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Everything posted by AegisFX
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Is it possible to have Carriers modeled to have a functional hangar and elevators?
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Anyone aware of any US retailers with units still in stock?
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This is a relatively minor problem, but one I think I should highlight( I didn't see any mention of this on the list of bugs/problems threads). I am trying to bind the "Target lock" command to my joystick. It recognizes the binding when I press the key, but once I hit ok, the command is not saved. A minor aside here is that there are two sections to enter commands for target lock and unlock. One is a section that allows for commands on each controller type. The duplicate section is only a keyboard command and the other slots for input recognition is simply greyed out and can't be clicked on( similar to how some mouse controls can only be filled in at the mouse section). I remember when one of the planes I flew( I'm thinking f-15c or su-27) had an updated key command list, there was an issue and we had to delete the key binding list from the dcsw folder. I've forgotten what file that is, and am unsure if it needs to be deleted.
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Right now, it seems the best way of doing this is hijacking the plane's avionics. For a not-so-well-thought-out example, one plane would target another, and beam some sort of code to the enemy. This code may lock out pilot controls and set an autopilot course to one of your friendly bases. When we talk of non-lethal A/A engagement, I can't think of any other domain than cyberspace that could possibly work. Another example using physical components is to maybe use a missile with a warhead that has a bunch of magnetic devices that will stick on a plane and scramble/reprogram the electronics like I said above. However, as already stated, anything going that fast is a hazard. I'm not sure, but even if the objects were the size and weight of pennies, it would still obliterate parts of a plane. Engine intakes and canopy obviously, though it could possibly perforate the frame in general too.
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Hmm. X-55 delivery was officially pushed back to May, so yeah, I'm waiting on this now.
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I know this will sound ridiculous, but I once had the bright idea to fly over the water and use a missile to make a splash and hipefully fly into it. Obviously it didnt work. I died a little.
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amazon just changed release date to may 1...
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none that were ever announced that I saw.
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try turning the engine off. you may be unable to restart said engine, but that's a tradeoff I suppose.
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Is a release still planned by the end of this month?
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It helps for detailed communication. You can easily type things out to a whole team or server in your downtime when you don't need to do specific maneuvers or are engaged. However, say you and a wingman are dealing with 2 bandits. It becomes hard to type out your altitude and heading, whether you've fired a missile, etc. With that said, simply listening to another player on teamspeak makes you infinitely more aware than if you weren't in the loop at all. Obviously, you can get by simply using the mission briefing to get an idea of what to do and expect and just type out questions on specifics and hope for another typed out answer. Despite all that I've said, actually using teamspeak with or without a mic is not necessary at all. It helps out ALOT, but is not needed.
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I say join any server, introduce yourself as new, and have fun. With that said, I find the <51> server, 104th, and S77TH.com servers to be good, friendly arenas. I can't speak for average pilot skill, but I definitely say join. If you happen to be taking a beating, either take a break for a bit, switch to a defensive posture escorting AWACS/tanker/CAS, or join the teamspeak and work with someone as a flight, which can be its own reward. I am unsure of any australian servers, but know an australian player. If you have steam, I can inbox his steam profile to you and you can introduce yourself. If nothing else, the 2 of you could fly together in coop or something similar.
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Will we ever be able to assign several players to the same group online?
AegisFX replied to AegisFX's topic in DCS Wishlist
I know I originally posted this, and it was said that someone might look at it. Can I get an update? Has it been looked over? Do people within ED's dev team think this is feasible? -
I can't speak to using them in conjunction with additional monitors. I CAN speak to using them alone as buttons. I purchased from Amazon for maybe $70. They work really well to just set them up, use trackir to look at their window, and press corresponding buttons. I must assume that same convenience will be there if monitors are directly used with them. Overall, Cougar MFD's get 10/10 from me. I hope someone else can chime in with more specific experiences with separate display devices too.
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Great news for SAITEK X52, X52 Pro, X65 owners
AegisFX replied to HiJack's topic in PC Hardware and Related Software
I think this is the real improvement. Being able to use their range of products initially locked into FSX will be awesome. -
Right on. Part of the reason I ask is that I'm unsure how the game treats the carriers. IE, are they considered runways. I suppose they are though. I'll just play around with the script
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I have a question: Does this script work with the Carriers to spawn carrier-based units? F-18, f-14, su-33 or any others?
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Let's have a tournament and settle this matter with VIDEO GAME SCIENCE. Teams. Fighters. Missiles! What styles will win!
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I'm not making that assumption, but it's certainly easier to word it that way. That yes, at the end of the day, all of those updates will affect the FLIGHT. It seems a lot easier to say "Aerodynamics" are getting a change, than to write a lengthy discussion about it. Hell, "Aerodynamics" is a bit simpler than even a single sentence listing the individual components.
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OR...a genius trying to keep competition down...
