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Woogey

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Everything posted by Woogey

  1. In addition to Roman 86, I plan on doing this Local L-39 from nearby (to me) Olympic Air Museum. -Woog
  2. VFA-106 Gladiators "Roman 86" Some Very Early WIP Shots of Roman 86 the VFA-106 Gladiator. -Woog
  3. Thank you Vicx, I will give it a go. I just gave your rep a little bump.
  4. Hey Vicx, The modelviewer you speak of, is this a DCS feature? Also, What is ARGS? -Woog
  5. Well, we need a better representation of the naval assets of the world anyway. I just been perusing the 3d marketplace for ship models, and there is quite a nice selection. Almost tempted to build a naval warfare add-on, if I knew what E.D. 's plans were in this arena.
  6. Hey Guys I have a curious question. Where do I find the .LUA file that calls up the Ship Textures for the Ticonderoga Class and the Oliver Hazard Perry Class? When you place a ship in the mission editor, there is only one ship for each class, however, there are in fact multiple Skins ready to be called upon for that distinctive battle group scenario. Oliver Hazard Perry Ships Ticonderoga Ships I just don't know where the associated "Control .Lua" is located in the Sim. How do we activate these other ships? -Woog
  7. The real F/A-18 grip is made of resin, not metal.
  8. The benefit of having purchased 2, is that you can now give one away to a friend through your account management.
  9. There are definitely two different trains of thought on this subject. There are very valid points to consider on both sides of the fence. I know which side of the fence I am on, and here is why: Machines of war are made for one purpose, kicking your opponents ass better than he can kick yours. The machines themselves are direct reflections of a countries ingenuity and industrial might. Fantasy paints can fall into a few categories, and Really I am not a fan of any of them. I think they are cheesy. One exception to this opinion of mine relates to movie paints. Yes Maverick's version of VF-1 was not real, I will sport his Livery, Same goes for Iceman's. In fact, you could create a fake virtual squadron based on either one of these and I would except them. I guess the main point here is, I will not have any of the purely fantasy paints loaded into my SIM. Therefore visibility will not be present unless accepted by the developer as an official livery. To each there own, I happen to know that real world pilots enjoy DCS as well as us ARM chair jet jockies. Not everyone is riding on the coat tails of the real world fighter pilots, some are those pilots. You just never know. -Woog
  10. Cool Razor, I am a diehard VF-111 guy, so there is two of the Air Wing 15 Squadrons already! Now here are some secondary benefits to an airwing. You could share server costs across multiple Virtual Squadrons. Different squadrons could have different schedules or time zones. All squadrons could share one website, with the webmaster serving as the "CAG." As an airwing, you potentially have a large group of people, that are familiar with similar operational procedures, thereby making Topgun style competitions much easier to implement. A standard set of scenery and object mods could be instituted as a group. In a private setting, unofficial mods and or Maps could be created by members for development and testing. These are just a few that immediately came to mind. For those that are more casually available, a reserve squadron could be implemented as well. -Woog
  11. Hello Nick, I like the airwing idea. In fact I vote for CVW-15. It is an airwing that was decommissioned in 1995 I believe. I am in the same camp as you with regards to authentic liveries and paying tribute to the legacy of those who served to create the heritage and ritual that is the U.S. Navy. CVW-15 last served aboard the USS KittyHawk with such squadrons as: The Sundowners, Screaming Eagles, Royal Maces, the Warhawks, the KnightRiders, Hormel Hawgs, Dragonfires, Garudas, etc..... If that isn't a mixed bag I don't know what is? That covers, F-14's, A-7's or F/A-18's, A-6's, E-2C's, S-3's, and EA-6B's respectively. As the airwing transitioned from A-7's to F/A-18's it also transitioned Helos from the venerable SH-3 to the H-60 series. Now, we will probably never get an S-3 or a E-2 as full modules, but Razbam is doing an A-6 eventually. If you are a naval aviation fan, no doubt you will buy all of these modules. Why not have a dedicated group of like minded individuals to fly with? -Woog
  12. VFA-106 Hey Josh, By all means keep going on your paint it will be a great learning tool. I have also begun work on this paint. I also plan to do a multi-Shaded blue camo L-39 that is a local here in the Pacific NW. -Woog.
  13. Tic Tock the Mouse ran up the Clock......... I wait and Repaint and check, and Paint some more.......... -Woog
  14. You do really good work Starway, but Nevada is a desert, and S.O.H. is a desert. Do we really need another desert? What I did notice the other day, is the Black Sea map bears a slight resemblance to the West Coast of the Korean peninsula. I wonder how much reconfiguring could be done to create a workable scenario for the F-51, F-86, Mig-15, and B-29 Ai? -Woog
  15. Helo Blade, It is great to see someone working on this! It is a definite must have for our future carrier ops. The fact that you are doing a U.S. variant with the 5-bladed tail rotor is the best news of all. While you are at the 3d modeling stage, maybe you guys could think about another version that would be a Very welcome addition to DCS and even the NTTR map. The CH-3 Jolly Green. I can see all kinds of CSAR scenarios created involving the Jolly Greens, Huey's and the Cobra if Belsimtek ever releases that one. Similar the the EH-101, the CH-3 essentially is just a rear ramp version of the SeaKing. The Forward fuselage is the same, and depending on how build your model, could be basically just re-used with some minor modifications like the nose wheel well, and the Refueling probe. Flight performance should be almost identical as the drive train is the same. Even if this idea is not feasible, I will be a happy customer all the same just to get the Sea King in game. Thank you guys for trying to tackle such an Iconic Helo. -Woog
  16. Woogey

