come at any extra cost, doesn't bother you without reason and is perfectly viable protection?
  13. Yes, if it's only games, then you can just copy everything. Make sure the folder structure is the same. Cloning would be necessary if it was your OS disk, but in this case it isn't.
  14. Brisse

    Soon™

    Level of Detail. There are several 3D models with different levels of detail and the game engine chooses the one that is the most appropriate under the given circumstances. Which model is used depends on graphic settings and range from the camera to the 3D model. You see there's no point in rendering at full detail when you barely see the model in the horizon. The detail is only needed when you get close. Several LOD's are necessary to keep the game running at acceptable framerates while still looking good. This is not only a DCS thing. Almost every game out there use this method.
  15. We can't but it does fit the hints given by Leatherneck, and I don't think there are many alternatives, the other's being mainly AV-8B and Tornado. Also, Cobra himself and several other's on the Leatherneck team are swedes, so a Swedish aircraft doesn't seem all that far fetched.
  16. Sure, that will work. Why ditch the old one though? Just leave it in there and use both the new and old drive. Start installing games on the new one once the old one if full. Personally I have two 256gb SSD's and three old hard-drives in the same PC :)
  17. The keybind is still working for me. I can tell it goes into proper fullscreen becouse I use Freesync and I can see in my monitors on screen display that the refresh rate is synchronized to the ingame framerate and varies accordingly. Freesync only works in fullscreen, not in borderless or window mode.
  18. This is not a Win10 problem. The problem is that the fullscreen setting in the graphics menu of DCS 1.5 open beta doesn't work. The sim defaults to borderless window no matter what setting you use. You can still force fullscreen by pressing Lalt+Enter when inside the sim.
  19. No, unless you run a ton of other programs in the background.
  20. 1.5 open beta still has old clouds. New clouds are work in progress and will be implemented soon. We can already get a sneak peek of them by hacking a lua file, but there are game-breaking bugs with the new clouds.
  21. Here's a blind test 60hz vs. 120hz, just if your curious, and just to prove I'm not making things up. Personally I use a 144hz monitor and I know how easy it is to spot the difference. It doesn't even take me a second to know what refresh rate I'm running at. 60hz is sort of a golden standard, or minimum requirement to have a good time in most games, but something like Counter Strike feels like a slideshow at 60hz once you gotten used to 144hz.
  22. Well that's a load of bullshit :smilewink: Yes, over-clocking theoretically shortens the lifespan of components. In reality, even highly over-clocked components will last long enough to be completely obsolete by the time they stop working. Oh, so you believe in the 60fps myth, uh? This is an old myth created long before high refresh rate monitors were widely available. Anyone with a 120+ hz monitor that has been doing even a little bit of gaming will tell you that you are wrong. Not only that, but the benefits of a high refresh rate monitor can easily be proven in blind tests. In DCS the benefits of going beyond 60fps is not huge, but anyone who uses a TrackIR5 will easily feel the difference in latency when moving their head. Latency in head tracking is distracting, and going just from 60fps to 75fps makes for a much better experience. Oculus decided to use 90hz displays in their Rift VR headset because they found that 60hz makes people dizzy when wearing a VR headset. That pretty much says it all.
  23. Lol, nice try, but the bolt picture wasn't posted by Leatherneck :)
  24. Even though the engine now relies much more on the GPU, it's still a fact that a GPU cannot do it's job without having a CPU that feeds it with jobs to do. Google "API overhead" and start reading and you will understand the relationship between CPU and GPU much better. Also, there's no problem here. We are seeing great performance. You are bringing up a discussion on something that is a non-issue.
  25. I'm pretty sure it uses the desktop setting. I have a 144hz monitor, but I have to set it to 90hz to be able to use freesync. I therefore have my desktop set to 90hz and that's what I'm seeing in DCS too.
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