Yeah, the RM8B of the JA had an extra compression stage that took care of that problem. Remember, the AJS is not a fighter. It did many things well, but not dogfighting.
Okay, well, fair enough. I should perhaps add that my experience is limited to simulated aircraft (and common sense + physics degrees). It's just that I've not seen anything mentioned in the SFI about this being an issue.
Good thought, but yeah, actual climb according to the variometer as well. Besides, TVV above horizon does mean I'm climbing, not that the nose is pointing there.
Am I the only one seeing this? If so I'll make a quick video.
Well first of all I agree that there seems to be a problem here. If the manual recommends a rotation speed that's not achievable in-game that's obviously a problem. I was just saying that in that specific scenario there probably IS a limit on how heavy you can be for an MS takeoff being safe.
Maybe this needs a bug thread? "Manual says I should be able to rotate at v = V with w = W, but I can't." Seems like a pretty obvious bug to me.
I could easily imagine so, yes. On a hot day with a heavy plane you want EBK.
The aerodynamics compendium talks a lot about the dangers of circumstances like that. If you over-rotate you might end up not being able to sustain level flight.
The CK cannot handle mixed attack loadouts, just like for real. The real aircraft would never have been loaded in this way. AKAN and Rb-24 are exceptions.
There's something fishy going on with the trim. There's another thread. Some are having the same problem as you, and for others (like me) it works perfectly fine.
I can't test it right now, but the TVV was placed a good 2-3 degress above the horizon for the <~5 s turns I tried earlier. It's possible, I suppose, that it drifts down again in longer turns, but I saw no such tendency.
T0 is nothing pressed at all; T1 is first trigger step. So, it goes T0->T1->TV->T1->T0. It works, so it's kinda hard to diagnose what you're doing wrong. Probably just bad mapping?