    Scenery

    Hello Cichlidfan, Please correct me if I am mistaken, but I thought this was part of the new engine? A spherical global presence. It is my understanding that the globe is there with full Latitude and Longitudinal Co-ordinates, just missing landmass, until a specific area is created by a developer. I'm not sure the Combined Arms environment statement makes sense to me? Are you saying the ORBX Map locations don't make sense? Or the style of land Class based scenery, with High detail Photo-real Areas for specific airports? This is exactly the same method E.D. uses to create their own maps. Orbx just does it better with a much larger catalog of 3d assets. Sincerely, -Woog
  17. Woogey

    Scenery

    Here then is it time to revisit this subject? Different maps is NOT an issue, as we have seen. Compatibility? Well now, that is what development is for is it not? We have this great thing called ingenuity, whereby things that are not, become reality. 3d assets are 3d assets. Anything that ORBX does can be brought into the DCS World with determination. That being said, it would require an official partnership between E.D. and Orbx. Orbx is known for their desire to stay on the Civilian Side of the spectrum. However, E.D. have stated they are not opposed to allowing Civilian aircraft development. Anything is possible, and quite frankly, I think E.D. should really think about approaching Orbx to spark up some kind of Co-operative agreement. Orbx is the absolute master of creating scenery in the same way that E.D. does. It would behoove E.D. to enable Orbx to port all of their maps over to DCS, as this would cover almost all of the areas that are highly desired in their platform. If this were to happen, it would absolutely Flip the Flight simulation Genre on it's side. In my honest opinion, it would be the greatest decision either company ever made. This would become the foundation for a flight sim Killer. No other platform would be able to compete. Below is a link to this exact subject over at the Orbx forums. -Woog http://www.orbxsystems.com/forum/topic/102784-orbx-to-start-developing-for-dcs-world/
  18. I am a little Slow, but I Assume an activation code only works for one computer? I purchase on my account, but do not activate it. I then get the code, and give it to my buddy for him to activate, correct?
  19. The only thing classified about the F-117A these days is the paint formula. It has No radar, uses all stand off equipment available at the time of manufacture. F/A-18 engines and MFD's, F-15 Landing gear. A FLIR/Laser Designator in the Nose, and on the bottom for Target identification, and Lasing. 2 LGB's for weapons. There you go. All the info you need. 3d model is super easy low poly count, and is already in game.
  20. Yes a KC-10 & S-3 Viking will Refuel this bird. Is there a drogue version of the KC-135 in game anybody?
  21. https://www.facebook.com/RazbamSims?fref=nf
  22. Trainer Wars I can already envision the competition servers in action. Trainers only battle Royal. L-39 vs, Hawk, vs C-101, vs T-2C. Let the fun begin!
  23. Any chance this could turn into a full module someday?
  24. Sorry guys, I did not intend to go off subject, I was just responding to the information that WAGS touched on. By Naval Ops, I was referring to the updated U.S. Carrier with working catapults that WILL be part of 2.0 for the incoming Naval Aircraft. I am very happy to see movement on all fronts from E.D. Progress is good! The L-39 will be a great little addition, and seems to have been developed in record time. -Woog
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