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No, no, yay.. The flight model is different from how you control the plane's systems. The flight model is simply a change to aerodynamics.
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Flood mode is pretty interesting too!
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I think this is part of, if not from my experience, your main problem. You are carrying a semi-active missile, meaning you need to keep a target locked for your missile to track. Consider switching to the 120-C, which has its own active radar. This will provide you with several immediate benefits: 1 Lighter, more maneuverable missiles that help reduce overall plane weight vs similar amount of AIM-7s carried. 2 Active radar means you can afford to lose lock on a target, either by their maneuvering or your perpendicular flying and have a missile still track. They may be able to beam or notch you, but not you AND a missile at the same time. 3. TWS launching, which is impossible with Sparrows. A missile launch from TWS does not give the distinctive missile launch warning. That missile shows up on an enemy RWR ONLY once its own radar turns on. This means less time to go defensive for your enemy. TWS provides its own benefits, such as providing a quick overview of each unit's altitude. 4. The 120B/C + TWS enables you to engage 2 targets. Lock on each enemy once in TWS. Get your first firing cue. Once you fire on T1, the next firing cue and info you get will be on T2. Thi can help you when going against 2 enemies. I use it to great effect in splitting a group of enemies as I close distance. 5. Contrailing USUALLY begins somewhere above 25k altitude (in feet). Fly just underneath, at perhaps 24000-24900 to sit at a happy medium between the weeds and the ceiling. This will let you sit high enough to comfortably engage units below you and at your level, while possibly allowing you to launch on units at the ceiling, even if it's just to force a defensive posture as you continue closing distance and gaining appropriate altitude. ecm and altitude: ECM lets a radar know your general direction. If you are in TWS, and you see an ECM, it does not give a distance/alt. Use this to your advantage to change altitude and course when you think you are being tracked in TWS or STT. If your enemy is at 10k and so are you, and he is closing and may have shoot cue soon, ecm on, and climb to about 24k. If he fires on you before he closes within the ECM burn-through range, he and his missile will be disappointed to see you much higher than expected. On flying perpendicular: the point of doing this is twofold: escape the radar's search cone. force missiles to expend energy constantly as it is tracking you. When simply moving around against another plane, flying perpendicular may make them lose lock, allowing you to turn back toward them and approach from the new heading. I try to maintain a lock by keeping them at the very edge of my own radar cone. When you are moving in relation to an enemy launch, putting the missile on your 9 or 3 o' clock makes the missile turn. Continue to keep the missile on your 9/3 by continuing to gently turn. as this time passes begin to pull harder and harder to keep yourself on the edges of the missile's view. Pursuit: So you've launched your missile. You're tracking the target. The target is now moving away from you, perhaps to RTB after expending their armament or taking damage. Unless you KNOW it's ONE. ON. ONE. Do NOT pursue. A retreating unit is usually retreating toward a friend. If it is absolutely mission-critical that you pursue/down this unit, track them in TWS to maintain awareness of other units. If you are part of a group, then pursuit may be more palatable, but the need for awareness stays the same. One unit in STT, while the others maintain a TWS lock or simply using RWS to find any threats at all. Overall? Consider it a win: you've taken the airspace for yourself or your side at the moment. If you are in an F-15 and are within a good distance for the enemy's missiles, it may be time for you to jettison fuel tanks. It isn't something you may be actively thinking about, but yeah, the added weight makes a big negative difference. Afterburn and Russians: EOS..is a mother****er. If you are in AB and going against an RU pilot, they will gain an EOS lock, which means they can now track you without their radar. If you are being tracked by radar, you are in AB, and they turn their radar off, expect them to be tracking with EOS. Pull out of AB, change directions(do not expose your tail if possible, as EOS detection is stronger), and re-engage. Most of this advice, I feel, carries true as an F-15 or one of the RU planes( 27, 29C/G/S, 33). The main difference being the RU 27-ER missiles are active, meaning when going defensive after a launch you need to maintain a lock. As I said above, putting an enemy at the very edge of your radar scope is an option, even if it is not a perfect perpendicular movement. What I do in an RU plane is snake my way towards them, dropping chaff as I make my turns, and using ECM on every other direction change. I hope this helps you out pal. I remember starting in dogfighting when I got FC3 and needing help too.
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I've been making a lot of damaged landings where I did not have landing gear or airbrake. in the f-15c. Other than not being able to fully repair, I'm not looking forward to surviving and landing with an AFM. Now let's get these missiles workin
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Welp, that's what I get for being so basic in my reply. However, the f-15, and none of the other FC3 craft will actually buckle and crash if you are taxiing at high speed. Performing an uneven landing will cause little to no trouble. Meanwhile, the A-10C will tip completely over at high speed turns, can and does lose it's wheels due to bad landings. That's what I meant by saying "Does it use it's suspension". I obviously should have been more specific here.