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Everything posted by Apocalypse31
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[BUG] Thermal Vision in Isometric View
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
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[BUG] Persian Gulf Small Trees still stopping vehicles
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
I noticed that the tree I'm stuck against is the same exact tree as the larger one on the left - only the one I'm stuck on is smaller. But what's odd is that I was playing again yesterday and hit a similar looking tree and had no issues (tree fell over / didn't stop the tank)- 7 replies
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- combined arms
- foliage
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And now for something completely different...
Apocalypse31 replied to Captain Orso's topic in DCS: Combined Arms
It won't matter what the Dynamic Campaign looks like if the Combined Arms pathfinding and unit control is still completely borked....and right now the RTS aspect of combined arms is not good. -
reported [BUG] M60 Tank has no Coaxial Machine Gun
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
The M60A3 is in game, which has a 7.62mm coaxial machine gun in real life. -
[BUG] [FIXED] US Armored Vehicles Using wrong MG Sound
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
It wasn't. -
And now for something completely different...
Apocalypse31 replied to Captain Orso's topic in DCS: Combined Arms
I'd rather see the game have its foundations as a Real Time Strategy game with First/Third person elements mixed in. I want to be able to click on a unit and give it orders like you would in any RTS and then watch my units actually do the thing I gave it orders to do. Then I want to be able to jump into first person and control the vehicle - I think the game, Call to Arms: Gates of Hell, does this really well on a very small scale. Most games that focus on first/third person like ARMA struggle with 'command options' and also require a LOT of people to do....anything. I call these "1:1 Scale" games. I'd rather see Tactical Commanders actually doing.....exactly that; tactically commanding things. But also give the players the option to jump in and pull the trigger when they feel like it. -
And now for something completely different...
Apocalypse31 replied to Captain Orso's topic in DCS: Combined Arms
Yes, absolutely. But I also feel like I'm just waiting for CA to see some improvements.....patiently....since 2011. In real life ground combat will always be the most important domain in the multiple domains of combat. Despite what most DCS players think, the air component will always be a supporting operation to the land component within any Joint Task Force. That's just how it is. Seizing and retaining terrain will always be the most important part of war. I believe that DCS has a game engine that has potential for large-scale, combined arms combat. I own a bunch of aircraft modules but I mostly find flying to be boring and tedious. However, but the idea of commanding large formations and operations that integrates combined arms is more interesting to me than anything. -
Crosspost from Combined Arms. But hardly anyone goes there. Small tree's still stopping 60+ ton armored vehicles.
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[BUG] [FIXED] US Armored Vehicles Using wrong MG Sound
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Sorry - I already reported this in....2021 -
reported [BUG] CR2 Using Wrong APFSD Ammunition Type
Apocalypse31 posted a topic in Bugs and Problems
The Challenger 2 in game is currently using L23 ammunition which was used for the Challenger 1 and the L11A5 gun on the CR1. It's ammunition from the totally wrong gun and wrong caliber for the CR2. The proper ammo type should be the L27A1 or L28A1. -
Is it even possible to transport infantry with CA ?
Apocalypse31 replied to Eugel's topic in DCS: Combined Arms
APC/IFV can transport infantry. BUT.... It requires specific waypoints in game for Embarking and Disembarking, it's not something you can do on the 'fly' and not something that can be done by a player. It might only meet the intent of your scenario if the AI is controlling these assets. You can also start the infantry pre-mounted. It's not much 'easier', other than avoiding them doing the weird infantry-dance that they do. Another bit of frustration with Combined Arms is that people have no idea what the capabilities are of the module. -
The gunner sight shakes wildly when stabilization is enabled AND the tank is on autopilot.
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Title Turn on thermals in gunner view and when switching to isometric (3rd person) view the tank is still showing in thermals. Thermals should turn off when going into 3rd person view.
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- 7 replies
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- 4
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- combined arms
- foliage
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(and 3 more)
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reported [BUG] M60 Tank has no Coaxial Machine Gun
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Still not fixed -
ARMA KILLER 2023?
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investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
2.8 and still no fix. -
reported HEAT-MP-T ammo should have a tracer effect
Apocalypse31 replied to Wychmaster's topic in Bugs and Problems
The T must mean TRANSPARENT not TRACER. -
I'm not sure what that has to do with Russian Infantry, per the thread topic.
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investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Still keeping hope alive that this issue can be resolved. -
Steel Beasts does it, so I'm not sure where you got this idea that its a totally unique problem.
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First person control for infantry would be AWESOME. Digital Combat Simulator